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Topic: The Legend of Zelda: Breath of the Wild

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Dezzy

Morpheel wrote:

Aaaaannnnndddd let's drop that conversation

First-world moderating.

It's dangerous to go alone! Stay at home.

Haru17

Morpheel wrote:

Aaaaannnnndddd let's drop that conversation

At least you saw that joke. That's enough for me.

Don't hate me because I'm bnahabulous.

jump

Morpheel wrote:

Aaaaannnnndddd let's drop that conversation

Right! Let us get back to talking about Linkle, the Gerudo becing racist, Tingle being homophobic and Blast perving over things.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Nicolai

@Morpheel: Only if no one wants to talk about Tektites with me. >.>

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Benjelo

sooooooo is anyone else curious about load times between areas? I know Nintendo said it would be open world, but what about entering houses and caves and such? I'm wondering if they are going to try to mimic XCX by attempting to minimally use load screens...

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Dezzy

I imagine it'll be like most open world stuff: Indoors has to load separately. Have any games ever had full open world with houses but no loading times? I think the Witcher 3 did but can't think of any others.

Think about it from a developer's perspective. You've got all of these unique textures and models inside a house that are unlikely to be needed outdoors and while the player is near the house, you don't know for sure if they're going to go inside or not. The only point you really know is once they've opened the door. Which means you need to load everything inside at that moment. Makes more sense to just do a loading screen.

[Edited by Dezzy]

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Eel

Maybe they could give illusion of full open-worldness by only background loading the interior of houses you're immediately close to.

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Dezzy

Well I assume that's what the Witcher 3 did. Most programmers would consider that a bit ugly though.

It's dangerous to go alone! Stay at home.

Nicolai

Well, as we know, the current graphics engine is supposed to be less intensive, so the Wii U might not have a problem loading up indoor textures from a reasonable distance.

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Haru17

Benjelo wrote:

sooooooo is anyone else curious about load times between areas? I know Nintendo said it would be open world, but what about entering houses and caves and such? I'm wondering if they are going to try to mimic XCX by attempting to minimally use load screens...

No, actually I think they'll mimic Xenoblade Wii by having buttons -_-

Don't hate me because I'm bnahabulous.

Haiassai

Haru17 wrote:

Benjelo wrote:

sooooooo is anyone else curious about load times between areas? I know Nintendo said it would be open world, but what about entering houses and caves and such? I'm wondering if they are going to try to mimic XCX by attempting to minimally use load screens...

No, actually I think they'll mimic Xenoblade Wii by having buttons -_-

I hope they mimic XC's story v. XCX's... le sigh.

Haiassai

X:

Haru17

Haiassai wrote:

Haru17 wrote:

Benjelo wrote:

sooooooo is anyone else curious about load times between areas? I know Nintendo said it would be open world, but what about entering houses and caves and such? I'm wondering if they are going to try to mimic XCX by attempting to minimally use load screens...

No, actually I think they'll mimic Xenoblade Wii by having buttons -_-

I hope they mimic XC's story v. XCX's... le sigh.

How 'bout neither so it can be good? I don't want to have Link and Groose be crushing on Zelda, then Groose gets killed off so Link x Zelda can be canon. 'Problematic' doesn't even begin to cover it.

Don't hate me because I'm bnahabulous.

Dezzy

Nicolai wrote:

Well, as we know, the current graphics engine is supposed to be less intensive, so the Wii U might not have a problem loading up indoor textures from a reasonable distance.

When did we learn that the current graphics engine is supposed to be less intensive? Graphics engine for what? Zelda?
And less intensive than what?

It's dangerous to go alone! Stay at home.

Haru17

How 'bout there's this part, right? Of the game, yeah? Where Link is all like 'hey Zedla, u wanna come over for xmas?' and Zelda's like 'oh, yeaaaah, about that' but then, then, she walks under mistletoe and link's all 'hey guuuurrrrlll' then Zelda's like 'well, I should really be going now,' and Link's like 'bebe it's cold outside on Snowpeak' (they're in snowpeak becuz, uhh, they went sledding for the annual hyrule Sledding derby) so then Zeld'as all 'oh, okay. the plot now obligates me to accept your advances irrespective of my character's former dislike of you. xoxo omm nom face nom'

TRhe e nd!1

Don't hate me because I'm bnahabulous.

Haru17

Morpheel wrote:

But the princess isn't allowed to participate in the derby, she's the one organizing it.

Well of course! I totally worked that into my original chronology. 4realziez.

Don't hate me because I'm bnahabulous.

kkslider5552000

Haru17 wrote:

Haiassai wrote:

Haru17 wrote:

Benjelo wrote:

sooooooo is anyone else curious about load times between areas? I know Nintendo said it would be open world, but what about entering houses and caves and such? I'm wondering if they are going to try to mimic XCX by attempting to minimally use load screens...

No, actually I think they'll mimic Xenoblade Wii by having buttons -_-

I hope they mimic XC's story v. XCX's... le sigh.

How 'bout neither so it can be good?

garbage

[Edited by kkslider5552000]

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CaviarMeths

Haru17 wrote:

How 'bout neither so it can be good? I don't want to have Link and Groose be crushing on Zelda, then Groose gets killed off so Link x Zelda can be canon. 'Problematic' doesn't even begin to cover it.

Have you... played Xenoblade?

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Haiassai

CaviarMeths wrote:

Haru17 wrote:

How 'bout neither so it can be good? I don't want to have Link and Groose be crushing on Zelda, then Groose gets killed off so Link x Zelda can be canon. 'Problematic' doesn't even begin to cover it.

Have you... played Xenoblade?

My thoughts exactly... @Haru17 I usually respect what you have to say here but boy you're off. XC's story is one of the best stories I've every played on a Nintendo console—top 3 material—dealing with themes of cyclical vengeance, tribalism, and destiny. Sure, there is a love triangle, but nothing contrived. While the next Zelda game does not have to be so thematically centered, the storywriting is utterly amazing and could greatly benefit from it.

Gameplay XC might not be for you, but I recommend trying it out before you misguidedly bash it.

Haiassai

X:

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