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Topic: Games You Recently Beat?

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Tyranexx

@NintendoByNature I believe the physical collection is out August 27th, if memory serves. Only a few more days!

I'm not worried about the two button system killing my enjoyment, particularly as that's how the game was meant to be played. I intend to play them in order and likely will provide some feedback when I get around to them.

I COULD play Secret of Mana on my SNES Classic if I really wanted to, but I may as well wait. XD

"Love your neighbor as yourself." Mark 12:31

Glitchling78

Game: Super Mario 2 (USA)
Platform: NES Online

As a kid there were certain books, tv shows & games I never finished and it always bugs me. I’ve recently decided to go back and finish them off. One of those was Mario 2, simply due to a lack of skill. I completed it last weekend but honestly, I still wouldn’t have finished it without the rewind feature.

Partially my issue with this game are the controls, specifically the throwing. I never feel confident where my thrown items/enemies will end up.
The other thing I struggled with are enemy placements. It often feels like cheap trolling from the developers to suddenly have enemies pop out of the ground or fly straight at you.

Perhaps I’m just not great at the game and that’s alright.

The reason this game stuck in my mind however is the world. Everything about it, the weird enemies (I’m a big fan of the masks that protect the keys), the unstructured levels feel unlike any other mario and the music is great. The vertical areas were always a favourite of mine since a lot of platformers around this time were horizontal.

It was great to finish it, even though it was in a very cheap way.

Glitchling78

RR529

Blaster Master Zero (Switch) - Retro stylized sci-fi "Metroidvania" from Inti Creates.

Pros:

  • While it doesn't reinvent the wheel, the classic "Metroidvania" style gameplay loop is as satisfying as ever, and switching things up with the top down, on foot dungeons keeps things fresh.
  • While it does have elements that wouldn't have been possible on original hardware, it mostly captures the vibe of an NES game. I also want to point out one specific neat little graphical detail in the Ocean Area, where the background will get actively become darker, then completely black, when you're in deeper areas to simulate light becoming more scarce.

Neutral:

  • There are tons of boss encounters, and while many are cool & unique (if mostly on the easier side), there are also quite a bit (usually 1 or 2 per area) that just consist of waves of a specific regular enemy.

Negative:

  • There is one door in the final area that you can only access if you have some sort of radar turned on. Only problem is, you don't need it at any other point in the game (or rather, the game previously automatically turned it on during the few segments you needed it, then turns it off) so I had no idea it was something you could even toggle on or off manually, and ended up looking that part up.

Overall it was a fun time though, and worth the $10.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

PacMang

Walking Dead Final Season
Batman Enemy Within
Minecraft Story Season 2

PacMang

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

ScottNintendo

Pokemon Let's Go Pikachu for the Switch, enjoyed it mostly from nostalgia.

SN

Heavyarms55

Sword Art Online: Fatal Bullet.

This is a game that caused a lot of nastiness when the review dropped on this site and I don't necessarily want to re-engage those arguments. Suffice to say though, I stand by my points I made there.

On topic, the game proved itself to be, much like the previous SAO: Hollow Realization, to be a good bit of fun! Also like its predecessor, if you already dislike SAO, it's not gonna change your mind. And if you know nothing about the series, why would you even be considering jumping in to the third game right off the bat? Yes, you really should have played the previous games first. Though it will briefly summarize events in the beginning, so you wouldn't be totally lost.

It's very much "the next game" in the series and very much meant for people who at least mildly enjoy Sword Art Online and played the previous game. But I can comfortably say if you are one of those people, you'll enjoy this game.

-The character creator is even more in-depth than the last game and actually allows you to create your own Avatar character this time(as opposed to modifying Kirito), and you get to fully customize your partner character/android too.

