Sometimes a game’s overambition can be to its detriment, and Supraland is a prime example of this. The game is a disappointing tale of clear purpose and great ideas that, unfortunately, does not create an enjoyable product. While it is impressive that the game was created by only two developers, Supraland feels closer to a tech demo than a retail release, with its unintuitive puzzles, difficult controls, and numerous technical issues.
One of the most glaring issues Supraland faces is that it struggles with what kind of story it wants to tell. The game takes place in a child’s sandbox with two opposing factions: the red kingdom and blue kingdom. After the blue people attack the red people’s sewage pipe underground, the Red King – with the help of the player – sets off to have a discussion with the Blue King about the attack.
While the story of a kihttps://www.nintendolife.com/#d playing with his toys is simple and lighthearted, the dialogue is incredibly serious and has both political and religious undertones. While this is not necessarily a bad thing, the contrast between the overarching narrative about the world does not mesh well with the social commentary spoken by some of the NPCs. For example, one NPC talks about invisible walls around the sandbox – a cute reference to game design – while another discusses the existence of a god controlling their actions. The political and social commentary comes off as incredibly jarring when the game is about a child’s sandbox, ultimately leading to Supraland facing an identity crisis on what type of game it wants to be.
In terms of presentation, Supraland struggles to be pleasing to the eyes. The world design is crafted with rocks, sand, and objects a kid would use to create an imaginary world. Pencils, erasers, and building blocks provide platforms to traverse, with small crystals lighting the way for the player. Unfortunately, the theming falls short when the world begins to feel unnatural.
Take, for example, the prominence of lit candles and cacti as an element of the world. While a child using erasers in a sandbox makes sense, a child using lit candles does not. It would have been great to see the game adopt a Yoshi’s Woolly World approach, with everything made out of objects a kid would use, but unfortunately, this design decision doesn’t allow the immersion that something like Yoshi gives the player. This also is not helped by the abundance of graphical problems, including low-resolution textures and extreme pop-in on many objects.
One of Supraland’s clearest inspirations can be found in the gameplay style. Much like Portal, the game takes place in the first person with a focus on solving puzzles to move to the next area. Unlike Portal, Supraland aims to shake up the formula by having a greater focus on exploration, platforming, and combat. While there is a clear ambition to innovate with these gameplay changes, each one feels clunky and unnatural for this style of game. Exploring the world of Supraland is mostly restricted to small, square areas connected by locked doors. Outside of collecting coins (which shamelessly play the Mario coin sound effect when picked up), there is no incentive to explore, especially thanks to the lack of a map. Due to the world being made of mostly rocks and sands, many areas feel the same, making the world confusing to navigate.
Like the world design, puzzles are extremely confusing and do not make much sense. Take, for example, a puzzle in the early hours of the game involving scanning keycards. The game wants the player to return to the previous area with the card and use a colour changer to switch the colour from white to red. This would not be an issue if the game gave some indication that that was the solution, but instead, it feels like people will only find it by accident. This extends to most of the puzzles in Supraland, as there is no hint system to aid the player when they are stuck. As a result, Supraland’s puzzles are more frustrating than rewarding.
The most aggravating part of Supraland has to be the controls. As previously mentioned, the game aims to be a first-person platformer; however, the controls of Supraland are extremely rough. There is little weight to jumps, movement is slippery and there's an unexplainable momentum system at play which makes even basic navigation tricky. This makes platforming across tight gaps nearly impossible, as sometimes the player will miss the platform due to a sudden burst in momentum.
A run button could have easily negated this issue and helped the player have more control over their movements. Similarly, adding gyro aiming would have made picking up objects and observing the world much more manageable, as the aiming reticle is far too sensitive to pick up objects with pinpoint accuracy. It is also worth noting that movement can be extremely glitchy; sometimes you're able to climb a vertical wall with ease, while other times you struggle to jump on a small stack of boxes. It's incredibly frustrating.
Conclusion
While there is clear potential in Supraland, the game suffers from an identity crisis. The whimsical setting and level design show potential, but the control problems, lack of direction in puzzles and odd narrative undertones make this a disappointing package. Look elsewhere for a more enjoyable game that will make one think outside of the (sand)box.
Comments 41
So it's goodn't?
Well that’s a shame. This did look like an interesting sandbox game. Might have to pass on this one or wait for a sale if I still want to try it out.
Going to give this one a try on xbox game pass to see for myself.
So far I can confirm the graphics are muddy on xbox as well. Combat is pretty much just flailing around. The world is interesting and there seem to be a variety of things to do at any given time. Just collecting and upgrading so far. I guess I'll have to see if it gets annoying but I'm pleasantly surprised for a 4/10 game.
This is actually a really fun game so unless someone can attest to it bring broken on Switch not sure the reviewer knew how to do 3d platforming. I mean yeah you have to take your time a heck of a lot more than 2d platforming.
Odd, I had a lot of fun with this game and would actually recommend it. Maybe not on Switch, but the gameplay really made me think a bit more than your usual platformer. This is a fun little platforming 3D Metroidvania. I say go for it!
