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Topic: Games You Recently Beat?

Posts 1,401 to 1,420 of 3,906

BruceCM

If you're planning to get DQI-III when they Switch, @Tyranexx .... Those are all more grindy, overall, with odd difficulty spikes scattered throughout In 1, you only have the hero, no companions. 2 introduced the party system & 3 expanded on gameplay significantly in several ways

SW-4357-9287-0699
Steam: Bruce_CM

NintendoByNature

Jet Kave Adventure on Switch

It's essentially a spiritual successor to dkc games. It even adds an element of action which is a nice change of pace. The jet pack adds a nice layer of strategy as well. You essentially have a double jump and then a "dash." Both of which make the platforming in the game very satisfying. The bosses are either way too easy, or sometimes pretty difficult. The good part is that every time you hit a checkpoint in a level, it refills your health. You're going to need it at times. There's little hidden areas to uncover, collectibles to be had, and good for speedrunning. Think it took me about 4 hours or so. My two gripes about the game are as follows.

-Price is kind of high
-the "racing levels" can be very tedious and frustrating. Objects approach you way to fast to move out of the way.

Other than that it's worth the time of any dkc fan. Maybe wait til it's on a sale though.

7/10

NintendoByNature

Tyranexx

@BruceCM Trust me, I'm prepared lol. I don't mind some grinding now and again, but the excessiveness of it is why I don't normally play many RPGs that came before the 16-bit era. I definitely want to try I at some point just to see where the series began. III is often highly praised. I'm happy to skip II from what I've read about it.

"Love your neighbor as yourself." Mark 12:31

BruceCM

Cool, @Tyranexx ... Played them on my phone, so I won't get the Switch ones

SW-4357-9287-0699
Steam: Bruce_CM

Justifier

Borderlands 3 on Xbox One. Took about a week for me to complete campaign. Loved it, even when it has little performance issues. Get my first character (FL4K) to level 50, and my Moze is now lv. 24. I have played that now about 110 hours, and now I think that I could play something else for a while.

"Wake me... when you need me."

Switch Friend Code: SW-0456-5973-9496

RR529

.Hack// G.U.: Rebirth, on the .Hack// G.U.: Recode collection (PS4) - singleplayer JRPG set in an MMO known as. "The World" where you take on the role of Haseo, a player who is determined to hunt down a mythical PK (Player Killer) known as Tri-Edge (mythical because it's said his victims fall into a coma in real life, and thus there's no first hand accounts of him) after a friend falls victim to him, and a later confrontation results in Haseo's character being knocked back from level 133 to 1 (all his acquired items are wiped too, so he literally has to start from square one, which isn't supposed to happen when one player kills another).

Pros:

  • This is definitely one of those JRPGs that's carried by it's story. There's a lot of cutscenes (and reading), revolving around personal character relationships, politics between guilds, and the greater narrative with Tri-Edge that could possibly have real world complications. It can be a bit much at times (it seems like a good long while before you get your first chance to save there's so many cutscenes at the start), but overall I found it all quite interesting.
  • The main menu is brilliantly intergrated into the world. It's set up like Haseo's PC screen (so it's like what he's seeing irl when not logged into The World), where you can check email, catch up on "real world" news articles (some which even have accompanying videos), and trawl through both official & and fan forums centering around The World. It can be a lot of reading, but it's recommended checking it out as much as possible, as certain threads can open up in game sidequests, and provide new outlooks on what's going on in the main story.

Mixed:

  • The action RPG gameplay is pretty serviceable, but nothing spectacular. It's pretty easy to overlevel yourself, and if you're even couple levels over an area's suggested level, you probably won't have to do much in terms of strategy (I had a stockpile of items because the only times I had to use any were during the couple times I optionally tackled an area with monsters quite a bit stronger than me, and the final boss). Special "Avatar" fights were actually really fun, but few & far between.

Cons:

  • There's not much environmental variety. From the game's main town you warp to the various dungeons, and they all have the same Field, Cave, or Japanese Castle aesthetic. The Field motif has a few different variants (day, evening, night, and rainy), but by & large after the first couple hours you've seen everything the game has to offer on this front. There's a method to create randomly generated dungeons as well if you want to take a break from the main story, but with the serviceable combat and samey environments this get's dull rather quickly.