-The game play is run and gun 3rd person shooter fare. It's fun but doesn't do anything new but does what it does well. Dodge enemy fire and move around while trying to focus on enemy weak points to deal the most damage. Level up your character to be able to wield better weapons and generally buff your stats.
-The story continues building the world of SAO and progressing those usual SAO themes of virtual reality and fully sentient A.I. But it's clearly one major chapter of a larger story too. It resolves the game's own plotlines, but this isn't the end of SAO's wider story, either in the game version of the story or the anime. And it's nice that the games roughly follow the anime, but do a lot of things different too. Thus you aren't just playing through a copy of the anime.

The game runs almost flawlessly on Switch. With only some minor slowdown when running across a some of the huge areas at max speed as sometimes a bunch of enemies load in at once. And this only seemed to happen in portable mode. It was never enough to cause problems with the game though, as in the second or two it took for you to start fighting, the slowdown would be resolved.

The game however is much uglier than its predecessor. Just because of the setting. This VR world is post apocalypse or some such, post disaster thing. Everything is ruins, desert or generic grays and silvers of abandoned military bases. It just doesn't have the variety the previous game had as a result. Although the entirely optional final region is a welcome change. I think that region was DLC in the PS4 release.

All in all, I'd give it a solid 7/10. It delivers a fun anime inspired experience for fans of the show with a likable cast, mildly interesting story and solid, if uninspired, gameplay. Just give it a pass if you have no interest in SAO.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

Tyranexx

SteamWorld Heist (Wii U)

This was definitely a fun little tactical turn-based gem. I still stand by my opinion in that I like SteamWorld Dig more (haven't played the second game yet), but this one is a worthy contender.

Positives

  • Once I adapted, the shooting mechanics were pretty solid. Timing a shot just...right...to crit and destroy an opponent is very satisfying.
  • Many of the weapons and other items were useful and fun to experiment with. It was neat to tailor the uses of certain items to different characters with abilities that would help them out.
  • The recruitable characters, on the whole, were somewhat fleshed out and had interesting conversations. My favorites were definitely Piper, Fen, Wonky, SeaBrass/Gabriel, Ivanski, and Sally.
  • I liked how new segments of the game were introduced in muted cutscenes that brought early 20th century video reels to mind.
  • A lot of the levels were fun to play through, though I think the procedural generation did a few odd things at times. I admittedly haven't played many games that use it.
  • A lot of the tunes in this game were catchy and entertaining.
  • I definitely appreciated some RL references! Such as the rare The Killing Joke weapon; that thing was useful.

Neutral

  • Call me a barbarian if you want, but I didn't really see the point of collecting any of the hats other than "just because". I would have liked to see them confer any benefits to their wearers. (It's very possible that some do and I just didn't obtain them.)
  • This could very well be the difficulty setting I was playing on, but the enemy AI outside of boss fights wasn't always the best.
  • While the boss fights themselves were enjoyable for the most part, I actually found Vectron easier to defeat than the Queen. I do admit that this could partially be due to having better/more higher-leveled characters for that fight.

Nitpicks

  • This game felt a bit short. There's a New Game+ that's unlocked after completing the main game, but it doesn't add much (from what I've read).
  • The story wasn't bad, but I found it kind of predictable. Some of the backstory in the crew's conversations was pretty interesting however.

I definitely recommend this game to anyone who likes turn-based strategy games and wants to try something a bit different. I'd definitely try a sequel (which is hinted at) when/if it rolls around.

"Love your neighbor as yourself." Mark 12:31

WoomyNNYes

Forgotton Anne (Switch)
Took 11-12 hours to beat. It has a cool story. Looks sort of like a disney/anime cartoon, with hand drawn animation style. Don't know if I loved the ending, but I liked the game overall. It has a demo, and progress does transfer to the full game. I was sold on the demo after 20min of play. I highly recommend the demo.

Extreme bicycle rider (<--Link to a favorite bike video)
'Tendo liker

JoeDiddley

I had 3 weeks off over the summer. And alongside some lovely time with the wife and kids I managed to finish both Persona 4 Golden and FE3H.

I didn’t think that was bad going. Both amazing entries in two of my favourite series.

