When the Nintendo Switch launched in March 2017, I — like many others — devoured The Legend of Zelda: Breath of the Wild. I was hooked, and it was only when Mario Kart 8 Deluxe launched a month later that I was wrenched away from the land of Hyrule. But while Mario Kart 8 remains as incredible as it was on the Wii U — more so, in fact — I bounced off it pretty quickly; a case of ‘been there, done that’, perhaps. I’d already completed the non-Deluxe version and felt like I was just going through the motions. Nevertheless, I played it more or less to completion; after all, I dropped £50 on the digital version, giving me a certain obligation to at least polish off the single-player component.
So with that done, I found myself in a bit of a rut; I’d rinsed Breath of the Wild and I now faced a daunting two or three months without anything to keep me occupied until the eventual release of Splatoon 2. Then a game popped up on the eShop in May 2017; a smaller, unassuming title that nevertheless gained much-deserved recognition and acclaim in the months leading up to its release. That game was Thumper.
Developed by ex-Harmonix members (only two of them, mind!), Thumper shouldn’t have appealed to me in the slightest. Although raised with a light background in music and a particular affinity for the electric guitar, I never quite got to grips with rhythm games. I think I held the rather shallow opinion that because I’d already owned a real guitar, why on earth would I play with a toy replica? Guitar Hero 3 was the only one I ever owned, and honestly, it’s the stylised depiction of Slash from Guns ‘n’ Roses on the cover that drew me in. In the end, though, that game wound up being a simple gateway to lesser-known bands that I hadn’t really listened to before.
When I watched the trailer for Thumper, however, my eyes lit up. “Hold on, this is a horror game”, I thought. And boy, was I right. Although labelled as ‘rhythm violence’, that particular tag never quite gelled with me. The game isn’t “violent”, as such, unless you count the act of essentially fighting against the often confusing beat as violence. Not quite, in my opinion.
It’s definitely horror, however, through and through. The title’s core gameplay sees you hurtling down a track as a strange beetle-like character, and your goal is to grind against the walls and hit little squares that race toward you. In doing so, you’ll build up chains and increase your score, increasing your momentum that the game’s soundtrack matches with anxiety-inducing pace.
When I watched the trailer for Thumper, my eyes lit up. “Hold on, this is a horror game”, I thought. And boy, was I right.
All around you, the screen fills with psychedelic imagery, with tentacles swirling around and spikes wrapping themselves around the track. Not to mention the boss characters, most of which look like warped Lovecraftian creatures that creep up from a great distance, like 'Cthulhu' towering up from the ground. It's weird enough on its own, but when coupled with the sheer speed at which the game moves, it feels like a never-ending assault on the senses.
Indeed, as the pace of the game ramps up and the tracks become more cluttered with obstacles, it instils a deep sense of anxiety and dread in the player that few games can match, broken only by the brief moments of respite between the sectioned runs. It sounds odd, but what I’d liken it to most is the boat scene in the 1979 adaptation of Willy Wonka and the Chocolate Factory. Both feature bizarre, uncomfortable imagery and an ever-increasing feeling of uncontrollable speed until you’re almost begging to be let off the ride. The only thing missing from Thumper is the fearful, taunting voice of Gene Wilder: "Not a speck of light is showing, so the danger must be growing, are the fires of Hell a-glowing, is the grisly reaper mowing".
Although it’s the horror elements of the game that initially drew me in, it’s the deceptively deep gameplay that kept me hooked for the rest of 2017. It’s a game that’s easy to pick up yet insanely tricky to master. In the later levels, you’re required to ascend into the air, dive back down, hop over to adjacent tracks, and time your grinds to absolute perfection. Not only that, but you can add your own flair to your runs, too, chaining together perfect grinds and slams to increase your overall score tenfold. The late-game stages will grind you down to near exhaustion, but once you “get it”, then it’s one of the most satisfying games to play, period.
