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Topic: Is The Switch 2 Worth It???

Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.

Posts 461 to 480 of 521

Lazz

@OmnitronVariant has shared that they considered selling it, but chose to keep it.

I think all of the talk about momentum, not winning in November, is not important yet - while it is still the fastest selling console of all time. Let’s see where we are at in 6-12 months, and if 3rd party support continues to grow, because where the SW2 sits today, it’s looking like a massive success. That could very well change, but it’s hard to poke at the launch success. What I’m not following in the discourse is how any of the focus on sales matters to if it’s worth it to you, or not. If support for the system goes the way of the WiiU, then sure, that could make it less worth it. But based on what we have gotten, and what’s coming out in the next several months (what we know), things look pretty great.
The things we don’t know, but are sure things (Mario, Zelda, 1st party games ) are going to come. With a direct likely coming soon, it should be a good indicator for those on the fence whether it’s going to be worth it to jump on board in 2026.

Nick

rallydefault

@Bolt_Strike
For the millionth time, Sony ran insane deals on the PS5 during the holidays. Like 100+ bucks knocked off some of the models.

Pretty sure the Switch 2 would have done quite well if Nintendo ran the same deals.

But hey, whatever, doesn't seem like an important piece of info, eh?

rallydefault

Haruki_NLI

@Bolt_Strike Merry Christmas, hope you find this useful.

Now sit down.

[Edited by Haruki_NLI]

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

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Bolt_Strike

@Haruki_NLI Notice how those statistics talk about the amount of money spent by consumers a.k.a. revenue for the companies, not the number of sales. That could just be a reflection of price increases due to RAM shortages, not an increase in number of sales or profit.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

BonzoBanana

Looking at reviews of Grid Legends on Switch 2 I was very impressed with the graphics shown. Very competitive performance I thought and came away feeling very positive about the game until later I read they have removed all online play for this version, the only version without this functionality and of course it soon popped up that the console lacks analogue triggers and decent strong rumble so feels inferior to other versions. Strangely even the IOS and Android versions have online functionality and its free for them too. Online play has a high cost with regard CPU performance and so it seems like Switch 2 simply couldn't afford to offer it on this game. Many IOS and Android devices have significantly more CPU performance than Switch 2 even if graphically inferior. I believe PC, Xbox and PS4/5 all have crossplay so you can play against people playing on different systems. Here in the UK the game is only 6 pounds at CEX on Xbox one/series consoles.

Just a disappointing situation. I looked at the Steam Deck version and have to say graphically much weaker than Switch 2 but still the Steam Deck version is far superior, its the full game as it was meant to be played with much better controls.

However with all that said I am still super impressed with the Switch 2 graphics for this game. Is the Switch 2 worth getting if you are into racing games though? I would definitely say no. It seems the wrong platform to me for various reasons.

BonzoBanana

Matt_Barber

@BonzoBanana No arguments there. I'd think you'd have to be stark staring mad to want to play even a middle-ground sim racer on any Nintendo console since the GameCube, at least if you've any alternatives. They just haven't made the hardware choices to suit those kinds of games.

It's a write-off, even over and above paying full price for a four year old game that released to middling reviews would be anyway. Give it a year and it'll be in deep-discount territory, for sure.

Matt_Barber

BonzoBanana

@Matt_Barber It is a shame. I feel if the Switch 2 had been given analogue triggers, upped the CPU from 1Ghz to 2Ghz for Switch 2 mode and put in a slightly larger battery its performance would be far more competitive and a much more capable platform going forward and these upgrades would not have been expensive at all. I said before the low CPU resources of Switch 2 could be a huge issue and it does seem that way. I seem to remember on the Switch 1 some of the internet/network processing was done on the main CPU because the Switch 1 lacked the dedicated chips of home consoles and I'm guess the Switch 2 is the same. I could be wrong but then why do all other versions get online gameplay? Maybe they had to do it the same way on Switch 2 for backwards compatibility so Switch 1 games could still have online play. PS4 and Xbox One all have dedicated auxiliary processors for assisting with network processing and other background tasks. I know the PS4 has an ARM chip in there not sure what the Xbox has but they just call it the southbridge chip.l The PS4 ARM chip has 256MB of dedicated memory. It's clear the Switch 2 CPU was just enough to provide the game as is and there was no surplus capacity to provide online gameplay. Switch 2 games with online gameplay that come to mind are fortnite and Mario Kart World, both games are visually attractive with vibrant colours but technically not that impressive I feel. I feel they could have dialed it back a bit to provide online gameplay with Grid Legends rather than cut out an important part of the game.

