Whoa, I clicked this post expecting to join a lively Zelda U chat. Instead I've joined No Man's Sky Publisher Debate 2016. We are in dire need of fresh Zelda news...
Well the 10 second trailer in the November Direct revealed virtually nothing...
I want them to bring back bird riding as a form of fast travel instead of just playing a song and being teleported. Or I guess just have option for both!
We have Epona already. The easy solution to that is to make Epona a Pegasus. That would actually be a cool additional feature to the Pegasus boots, if it made Epona sprout wings when the button was pressed.
I want them to bring back bird riding as a form of fast travel instead of just playing a song and being teleported. Or I guess just have option for both!
We have Epona already. The easy solution to that is to make Epona a Pegasus. That would actually be a cool additional feature to the Pegasus boots, if it made Epona sprout wings when the button was pressed.
Unlimited flying hasn't made a world better in the history of gaming. It always cheapens the world.
I want them to bring back bird riding as a form of fast travel instead of just playing a song and being teleported. Or I guess just have option for both!
We have Epona already. The easy solution to that is to make Epona a Pegasus. That would actually be a cool additional feature to the Pegasus boots, if it made Epona sprout wings when the button was pressed.
Unlimited flying hasn't made a world better in the history of gaming. It always cheapens the world.
That's definitely not exclusively true, and Epona's ability to fly doesn't have to be unlimited. It could be the game's version of fast travel, where it's an animation that takes you to specific arrival points. It could be a glorified jumping/gliding thing like Spyro. It could be a thing you're only allowed to do in the field. Or, my preference would be that it's simply something you acquire really late in the game. I understand that there's the problem of automatically being able to access any area easily, but it's liberating if it's something you have to work and unlock a bunch of stuff for.
I'm playing Xenoblade Chronicles X right now, and I'm only a couple of chapters away from unlocking my skell's ability to fly. I'm pretty excited, especially since I've had to go through many hours of gameplay to get to this point. I've already explored almost 80% of the world on foot anyway. Mostly what's left are the high points I can't reach without flight.
Unlimited flying hasn't made a world better in the history of gaming. It always cheapens the world.
Yeah, I agree with that. They just have to make it available later on in the story though and then it's generally fine.
Xenoblade X made the flight module available a bit too early for me. I still hadn't explored most of Cauldros when I got it.
I want them to bring back bird riding as a form of fast travel instead of just playing a song and being teleported. Or I guess just have option for both!
We have Epona already. The easy solution to that is to make Epona a Pegasus. That would actually be a cool additional feature to the Pegasus boots, if it made Epona sprout wings when the button was pressed.
Unlimited flying hasn't made a world better in the history of gaming. It always cheapens the world.
That's definitely not exclusively true, and Epona's ability to fly doesn't have to be unlimited. It could be the game's version of fast travel, where it's an animation that takes you to specific arrival points. It could be a glorified jumping/gliding thing like Spyro. It could be a thing you're only allowed to do in the field. Or, my preference would be that it's simply something you acquire really late in the game. I understand that there's the problem of automatically being able to access any area easily, but it's liberating if it's something you have to work and unlock a bunch of stuff for.
I'm playing Xenoblade Chronicles X right now, and I'm only a couple of chapters away from unlocking my skell's ability to fly. I'm pretty excited, especially since I've had to go through many hours of gameplay to get to this point. I've already explored almost 80% of the world on foot anyway. Mostly what's left are the high points I can't reach without flight.
Why, yes, I've already played World of Warcraft—flying mount and all. And those kind of worlds already can't get any cheaper.
I want them to bring back bird riding as a form of fast travel instead of just playing a song and being teleported. Or I guess just have option for both!
We have Epona already. The easy solution to that is to make Epona a Pegasus. That would actually be a cool additional feature to the Pegasus boots, if it made Epona sprout wings when the button was pressed.
Unlimited flying hasn't made a world better in the history of gaming. It always cheapens the world.
That's definitely not exclusively true, and Epona's ability to fly doesn't have to be unlimited. It could be the game's version of fast travel, where it's an animation that takes you to specific arrival points. It could be a glorified jumping/gliding thing like Spyro. It could be a thing you're only allowed to do in the field. Or, my preference would be that it's simply something you acquire really late in the game. I understand that there's the problem of automatically being able to access any area easily, but it's liberating if it's something you have to work and unlock a bunch of stuff for.
I'm playing Xenoblade Chronicles X right now, and I'm only a couple of chapters away from unlocking my skell's ability to fly. I'm pretty excited, especially since I've had to go through many hours of gameplay to get to this point. I've already explored almost 80% of the world on foot anyway. Mostly what's left are the high points I can't reach without flight.
Why, yes, I've already played World of Warcraft—flying mount and all. And those kind of worlds already can't get any cheaper.
Could you elaborate a little more on that? I gave a really detailed explanation about an example where I think it works, and all you do is say one example of when it doesn't work. I've never played WoW. Please explain to me how it doesn't work well in WoW, or find a better example of a world that would have been good had it not been for unlimited flying. That's the only way I can come up with real counter-arguments, or maybe actually be convinced.
Could you elaborate a little more on that? I gave a really detailed explanation about an example where I think it works, and all you do is say one example of when it doesn't work. I've never played WoW. Please explain to me how it doesn't work well in WoW, or find a better example of a world that would have been good had it not been for unlimited flying. That's the only way I can come up with real counter-arguments, or maybe actually be convinced.