Overall it's carried by it's, admittedly really interesting, narrative. I will play the next game in the collection, but after that I'll probably take a break before I go back to the last two.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

NintendoByNature

Links Awakening on Switch. It's already one of my favorite games even before it was remade. The fresh coat of paint made it all the better. The warp points were a nice touch as well. I love how nice and compact the over world is. The dungeon design is great, the bosses are easy but still fun. And the story is pretty cool too. Being in my top 3 games of all time, it's an easy 10/10 from me.

NintendoByNature

klingki

Just finished Planet Alpha. Gorgeous game that is hurt a bit by either the Switch not having quite enough juice or poor optimization (or maybe a bit of both). Gameplay is solid, but nothing special, and even though it’s not a long game, it still felt like it dragged on a little too long. But the world just looks so good, and exploring it was mostly a fun experience. I’d give it a firm 7/10.

klingki

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

Glitchling78

Forager for Switch
Completion: About 85%
Time spent: 25 hours
This game has a very different feel depending on how far in you are, I found one half far more enjoyable than the other.
At the start it feels like a faster paced Stardew Valley. You’re basically foraging with your pickaxe to collect materials, which you craft into helpful items. There’s a farming mechanic, you have to regularly eat. Earning money allows you to expand the available map. You have a levelling up system tied to a skill tree. The abilities on the skill tree offered quite substantial buffs. This part of the game is a really rewarding loop of gaining stuff, exploring and figuring out puzzles. There would always be something to do and it always felt like you were making progress.

About 15 hours in a couple of things happened. I got an ability which meant you gain exp tied to value of items sold (I believe 1 gold = 1 exp). It also turned out I could craft a valuable item with two materials I had built up an over abundance of. I crafted and sold this and was suddenly awarded hugely in both money and exp. I discovered this naturally by accident. This meant rapid expansion of the map, my abilities and automation. The last one was what killed it for me. I gained an ability which auto collected all crafted items. Also gained a few droids which collected materials while walking around by firing lasers at them. Also gained mining rods which automatically harvested materials. This lead to an explosion of sound effects, things whizzing around the screen, controller rumble and notifications. This was overwhelming and incredibly grating. I turned off sound effects and rumble but the the game was still a visual mess. You do have the option to stop some of the automation but this would have made gaining late game items a massive grind. I did turn off the droids in the end which helped a little. This section of the game is not fun to play on a sensory level and is tediously easy.

There are a couple of things which stay consistently fun throughout however. Like Stardew and My Time at Portia there’s a museum which you are encouraged to fill with found and crafted items. This is fun and rewarding to figure out.
There are also fun puzzles and dungeons. The puzzles can be real headscratchers. The dungeons basically revolve around a gimmick and a newly acquired tool.

What is not fun however is a bug I encountered which has locked me out of about 3 achievements. If you do get this game, do not build on the rainbow island until you complete the puzzle. This can lock you out of completing the puzzle, even if you destroy the buildings you placed. This was patched in the PC version but frustratingly not here.

I wanted a similar experience to Stardew Valley and while it started that way and was enjoyable, it quickly spiralled into an overwhelming mess that was constantly annoying. I think with some balance changes (especially reducing sell prices on bombs and not making lighthouse effects stack) and the ability to turn off the notifications & sounds when gaining items this could be a great game.

Glitchling78

NotTelevision

@Ralizah Wow that’s a really great review. Do you do this for a living?

I definitely understand the praise Celeste gets. It’s a brilliantly designed game and definitely one of the best in the “twitch platformer” genre that was in vogue for a while.

My biggest criticism of the game actually has to do with the heavy handed narrative. I saw where it was going fairly early on and some of the interludes hammer home the point even further. Maybe I’m just too jaded or something to be moved by the simplistic metaphor the story sets up, but it is the case nonetheless.

I agree with you though. A solid 8/10 experience.

NotTelevision

Ralizah

@NotTelevision Thanks! No, I just enjoy sharing my thoughts on games I've played.

One can definitely see where the narrative is going if one is acquainted with the various plot devices and tropes in this game. The narrative doesn't really do anything new, persay. But I did feel like it handled themes such as self-acceptance, self-overcoming, self-doubt, mental illness, meaninglessness, etc. fairly well. ESPECIALLY in the context of the genre the game is situated within. I was afraid, based on what I've heard about it, that I'd get something like Super Meat Boy with a hammy, tacked feel-good narrative about overcoming your doubts and whatnot. I mean, that's not completely off-base, but I felt like the game mostly stuck the landing in that regard.