AI answer;

Yes, the original Nintendo Switch (Switch 1) heavily relies on its main CPU cores—specifically the ARM Cortex-A57 cores within the Nvidia Tegra X1 SoC—to process network, internet, and background data, alongside the OS.
CPU Utilization: The Switch's CPU (running at 1 GHz) is known to be a limiting factor in system performance. Developers often reported that the CPU would have its "hands full" with active game logic, making it difficult to handle background tasks like asset streaming and network data.
System on a Chip (SoC) Structure: The Switch 1 does not have a dedicated, separate network processor for game data. The Tegra X1 handles all tasks, including networking, in addition to game logic and OS functions.
System Resources: While the Tegra X1 has four additional, more power-efficient ARM Cortex-A53 cores, these are generally not used for these tasks.
Networking Stack: The system software (based on a microkernel architecture) handles network communication, but this software runs on the same ARM processors, using up to 1GB of memory to run the OS and network services.
In summary, the Switch 1 uses its main CPU for networking, which is why intensive background downloads or online play can sometimes impact game performance.

BonzoBanana

Buizel

I actually much prefer digital triggers as the lower travel makes them more comfortable to use. I’m glad Nintendo has stuck with them throughout the years tbh.

That said, can totally understand why they’d be inferior for racing games. A shame that there’s no alternative version of the joycon with analog triggers or something.

At least 2'8".

Buizel

@OmnitronVariant I grew up with the Gamecube and have used analog triggers for decades. I have still settled on digital, especially as I’ve got older and ergonomics in general have become more important to me.

I agree it’s preference at the end of the day. Personally I get on much better with the Pro Controller than other controllers. Especially the DualShock 5…dunno how anyone uses that thing! It is frustrating that Sony in particular insists upon you using their first party controller...at least with the Switch (2) there are third party options!

IIRC the Xbox Elite controller had an option to change the travel of the triggers, which was pretty cool. I would love to see that on a Nintendo controller actually.

[Edited by Buizel]

At least 2'8".

Polvasti

I also prefer digital triggers for the same reason as Buizel, though admittedly I have zero interest in racing games. And this also seems to be the reason why Nintendo chose to have digital triggers instead of analogue ones in their controllers:

Switch 2's lead designers, Kouichi Kawamoto and Tetsuya Sasaki, producer and technical director respectively, addressed this and other questions about the console's design and ecosystem during the post-event press conference, which VentureBeat has transcribed in full. On the subject of analogue triggers, Kawamoto noted that there were many developers who insisted on them, but that the balance of positives and negatives ultimately decided them in favour of digital triggers.

"In terms of analogue buttons on the shoulders, there are positives, but also negatives. You lose a little bit of instancy when they're analogue. We considered it and decided that instant input would be the better option. That's why we decided to move forward with this decision."

https://www.gamereactor.eu/nintendo-finally-answers-the-quest...

Anyway, according to the Nintendo Life review of Grid Legends you can use the Gamecube controller (either the original or the new one produced by Nintendo) — which does have analogue triggers — for this game to get the proper analogue effect. Hopefully Nintendo will eventually allow third-party controllers with analogue triggers to also work on games like this one, as I'm sure many people don't want to buy the GC controller just for this purpose.

Polvasti

Buizel

@OmnitronVariant personally ergonomics is what completely put me off the Steam Deck…so to each their own I guess.

This is why I particularly appreciate the Switch (2)’s modularity. The ability to use different joycons is a great feature that I still think is somewhat underutilised (definitely for the Switch 2, but give it time).

[Edited by Buizel]

At least 2'8".

