I mean, quality wasn't as widespread back then as it is today.
"I'm not old enough to have been involved in that generation."
Batman Arkham Knight > Old Batman Beatemup games.
Annual games industry income > Annual movie industry income
Those two tenants alone prove my point. The games industry has grown and with it so has quality. I'm not singing the praises of any of 8th gen, but generally, over time, investment has increased so we saw more and more third parties make games on the level of huge system seller projects like Zelda. Where you used to get movie tie-ins you now get Mad Max (which is apparently aight.)
that's probably because all the bad licensed stuff went to iOS
To a degree, but there didn't used to be the same kind of good licensed stuff. There are more games each year therefore there are more good games on the whole.
I mean, quality wasn't as widespread back then as it is today.
"I'm not old enough to have been involved in that generation."
Batman Arkham Knight > Old Batman Beatemup games.
I disagree
Although I wouldn't say that Arkham Knight was a good example of quality, after all they did have to withdraw the PC version from shelves and the XBOne version has frozen on me 4 or 5 times.
I mean, quality wasn't as widespread back then as it is today.
"I'm not old enough to have been involved in that generation."
Batman Arkham Knight > Old Batman Beatemup games.
Although I wouldn't say that Arkham Knight was a good example of quality, after all they did have to withdraw the PC version from shelves and the XBOne version has frozen on me 4 or 5 times.
I'm not commenting on version differences. Anyway, I don't love Arkham Knight (granted I'm apathetic towards most open world games,) so perhaps that's a bad example. Either way, a trilogy of the highest-A 'AAA' games were produced around a license and received very well generally. This isn't just about licensed games, either. There are a ton of smaller games nowadays that compete for the market space and occasionally really hit (Minecraft, Journey, Dust AET, Rocket League, Limbo, etc.)
You really can't disprove the simple inevitability that more popularity translates to more investment, more games, and finally more 'good' games. That's all I'm saying.
You really can't disprove the simple inevitability that more popularity translates to more investment, more games, and finally more 'good' games. That's all I'm saying.
whispers sega.
you're just a kid who thinks great graphics and a hollywood storyline with an achievements box popping up every 45 seconds make a video game. the complete opposite to how gamers think.
I might be remembering this wrong but I remember hearing once a great phrase along the lines of "bigger budgets mean more good games and less great games."
And I love mainstream stuff quite a bit at times but that sounds right to me. Especially AAA gaming, especially the last couple of years. Last year in particular where everything just seemed to peak at around a 7/10. Specifically that section in that year-ok I'll stop
Where you used to get movie tie-ins you now get Mad Max (which is apparently aight.)
Hmm looks like it's another WB Arkham-inspired combat system where you stand in one place and press □ and △ on cue and watch cool animations until stuff is dead.
At least WB is making it very easy for me to save $70 every time they release a game though. They're nice like that.
EDIT: That said, not WB, but Sleeping Dogs made decently good use of the "Arkham" style combat system through creative uses of environment. Grabbing a guy, running him over to a wall, and smashing his face into it is pretty satisfying, even if there isn't a whole heck of a lot of player agency involved with it.
You really can't disprove the simple inevitability that more popularity translates to more investment, more games, and finally more 'good' games. That's all I'm saying.
whispers sega.
you're just a kid who thinks great graphics and a hollywood storyline with an achievements box popping up every 45 seconds make a video game. the complete opposite to how gamers think.
Your rage, tribalism, and lack of punctuation will pleases me intimately.
It's not that individual games are getting bigger budgets, though that's also happening, it's that the industry has grown. Dramatically even. Meaning there are more games, more creators, more minds and of all of that more good games will inevitably emerge.
Disagreeing with this simple fact is only impotent rage or reductivism.
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