If you've played Xenoblade you've played a slightly better version of WoW. It's funny, because you're contesting a point about flying, which, by your own admission, you've never even experienced.
The idea is that if you design a world that you can fly over easily—without some requisite like going and getting in a helicopter, etc—you're not going to put an exhaustive into designing said world. Because who cares, players will just fly over it anyway. Furthermore, I always find that games with realistic limitations have better gameplay. For instance, in Zelda you can't jump like Mario. That keeps the world interesting—grounded. Bethesda games share a similar trait, granting old ruins and bridges a greater weight because you can't just fly over them on a whim.
Metroid Prime games work similarly—reveling in the minutia and progression of jump to double jump, morph ball to spider ball, grapple to screw attack, etc. Every time I've played a game where you can easily 'mount up' and fly it hasn't had as full a world as these kind of games.
If you've played Xenoblade you've played a slightly better version of WoW. It's funny, because you're contesting a point about flying, which, by your own admission, never even experienced.
The idea is that if you design a world that you can fly over easily—without some requisite like going and getting in a helicopter, etc—you're not going to put an exhaustive into designing said world. Because who cares, players will just fly over it anyway. Furthermore, I always find that games with realistic limitations have better gameplay. For instance, in Zelda you can't jump like Mario. That keeps the world interesting—grounded. Bethesda games share a similar trait, granting old ruins and bridges a greater weight because you can't just fly over them on a whim.
Metroid Prime games work similarly—reveling in the minutia and progression of jump to double jump, morph ball to spider ball, grapple to screw attack, etc. Every time I've played a game where you can easily 'mount up' and fly it has hasn't had as full a world as these kind of games.
This is without a doubt the least wrong thing you've ever said on this forum. This should be in all game design handbooks.
Bethesda games share a similar trait, granting old ruins and bridges a greater weight because you can't just fly over them on a whim.
To say nothing of the levitate spell in Morrowind
That is the smallest .png I've EVER seen referencing dragon riding in Skyrim.
The dragon riding that's only accessibly in the last DLC.
And only after beating a 20 hour quest line.
And only works when a dragon is around.
And, after all of that, doesn't at all work like flying because you just go around in circles riding on the dragon.
I'm talking about games where, like WoW, you can stand anywhere in the game, press a button, and fly without limitation over the landscape.
Also, I've not played Morrowind yet, but that seems like an exploit to me.
Could you elaborate a little more on that? I gave a really detailed explanation about an example where I think it works, and all you do is say one example of when it doesn't work. I've never played WoW. Please explain to me how it doesn't work well in WoW, or find a better example of a world that would have been good had it not been for unlimited flying. That's the only way I can come up with real counter-arguments, or maybe actually be convinced.
If you've played Xenoblade you've played a slightly better version of WoW. It's funny, because you're contesting a point about flying, which, by your own admission, you've never even experienced.
The idea is that if you design a world that you can fly over easily—without some requisite like going and getting in a helicopter, etc—you're not going to put an exhaustive into designing said world. Because who cares, players will just fly over it anyway. Furthermore, I always find that games with realistic limitations have better gameplay. For instance, in Zelda you can't jump like Mario. That keeps the world interesting—grounded. Bethesda games share a similar trait, granting old ruins and bridges a greater weight because you can't just fly over them on a whim.
Metroid Prime games work similarly—reveling in the minutia and progression of jump to double jump, morph ball to spider ball, grapple to screw attack, etc. Every time I've played a game where you can easily 'mount up' and fly it hasn't had as full a world as these kind of games.
Now THAT'S an explanation! And I have to agree. But you have to admit, it still is fun to fly around, even if it ruins any obstacle you put in the game. That's why I think it's a good idea to tag it on as a feature at the very end of the game. This is especially true for an open world game, where you end up traversing the same obstacles over and over again. If you're like me, and don't like fast travel, I found biking across the main continent on my Skell to be a nice alternative. Once I'm done with the story mode of the game, and have explored all of the areas, it will be nice to take it all in from a high perspective, and explore mountaintops, without having to worry about any obstacles I've come across millions of times already. As long as I'm forced to explore the whole world on foot first, I don't think it ruins anything.
Now THAT'S an explanation! And I have to agree. But you have to admit, it still is fun to fly around, even if it ruins any obstacle you put in the game. That's why I think it's a good idea to tag it on as a feature at the very end of the game. This is especially true for an open world game, where you end up traversing the same obstacles over and over again. If you're like me, and don't like fast travel, I found biking across the main continent on my Skell to be a nice alternative. Once I'm done with the story mode of the game, and have explored all of the areas, it will be nice to take it all in from a high perspective, and explore mountaintops, without having to worry about any obstacles I've come across millions of times already. As long as I'm forced to explore the whole world on foot first, I don't think it ruins anything.
I mean, I guess it wouldn't ruin anything, but then I just don't see the point. Zelda and Bethesda games have such meticulous level design and height-based gating that flying would have the approximate value of glitching out of the level in Halo. I'm much more excited to just use the sail cloth (deku leaf) that they've already shown. That will doubtlessly have tons of fun Windfall Island-y gliding puzzles and secrets.
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