FishyS

Polvasti wrote:

I also prefer digital triggers for the same reason as Buizel, though admittedly I have zero interest in racing games.

Same. Making the triggers worse for some games just so they're better for a couple niche racers seems like a bad trade-off. But I say that as someone who only really plays Mario Kart and non-car racers (e.g. mario 35, fall guys, etc).

Everytime I play a GameCube game on Switch which used triggers (such as Mario Sunshine) I feel like the lack of triggers barely makes a practical difference and doesn't effect my enjoyment whatsoever. In the meantime, digital triggers for fast platformers are wonderful.

Maybe Nintendo should have made the random extra buttons underneath the pro controler analogue just to make everyone happy.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

WoomyNNYes

@BonzoBanana Did you play the switch 1's GRID game online? I thought it had a tragic flaw, that ruined it. It's online could only be played with full damage turned on, and about 80-90% of the time I tried racing online, I usually got a wacko that just rams your car in the beginning, and the damage easily crippled your car's performance and made the race pointless before you could get to the second or third turn. It didn't even take a hard hit to ruin your car, and your suspension or steering would get trashed, and make your car drag, slow, or broke your ability to steer well.

Also, online racing wasn't available for switch 1's GRID at launch either. Then online was added months later (6 months later? - a guess). So, maybe online will still get added to GRID Legends for switch 2. But if online racing does come, pray that it's not full-damage-only like the previous GRID.

[Edited by WoomyNNYes]

WoomyNNYes

Buizel

FishyS wrote:

Polvasti wrote:

I also prefer digital triggers for the same reason as Buizel, though admittedly I have zero interest in racing games.

Everytime I play a GameCube game on Switch which used triggers (such as Mario Sunshine) I feel like the lack of triggers barely makes a practical difference and doesn't effect my enjoyment whatsoever.

While I agree with the rest of your post - I will say that analog triggers really do add to the experience of Mario Sunshine, and I do miss them when playing on the Switch. But I think overall the tradeoff of being able to play it on a modern hybrid system is worth it. Similar to how I find the tradeoffs in Galaxy 1 and 2 to be worth it in the end.

But yeah, in most cases I’m defo a digital trigger guy. Especially when games have you frequently using them for something like targeting (I’m looking at you, Pokemon Legends Z-A).

[Edited by Buizel]

At least 2'8".

Bolt_Strike

Yeah, Mario Sunshine is a good example of why I want analog triggers back. It just doesn't play the same in 3D All Stars without them and there's some mechanics that they couldn't quite do with digital.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

FishyS

To me Sunshine is kind of like Super Mario Bros Wii. Sure, I enjoyed SMB Wii at the time, but I would absolutely love it on Switch without the shake controls. Give me nice simple precise button controls any day; gimmicky controls can be fun briefly but I get tired of them.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

BonzoBanana

Polvasti wrote:

I also prefer digital triggers for the same reason as Buizel, though admittedly I have zero interest in racing games. And this also seems to be the reason why Nintendo chose to have digital triggers instead of analogue ones in their controllers:

Switch 2's lead designers, Kouichi Kawamoto and Tetsuya Sasaki, producer and technical director respectively, addressed this and other questions about the console's design and ecosystem during the post-event press conference, which VentureBeat has transcribed in full. On the subject of analogue triggers, Kawamoto noted that there were many developers who insisted on them, but that the balance of positives and negatives ultimately decided them in favour of digital triggers.

"In terms of analogue buttons on the shoulders, there are positives, but also negatives. You lose a little bit of instancy when they're analogue. We considered it and decided that instant input would be the better option. That's why we decided to move forward with this decision."

https://www.gamereactor.eu/nintendo-finally-answers-the-quest...

Anyway, according to the Nintendo Life review of Grid Legends you can use the Gamecube controller (either the original or the new one produced by Nintendo) — which does have analogue triggers — for this game to get the proper analogue effect. Hopefully Nintendo will eventually allow third-party controllers with analogue triggers to also work on games like this one, as I'm sure many people don't want to buy the GC controller just for this purpose.

