@Haru17: What, based on what you said about the being excited to use the sail cloth? @Blast usually just shows up whenever he feels like it
But yeah, I think flying is fun, mostly because you get to see the world you explored in a whole new perspective. There was no flying in Ocarina of Time, but in the 3D version, there was something called doomjumping, when you could use the hookshot and boots to jump really really high! I often did it just to see what Hyrule field looked like from way up high: kinda glitchy, but cool nonetheless. I did a similar thing with paintbrushes in Oblivion. It's just cool seeing things from way up high.
What, based on what you said about the being excited to use the sail cloth? Blast usually just shows up whenever he feels like it
Based on what? Based on the Wind Waker, of course! The deku leaf was the best thing in that game and having it in Zelda U sounds awesome. The best screwing around gliding item that Far Cry, Batman, and all the others try for, but never really come close to.
What, based on what you said about the being excited to use the sail cloth? Blast usually just shows up whenever he feels like it
Based on what? Based on the Wind Waker, of course! The deku leaf was the best thing in that game and having it in Zelda U sounds awesome. The best screwing around gliding item that Far Cry, Batman, and all the others try for, but never really come close to.
Standard - your normal grass in Zelda. Link's Lawn Service, anyone?
Tough - Something with the appearance and texture of water grass. This is harder to cut through (upgraded sword maybe?) and impedes movement if it's tall.
Sharp - sharp grass leaves that can damage Link unless he's wearing a special tunic or something. Can be cut like normal grass, but runs the risk of being damaged by the severed grass as it flies.
Itch - Itchy grass that can be cut/walked through like normal, but will cause Link to itch like crazy and run out of the area outside of your control if he's exposed to it long enough.
Burr grass - Functions similar to the little spiky stickers from Skyward Sword, you get these by walking through it.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
And different kinds of seaweed for those underwater sections.
As utterly dull as this conversation is, it's reminded me that I want something drastic in the next Zelda game. Narratively, anyway. I hope they kill off a major character (who's not the antagonist) halfway through the main story. Like Midna's Lament, but taken to a whole new level (you couldn't have killed off Midna because she was the entire narrative backbone of TP).
But how to do it? Sure, you could go the traditional anime 'get on my level' the big bad ices ur friend route, but we can do better than that. I think whatever does it has to be central to the plot in some way, like the game's main gimmick or a central fantasy property of the world being involved in a tragic accident. What they did in Code Geass is a perfect example of this, if you know the reference. Or even when X gets mauled up in Evangelion.
Other than that, a classic betrayal would be really good. They'd have to set up a really interesting plot for that trope to really work, though. Complete with conflicting factions / philosophies. I mean, Zelda already has those, they just have to leverage them. Using the Triforce as a symbol of the imbalance of power between several races, some of them potentially struggling in, let's say, harsh desert lands.
And different kinds of seaweed for those underwater sections.
As utterly dull as this conversation is, it's reminded me that I want something drastic in the next Zelda game. Narratively, anyway. I hope they kill off a major character (who's not the antagonist) halfway through the main story. Like Midna's Lament, but taken to a whole new level (you couldn't have killed off Midna because she was the entire narrative backbone of TP).
But how to do it? Sure, you could go the traditional anime 'get on my level' the big bad ices ur friend route, but we can do better than that. I think whatever does it has to be central to the plot in some way, like the game's main gimmick or a central fantasy property of the world being involved in a tragic accident. What they did in Code Geass is a perfect example of this, if you know the reference. Or even when X gets mauled up in Evangelion.
Other than that, a classic betrayal would be really good. They'd have to set up a really interesting plot for that trope to really work, though. Complete with conflicting factions / philosophies. I mean, Zelda already has those, they just have to leverage them. Using the Triforce as a symbol of the imbalance of power between several races, some of them potentially struggling in, let's say, harsh desert lands.
NOW THIS IS GETTING INTERESTING...
No more stupid stories of kids getting kidnapped. Nah, let's get more intense and extreme. Maybe the villain causes Epona to get severely hurt or killed. Maybe Link gets sick in a village, they take care of him, he feels grateful, later in the game... villain utterly destroys the village which sends our friend Link into a dark spiral. Maybe the people who taught Link how to wield a sword end up betraying him. Maybe those same people end up being people Link has to fight later in the game. It can be very emotional and intense if it's done right.
Killing off the horse is actually a really insidious idea. Of course they'd have to replace it, because open world, but in the time without it you'd feel the immediate repercussions in the gameplay itself, as well as in the 'oh no, horsey!' sense.
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