Switch: SW-2923-8106-2126
Steam ID: joediddley
https://myanimelist.net/profile/JoeDiddley

Ralizah

@Snaplocket If you thought they were trial and error, it's no wonder you don't enjoy those features. Demons have different personality types, and you craft your responses according to that. It's a brilliant mechanic and, honestly, is one of the biggest reasons I prefer Persona 5 over Persona 4. It makes the demons feel like living creatures as opposed to dinky cards you win in a mini-game or something. They're central to the SMT experience, and their absence hurts in this spinoff as well.

There's a little bit of trial and error in fusion when it comes to RNG stuff like fusion errors that happen occasionally, but it's still primarily strategy in terms of determining what skills you carry over, maintaining elemental balance within your team, keeping on top of new skills that become available when the pool of demons grow, etc. It's another complex, involving mechanic that DDS abandons wholesale in favor of just buying skills.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

Ralizah

Super Mario World

SNES (via Nintendo Switch SNES app)

So, after years of starting and stopping this game on various systems, I FINALLY beat it. And I didn't just beat it, I completed Star World and the unlockable Special world as well (the one with hilariously dated level names like "Gnarly," "Tubular," and "Mondo"). I think there might be a secret level or two that I didn't complete, but I'm not really bothered about that, especially since I never consulted an online FAQ for this game even one time (which was a huge temptation in the irritating Forest of Illusion).

I've stated for years that I just don't like this game. Has that opinion changed after fully experiencing what it has to offer? ...not really. I don't understand the acclaim this receives. Most of the worlds feel very samey and don't do enough to distinguish themselves from one-another (which wasn't an issue in SMB3, which featured very creative and distinct worlds).

The available power-ups are incredibly disappointing (the only really new one you'll use with any regularity is the cape, which is, frankly, a nuisance, and a massive downgrade from the Tanooki suit in SMB3; stuff like the balloon powerup, which strikes me as someone's bizarre inflation fetish that was somehow worked into the game, and the wings that attach to Yoshi and turn him into a blue Yoshi are so incredibly rare that they're little more than occasional level gimmicks).

The music is weird and very limited. You'll hear the same couple of tracks over and over.

Yoshi and a number of new enemies are introduced, but Yoshi feels very nerfed without the wonderful flutter jump that was later added into Yoshi's Island. Swallowing enemies is useful, but otherwise he just feels like an extra layer of armor to protect Mario from hits or, occasionally, a pawn to sacrifice when large jumps are needed and you're not wearing a cape.

The difficulty is all over the place in this game. I understand some people will find some things more challenging than others, but why do some of the random levels from the main game feel so much more brutal at times than the Secret levels, or the Star World levels? There's no rhyme or reason to it. Boss fights follow this trend as well, with several of the Koopalings being far more challenging than the actual final boss encounter against Bowser, which was pretty disappointing.

A lot is made about the number of secret exits in this game, and the interconnected world map. But, honestly, the focus on hidden content feels like it comes at the expense of the regular level design, and the connected world map really does nothing for me. SMB3 had actual minigames and item houses on its map, so, if anything, that game felt like it benefitted more from the somewhat open map design, despite the worlds not all being interconnected like they are here.

Probably the worst addition to the series via this game are the ghost houses, which slow down the momentum of the platforming to a crawl and force you to engage in irritating trial-and-error puzzle design until you happen to chance upon the correct path that'll take you to the end of the level. The design of these levels are improved in several subsequent Mario games, but they're almost intolerable here, and I groaned in frustration everytime I came across one, because I knew any semblance of fun I was having was about to end.

Any positives? Well, the game has a bright, cheerful aesthetic, which is nice. Yoshi coins, which you collect five of in a level to get a 1-Up, I believe, are interesting. While I prefer the flagpoles of previous and subsequent games, the system here where you have to tear the tape on the goal post to collect stars so that you can play a minigame is nice, although I personally prefer the flower system that accomplishes the same thing in Yoshi's Island. I also kind of like how different Yoshis can have different abilities (the rare Blue Yoshi, for example, can fly when he's holding a koopa troopa in his mouth). Control-wise, I dig the spin jump, and wish Nintendo had elaborated on it in later games.