One aspect I liked a lot was the unusual amount of attention that was given to Madeline's shadow self, and the way her relationship with Madeline evolved over the course of the game. Given the mystical nature of the environment Madeline finds herself in and the way their conversations go, my presumption is that, instead of being some non-sentient representation of Madeline's worst traits (like the shadow forms of characters in Persona 4, for example), Madeline's shadow is actually a sort of thoughtform that was given life by Madeline unconsciously as a result of her struggles with mental illness. It's an interesting treatment of a familiar idea.

I played another game last year called Iconoclasts that reminded me of this, because it was a simplistic indie platformer that was trying to distinguish itself with an unusual focus on story and character development. Unfortunately, I felt like that game collapsed under the weight of a complex story it couldn't pace or develop properly, so I think the more intimate and restrained approach Celeste took was for the best.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

D-Star92

I beat Link's Awakening for the very first time on Switch not too long ago. This is an excellent remake! It's much easier to play thanks to the Switch having much more buttons. Everything was recreated faithfully, so I could tell there's been a lot of love and care put into it. Oh and I adore the Mario references! Now I have an even harder time coming back to the 3DS Virtual Console version, lol

My only true gripe was of course, the framerate issue. It doesn't make the game unplayable by any means, but it's definitely noticeable. I would've liked true analog control too, but it wasn't a huge issue for me (though the fact that you can't control Link with the D-pad is...questionable). I didn't spend too much time in the dungeon maker either, it just didn't hold my interest for long.

Overall, great Zelda game. It's one of the easier ones so I recommend Link's Awakening for a more chill Zelda experience.

@Ralizah Oh yeah, I beat Celeste too! Though it can get a tad frustrating at times, I enjoyed it as a whole. It's hard for sure, but I thought it was the fun and fair kind of hard. Loved the ending too, it was quite heartwarming

"Give yourself the gift of being joyfully you."

Favorite games: Super Mario 3D World, Animal Crossing: New Horizons
Playing: Hollow Knight

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

MrManBummer0

I did the super Mario maker 2

A

Switch Friend Code: SW-5861-4125-3617 | My Nintendo: NoMan00000

NotTelevision

@Ralizah Actually your description of the game has me a bit interested. Don’t know if I’ll play it, but I like the idea of a video game using this kind of protagonist even if I don’t identify. Sounds like they didn’t succeed in making it all come together though, which is a shame.

As much as I like the escapist wish fulfillment games I most often play, it’s interesting to see one that takes the opposite approach.

NotTelevision

NintendoByNature

Ghostbusters Remastered for switch. It was a real shock how much i liked it. I didn't think it would be all that good, as most games based off of movies are rather meh. But it had all the original cast, 3rd person shooter, Some light puzzles, ghouls and ghosts, an awesome library scene as well as a graveyard scene. The dialogue was really fun and ghostbusters'eque. Story was spot on ghostbusters. If you're a fan of the movies, you like 3rd person shooters, and want to get in the Halloween mood, it's the perfect game for you.

8/10

NintendoByNature

Magician

XBLAZE Code Embryo - a visual novel game. It's a side story to the BlazBlue series of games. It might be a cool thing to experience if you're a BlazBlue diehard fan. But for me it was a waste of time, roughly eight hours of my life I'll never get back. 3/10

Nightshade - another visual novel game, this time in the otome subgenre (basically a lady dating sim). Now...compared to XBLAZE Code Embryo, Nightshade was a breath of fresh air. An interesting plot line, good music, good voicework. The story isn't on the level of Steins;Gate: Elite, but I enjoyed my time. 6/10

I find myself warming up to the visual novel genre. Having a hands-free style of game while enjoying a cup of coffee in the early afternoon...it's nice. And now that the PS Vita is dead and buried we can expect publishers like PQube, Aksys Games, Idea Factory, D3 Publisher, and others to begin translating a whole bunch of these games for the western market. Even LRG is getting in on the act by distributing the western release for Clannad.

Switch Physical Collection - 1,540 games (as of January 28th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Ralizah

@NotTelevision In fairness, most sites have awarded it pretty decent scores. 6 - 8 range. I stand by my criticisms, but most people who have reviewed it don't seem to share them.

Have you played Hellblade? I'm really curious to get to that. There aren't a ton of games out there that explore mental illness as a serious subject.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

BruceCM

I'm halfway through Hellblade on my Switch, @Ralizah .... I do intend to return to that So far, I'd say it's great, especially for the mental health side.

SW-4357-9287-0699
Steam: Bruce_CM

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