The problem with that quote is it makes it sound like you either have to have digital or analogue when many controllers have both as triggers so you get to choose which one for each game. Also the Switch 2 overall seems to suffer from more input lag compared to many other consoles. The input latency figure on average is high for Switch 2 games especially those using DLSS. So Nintendo haven't really prioritised responsiveness in fact their display panel and lack of overdrive is considered very slow with regard responsiveness and input lag. Many consoles provide analogue triggers for fine control of the throttle and braking and as you learn that fine control instinctively it makes the game more enjoyable as you master those controls. Of course its not just racing games its good for, first person shooters feel great with a trigger that changes with each weapon both different vibration and different ways the gun fires. Across many games analogue triggers can be used for gameplay mechanics and makes the game world seem more real. Would you want to drive a car in the real world which has a throttle which is full on or completely off with nothing inbetween? It just feels Nintendo has gone cheap again, trying to save maybe 30 cents from every Switch 2 with regard manufacturing cost.

BonzoBanana

BonzoBanana

WoomyNNYes wrote:

@BonzoBanana Did you play the switch 1's GRID game online? I thought it had a tragic flaw, that ruined it. It's online could only be played with full damage turned on, and about 80-90% of the time I tried racing online, I usually got a wacko that just rams your car in the beginning, and the damage easily crippled your car's performance and made the race pointless before you could get to the second or third turn. It didn't even take a hard hit to ruin your car, and your suspension or steering would get trashed, and make your car drag, slow, or broke your ability to steer well.
Also, online racing wasn't available for switch 1's GRID at launch either. Then online was added months later (6 months later? - a guess). So, maybe online will still get added to GRID Legends for switch 2. But if online racing does come, pray that it's not full-damage-only like the previous GRID.

I never subscribed to Nintendo online so the only games I tried on Switch 1 with online were games with free online functionality, fortnite etc. As you get free online with PC and Android I basically cancelled PSN, Xbox Live and never even started Nintendo online. PSN plus was the last thing I subscribed to but even that feels like I cancelled it 5 years ago. When you own a lot of different consoles it can really add up and I didn't see the point. When I did try Switch 1 games online it felt like the online was less stable or less robust and had more issues than other consoles and PC.

I'm surprised by the damage option. I would of thought they would want to simplify the network data to make it easier for the system. Online functionality may come later for Grid Legends but also may not come at all but if online is important I would wait because it will likely be cheaper with time too. Also without background task support chips like most other systems including Steam Deck the Switch 2 will surely have to downgrade graphics for online play especially if they offer crossplay because they will have to get back a lot of CPU resources so you could end up with an online game that looks like the 60fps version but only operates at 30fps. Lets not forget the Switch 2 has a passmark CPU score of about 2000, which is more than the PS4 at 1600-1700 but less than the PS4 Pro which is more like 2100-2200 however 2 CPU cores are taken for the OS and Gamechat so that is 1500 where as PS4 only loses one CPU core so 1400 to 1480 plus has lots of support chips. I totally accept though that the fact the Switch 2 only has to render at much lower resolutions before upscaling does release some CPU performance but it is still a system with very low CPU resources. I feel CPU performance is always going to be a struggle for Switch 2 in the most CPU demanding games just as it was for the original Switch. I see no reason why the original Switch couldn't have been 1.4Ghz instead of 1Ghz and the Switch 2 2Ghz. Is there anything else on the market that runs its ARM A78s at 1Ghz? My Razer Edge Android console runs them at 2.4Ghz, its main high performance core at 3Ghz and I think its 4 A55's at 1.8Ghz. I know the Switch 2 is on a dated mainly 10Nm fabrication process but surely they could have delivered more than 1Ghz. The PS4 came out in 2013 I think and even when released it was ridiculed for its low CPU performance and the weakest point of its spec. Many CPU benchmarks perform better on PS3 if they can be parallel processed on Cell processors as well as the main CPU despite the Cell being optimised for floating point operations.

Yes I'm still a bit bitter how Nintendo has set the Switch 2 so low in CPU performance terms.

[Edited by BonzoBanana]

BonzoBanana

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