It’s always a joy to discover a lesser-known game and have it completely dominate your free time. It’s an unexpected delight that never gets old; it happened again with Bloodstained: Curse of the Moon in 2018, Untitled Goose Game in 2019, Good Job! in 2020, and Cyber Shadow in 2021. None of those games, however, clocked up as much play-time as Thumper.
I just couldn’t tear myself away from Thumper, dipping back in whenever I had a spare half hour or so, whether at home on the couch, sitting at my work desk during lunch, or lounging in a park with the sun beating down. I had to keep going back; I’m not sure whether it was the desire to improve my skills or simply the sheer thrill of speeding down what’s essentially a horror-themed roller coaster, but I just couldn’t get enough.
Still can’t, come to think of it.
Did you pick Thumper up at launch, or have you stumbled across it at some point since? Let us know your thoughts on the game five years on in the comments.
Comments 43
Honestly, Thumper is one of the best rhythm games I've ever played. Such a unique experience. But it gets pretty hard from what I remember.
I got the Switch around in May I think...or was it June?...I dunno, whatever, Thumper was my first Switch game, loved it. Played it constantly, too.
Well it was a very creative rhythm game I'll give you that.
I remember getting so frustrated and then finally beating a level; it was so satisfying.
One of the better a-typical music/rhythm games, pretty great. I'm still waiting for a Switch port for BPM, but we'll probably have to wait until the Switch successor for that one. https://www.nintendolife.com/news/2020/07/bpm_bullets_per_minute_dev_wants_to_bring_the_rhythm_action_fps_to_switch
I still have to beat this game, but I do remember it being pretty good. Don't remember why I didn't continue it. But I'd certainly like a sequel sometime down the line.
God I loved this game. Crazy that it’s the bassist from Lightning Bolt who created the art and composed the music. They’re brilliant, saw them live and it was the loudest night of my life. Just one guy on bass and a singer/drummer who screams through a megaphone.
@nessisonett
Time and time again, I’ve tried to get into Lightning Bolt because of how much I love Thumper. It’s intense music, and it’s just beyond my threshold of what’s enjoyable. Can’t imagine what a live show is like.
Glad to see Thumper getting more recognition. The last level is absolutely bonkers.
Bought this back in 2017-2018 as well. Play it on and off , it's pretty good but no where near Zelda or Mario let's be real here.
It's even more amazing in VR, if anyone has a headset - huge recommendation to try it out.
its still wild to me that the switch is 5 years old at this point, the fact that i was 14 when the system came out and i'm now in university is unbelievable, time flies man
@nessisonett
Saw Lightning Bolt at ATP in Minehead in 2009, they just played in the middle of the auditorium floor, in the round. Was intense and awesome.
Yes, I got this game soon after launch. I beat several levels, and I love the music. But I guess my rhythm is not so good, I had a hard time getting farther. I actually thought of this game recently as one to redownload.
The game is so cool, and really at its coolest in VR. But...it's so flipping hard, it's hard to really love. I have such mixed feelings about it.
@NEStalgia was my MAIN reason to pick up Nintendo Cardboard...
Brilliant game, even more amazing on PSVR
I saw the trailer in early 2017 and I know I need to buy that game that seemed pretty unique, which I did at release. I enjoyed it a lot, the difficulty curve hits hard from levels 4-5 but I succeeded to finish it. I particulary enjoyed the ambiance and the implementation of HD rumble, more specifically for the orbs you launch to the boss head. One year later, I got a combo of PS4+PSVR, mainly for PSVR and Resident Evil 7, and the second game I bought for VR was Thumper. The immersion gets pretty amazing in that, and the size of the boss towering you is increased by 4. But the 2 things I like less with that version is the lack of advanced rumble after having tried the switch version (did anyone called a PS5/PSVR2 option with dualsense/senses avanced haptics and adaptive triggers?). And also, the 3D of the VR makes the game a a lot easier, too much if you ask me.
