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Topic: Paper Mario and the Thousand Year Door!!!!!!!

Posts 501 to 520 of 699

Eel

@DanijoEX-the-Pierrot basically you can press the A button at undisclosed moments during an attack animation to add flair to the move. Better moves seem have more steps of flair to add, so it can be pretty satisfying to get them right.

Doing it will make the battle audience get excited and reward you more charge for the special move gauge.

I’m not sure but I don’t think the original N64 game had this feature.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Ralizah

@N00BiSH I'll say it: while the bosses themselves weren't fantastic (office supplies lol), TOK has my favorite boss battles in the series on a mechanical level. I liked the ring system in general, but I felt like the variant during boss battles was particularly cool.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PikminMarioKirby

@Eel @DanijoEX-the-Pierrot Yeah PM64 didn’t really have the stylish moves, but TTYD has them. Personally I always to try to do it because it’s satisfying and brings even more interaction in the battle system. And, of course, rewarding with some SP is also a good reason to do it lol

I played through Super Paper Mario but I don’t really remember stylish moves in that game. How do they work in SPM? I would assume it’s not as good as it is in TTYD because SPM doesn’t really have much of a battle engine

[Edited by PikminMarioKirby]

MarioKirbyPikmin?

N00BiSH

@Ralizah Oh I ABSOLUTELY agree with you there. Olly, the Vellumentals, and The Legion of Stationery were some of the best bosses in the series, challenging the player through a level of strategy that the previous bosses kind of lacked.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

D-Star92

@PikminMarioKirby Stylish moves were in Super Paper Mario. You'd jump on an enemy, then shake the Wii remote while you're in midair. That will cause your character will do a stylish move. I think you'd get more points from doing them.

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Eel

@Ralizah there’s probably nothing more dread-inducing for paperkind than a big, sharp, and openly evil, pair of scissors.

That section of the game went a bit hard with the visuals.

Edit: edit well the entire game actually, Origami King probably has the most “body horror” (well, for paper bodies) out of all the games in the series. (Hah I even made a little collage of clips of when I played the game)

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Uncle_Franklin

Only done stlyish moves a couple of times by accident.

But I really can't imagine this game being even easier by filling up your special even faster.

Uncle_Franklin

PikminMarioKirby

@Uncle_Franklin The game is definitely on the harder side of Mario games. I’d say this is the hardest Paper Mario game (besides Sticker Star because they never really tell you what to do in that game and you have to guess what ‘thing’ to use when.)

The stylish moves don’t help raise SP too much from what I noticed. It doesn’t help that much but every little bit counts.

If you’re very experienced and think this is easy, there’s a ‘double pain’ badge to make harder.

MarioKirbyPikmin?

PikminMarioKirby

I’m on the train chapter, and I am loving it! It’s gotta be one of if not my favorite chapter in the game. It is very well done and very exciting. The ability I get is also very fun to use!

MarioKirbyPikmin?

Uncle_Franklin

@PikminMarioKirby

Interesting you say that, because I just finished Paper Mario 64 the day before this remake came out, and even with save states I found it more difficult so far, and I know it is hardly a tough game.

I think a lot of it has to do with the star powers and expanded role of the partners in Thousand Year Door. 15 rather 10 items also helps. Another factor is the badge point and levelling up limit in 64. There's more avenue to get star points to level in TYD, whereas in 64 you can hit a wall quite quickly especially towards the end.

Pit of 100 Trials is where I'm expecting the challenge to come from.

I'm reading online that chapter is one of the most beloved chapters, but I think it ends with quite a whimper.
Do love the character introduced though.

[Edited by Uncle_Franklin]

Uncle_Franklin

PikminMarioKirby

@Uncle_Franklin I’ve played through PM64 several times so it’s easier for me. I typically don’t die too much during these kinds of games, but I don’t see that as much of a problem. I think I died more on my first play throughs of these 2 games. These games can be easier/harder depending on what badges you use also. PM64 was pretty hard for me on my first play-through, especially some of the late-game bosses.

I tried a ‘danger Mario’ run on PM64, and I died several times but it was still really fun. (Danger Mario is keeping your HP low while using badges that upgrade attack power, especially ones that add more attack when you’re at 5 hp or less.) I plan to try this in TTYD as well.

The chapter is very well designed, that and Chapter 3 are my favorites despite how different they are.

MarioKirbyPikmin?

Ralizah

@N00BiSH Yup. Give me TTYD-level personality with the sort of intense strategy and challenge TOK bosses provide, and I'll be a very happy panda. Essentially having to program your way to the boss via the rings was insanely cool.

@Eel The scissors boss was genuinely freaky. Even the lead-up to him, which, if I recall correctly, includes faceless toads, a monster constructed from the faces of his victims, and mindless paper doll zombie things that attack you. That's a level of scary you don't really find in Nintendo games outside of the occasional Zelda enemy (ugh Gloom Hands).

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Ralizah

@Eel Ah, that makes sense.

Still, G-rated horror that still manages to be unnerving is my jam.

What was really cool about the scissors, as I recall, is that once you broke his sheath, he could one-shot kill you, so the entire second half of the fight was nerve-wracking.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Eel

@Ralizah oh yeah that caught me completely off guard! It was like a slap on the face 🤣 like, yeah makes sense, but didn’t expect it to be just insta-kill.

Of course then we move on and do the body horror ourselves against the poor stapler.

Edit: I got spoiled on the super secret super boss of this remake and woah

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Joeynator3000

I ended up looking up the new boss mainly because I noticed the "???" in Chapter 3's sound gallery, no gameplay videos or screens though. But yeah, glad they decided to add a new boss, curious to see how much of a nightmare it'll be. lol

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PikminMarioKirby

TTYD is the game I wanted on Switch the most, so since it got a full remake I couldn’t be happier. If the original Luigi’s Mansion (GCN) comes to Switch, then my top 10 games will all be on Switch!

I’d love to see a PM64 remake this ambitious, but I think TTYD deserved it more since PM64 is already on Switch and TTYD is a lot more rare. I hope someday we get PM64 remade, however I am fine to wait.

If Switch’s Successor has a new Paper Mario that is a true TTYD successor and a PM64 remake I would be so excited!

MarioKirbyPikmin?

Mana_Knight

My Yoshi kid is blue. What do other people have? I heard something about it being dependant on something or other that you did with the egg!

SW-2955-4696-6969

Darkly

@Mana_Knight the Yoshi color is largely dependent on the time it takes for you to get the egg from the point it starts going on a rampage when you leave the Glitz Pit and enter Glitzville. the quickest/best color you can get is Green.

Green Yoshi kid: Between 0 and 6 Minutes
Red Yoshi kid: Between 6 and 9 Minutes
Blue Yoshi kid: Between 9 and 12 Minutes
Orange Yoshi kid: Between 12 and 15 Minutes
Pink Yoshi kid: Between 15 and 18 Minutes
Black Yoshi kid: Between 18 and 19 Minutes
and White Yoshi kid: From 19 Minutes and beyond

You can also look this up if you want, but that's mainly how it works.

[Edited by Darkly]

Darkly_paper

Mana_Knight

@Darkly Thank you. Ah, interesting. Well, I quite like my little blue guy. Can't remember what I had on the GC version, but pink seems possible. It is an interesting 'Easter egg'' for them to have bothered with. Could have just done the one and done colour.

[Edited by Mana_Knight]

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