It's not a bad platformer, and is still far preferable to the dreadful Mario 64, but I don't think I'll ever really 'get' why this game is so beloved to so many Nintendo fans (apart from the obvious nostalgia factor, which might be the missing ingredient; I didn't first play this until it released on the Wii VC, and obviously didn't complete it until 2019).

Verdict: 6/10

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

Heavyarms55

@Ralizah I always liked Mario 3 on NES much more than Mario World on SNES. But I am frankly shocked to hear someone call Mario 64 dreadful!

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

Ralizah

@Heavyarms55 Unpopular opinion, I know. I could rant about Mario 64 all day. I didn't play the game until 2013 or so, and time has NOT been kind to it.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

Heavyarms55

@Ralizah That's fair enough I suppose.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

BruceCM

Witcher 3... Got best ending, although without either Triss or Yen, as going for former next time

SW-4357-9287-0699
Steam: Bruce_CM

kkslider5552000

I just beat Travis Strikes Again. It is one of the worst games that I'm entirely glad I played through.

...yeah. I dunno. This was a weird one. It did so much right yet so, so much wrong. Mostly it really exposed how necessary the parts between the action were in the first 2 games.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Tyranexx

My commentary this time around will be shorter than normal. No time to write a novel, I'm afraid. XD

Kirby's Adventure (NES, played on Wii U VC)

As a newer fan of Kirby after playing Kirby Super Star on the SNES Classic, I decided to try another "must play" Kirby game. I was pleasantly surprised by how much I enjoyed this one. The graphics for a late NES game blew me away as I wasn't expecting the rotation effects (like the giant fans and the rotating tower for one world) to look so cool. The graphics in general have aged pretty well, the gameplay was tight and excellent, and the copy abilities were fun to steal and experiment with. Heck, the simple, addictive mini-games were even fun. The plot wasn't much to write home about, but the slight twist at the end was interesting. King Dedede isn't such a bad egg after all.

I think my only true complaint about this one was that it was over too soon. Some later stages were more frustrating than fun due to enemy placement, but I suppose that's part of the challenge. XD


Dragon Quest IV: Chapters of the Chosen (DS)

I'm still messing around with some post-game stuff but did reach the end credits a few days ago. This is only my second Dragon Quest game. I quite enjoyed it but think that I prefer V in the story department. The chapter for each character (or set of characters) is fun, unique, and does a great job exploring their motivations, something that only a handful of JRPGs really bother going in-depth about. The story becomes more cookie cutter in the final chapter, but it's still an enjoyable romp with some interesting turns on the way. I think this could have been alleviated somewhat by having party chat, but unfortunately that isn't included in the DS version for some reason. :/

The combat is standard turn-based JRPG fare, but it's fully functional and gets the job done. No complaints there. It's nice that you can automate some things by assigning tactics, but the trade-off is that the AI for your characters isn't always the best.

This cannot be understated, but the music tracks in this game, particularly some of the themes for the playable characters, are amazing.

I've had to grind more in this game than I'm comfortable with, but I suppose I shouldn't fault it for that too much since the original game was on the Famicom. A lot of the grind has been for the post-game content, but there were a few times during the main story where I also had to stop and beef up my characters' levels a bit.

All in all, DQ IV is a decent Dragon Quest game that I would recommend to any JRPG fan. Just be aware that it contains a little more grinding than in many more modern JRPGs. Plus, the DS version has party chat excluded, which I feel would have added more to the experience.

"Love your neighbor as yourself." Mark 12:31

NintendoByNature

It's been a while but i have a two'fer. Both on switch, Astral Chain and Sydney Hunter and the Curse of the Mayan

Both were really fun, but astral chain blew me away. 9.5/10

Sydney Hunter 7.5/10

I have alot to say about both but not sure i want to type it all out 😂

NintendoByNature

Ralizah

Currently Playing: The Hundred Line: Last Defense Academy (PC)

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