It is a great game. I could never get past about halfway though.
I played the everloving heck out of this when I first got my Switch. I got really close to the last levels, but fell off the wagon as other games stole me away.
I've tried to hop back in, but there's a lot of muscle memory and reflexes needed to get back to the skill level I was at before.
Good to hear I just picked it up on sale for like $5, it’s in the backlog of course but looking forward to trying this game out
Probably one of the best tech demo game of all time.
One of the first games I played on Switch and a all time favorite . My LRG collector edition sits proudly on my bookcase.
I didn't like the game and gave up after about 15-20 mins. Did I give up too soon?
I do like reading articles about games I didn't enjoy though as I get to enjoy them vicariously through articles.
Great Game! Difficult and fantastic! I don´t like "easy" games!
Me and my roommate just played this to it's finish last week, passing the controller back and forth when we died. Such a brilliant, fun, and simple but challenging game. Unlike anything.
still haven't played thumper, nor rez: infinite. i am waiting for a psvr2 on a ps5pro to play these.
I didnt play it on Switch, but it was very fun. It was a little easy up until the very last level though.
It was just ok. Got real boring the longer i played
I’m with you on this. Thumper is a phenomenal game and would probably be somewhere in my 20 favorite games of all time. Phenomenal VR game, but also a good portable game to have, especially with the OLED model. The HD Rumble works really well for the Switch version too. Also, that ending is unforgettably bizarre to play. I’d love to see this game run on 120 FPS, which is strangely only in the mobile version for now.
Its one of those simple concept games that have an incredible attention to detail. Can’t wait to see what Drool is working on next.
Love love love this game. Difficult and memorable, without being mean
Seen lightning bolt a couple of times
Last time I was sat on their custom speaker stack with DJ Scotch Egg, who should be very well known to Nintendo fans. It was a tad loud.
Is this the new Windows Media Player?
I liked the game but it was just too hard for me, after the second stage, I couldn't keep up. Maybe I'm just old...Smash Bros. makes my hands cramp up too.
Thumper is amazing. I have asked the devs several times if they could do a revised version that had proper surround sound. And I did get one reply that just said "that would be neat" I can't remember how many channel support it has currently but the sound is amazing yet they could make it a lot deeper with a exciting multi-channel mix.
If I have to choose I prefer this song version https://youtu.be/8hKwHs9QkDc
I love thumper. I'll never get past level 4 or 5, whichever started having multiple lanes, but before that it's a blast.
Pretty sure I got this free on PS4.
I never played it but will at least try now.
I'm a huge fan of Audio Surf, which sees you matching colours as you race down a track, and all to your own music too. Never heard of Thumper until now. If it's dirt cheap on the eshop I'll try it.
Had it on Steam for a few years and love it to bits - even the title screen attract mode and music has something **slightly** off about it.
I honestly spent the past 5 years thinking this was a game similar to Fast Racing Neo. Thanks for the article. Definitely on my radar now.
One of my first Switch games. Back then my policy was I had to beat a game before I could get a new one. Well, Thumper pushed me to the limit. I simultaneously loved it and wondered in the later stages “why am I volunteering to be this stressed!?” Have to say, after all that beating it was damn satisfying. But it really does get under your skin.
Yeah, no. It really wasn’t the biggest surprise of 2017.
I think it's logged the 3rd or 4th most hours on my Switch because I wanted to get an 'S' rank on every section of every level of the game. It was tedious, frustrating, and stressful. And yet I loved it because the game is just so incredibly unique. I only wish I had the patience/skill/free time to chain all of those S's together into one gigantic high score. Also, that golden beetle mode is just way too much for me.
This game genuinely made me feel anxious playing with headphones, and I’m not an anxious person in general. A really good game, although I didn’t get past about half way as I just found it too hard, to the point where I wanted to play something else. It’s meant to be hard though, I don’t see it as a fault with the game.
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