It might be worth waiting for some more reviews. Only the PC version has a metacritic rating at the moment, with an average of 85%. Most of the complaints in this review are not about performance, but of the game itself, so it that regard the PC reviews are comparable and this review is a bit of an outlier. Having said that I think the PC metacritic is only made up of 4 reviews. It does have 10/10 user score on Steam though.
I’ll wait and see how other opinions fare.
It actually sounds quite interesting but it appears from the review that it hasn't turned out that well in a platform specific way....
I'm a little confused with how toy characters in a toy zone commenting that there is some greater being moving them around isn't tonally appropriate. That seems more appropriate than any other game with deities in them.
The rest of the game still sounds like a mess, but why get mad at that self aware nod. It seems truer than any other game where the deity's presence isn't clearly defined.
@Kiwi_Unlimited Plus the existence of God is neither political or social. Not sure if there is something more to the dialog that wasn't mentioned.
Playing through it it does pick some fun at Christianity. Basically there are people with halos above their heads supposedly spreading the word of how the place was created. There is also a trophy called jesus christ suprastar where you "Get Mr. Miracle some groupies". Making fun of religion shouldn't get a game deducted in points no matter what your belief. It's just a fact of reality religion attempts to define the unknown.
Surprised by the low score, looked like a fun little game.
Dear Switch Players,
This game is fun. Trust me. This game journalist guy? Probably never even played it. The game has at least 8/10 on all other platforms, plus an entire dedicated discord to back me up. It's good, and it's worth your money.
Sincerely,
Mini Platinum
Small-Time Gamer and Concerned Fan
Game was fantastic on PC. My only complaint being combat felt a little meh, and got in the way of puzzle solving. Said puzzles were a lot of fun too, as was the platforming. The puzzles require exploration and paying attention. Controls were fine also. I'd say read some other reviews and watch some YouTube videos, because unless the switch version is a dumpster fire, I gotta call this review out. I'm definitely not alone in my opinion either. Just check other reviews and steam reviews.
I played it on PC and I absolutely love it. I do not agree with this review in the slightest. I can't comment on the technical issues - and that may very well be a valid complaint - but this has to be the review I've disagreed with the most here. I found the commentary and dialogue humorous and entertaining, and perfectly suited to a game about miniature toys in a sandbox. The puzzles were fantastic, well thought out, and challenging. I can't stress enough how much I disagree with those points, and I frequently recommend this game on PC to my friends.
"While the story of a kihttps://www.nintendolife.com/#d playing with his toys is simple and lighthearted"
huh
Wow NL, you've outdone yourself.
This is a very decent puzzle game. It's been out on PC for quite a while and I had a blast playing it. Rough around the edges, surely, but more than decent enough to warrant at least a 7, maybe an 8.
Shame on you!
Got this on PC after reading lotsa great reviews but not got round to playing it yet. Most sites loved this game. No mention of the M word (metroidvania) in this review either. All the other reviews I've read describe it as a first person metroidvania game... Fave genre so it's the main reason I bought it.
This is a very bizarre review. If anyone has even a passing interest in this game I really recommend you to look up more reviews than this one and get a second opinion. Heck, get 10 opinions if you can. On balance, you'll probably find 1 like this and 9 that seem to actually understand the game.
You can see this expectation in action in these very comments, with everyone else who has actually played the game coming here to say that the reviewers interpretation does not align with theirs at all.
Weird typo in your 3rd paragraph.
This game has fantastic reviews literally everywhere else. Why are Nintendo Life reviewers so harsh on these games?
I don't really comment around here but this time I feel compelled to.
I have this on PC, bought it cheap on Steam after playing the demo for just 15 minutes. It's a very entertaining Metroidvania first person game with a good sense of humor. I can't speak for Switch performance, and I'd definitely look up on Youtube to find that out, but in terms of gameplay this would be at the very least a 7 for me.
This was made by a small team and has great reviews elsewhere, so I'd urge you to look for other reviews before making a decision. They are currently making Supraland 2, after successfully kickstarting it.
First time I've ever seen this game scoring this badly in a review.
Okay wow, i've not enjoyed the game back when i played it on PC and was worried how i was missing the appeal that apparently was obvious to everybody else. This review gives me some reassurance that it's indeed possible that the game just isn't for me (and some others) haha. Still kind of curious to give it another go as i've had games that i gave another chance on Switch with positive results (Bioshock for example). I think the Switch being my much preferred gaming platform makes a huge difference for me.
I really don't see much contrast in the dialogues you used as an example. Perhaps more examples are needed to have a better idea of it, but it kinda sounds like a personal issue more like a valid complaint. In the end, when someone evaluates something it's impossible to be completely objective, but it does seem that the reviewer seems to be too sensible about the themes that are talked about in the game.
Supraland - Not enough 2JZ ...4/10
@PikaPhantom What? You were never a kihttps://www.nintendolife.com/#d before becoming an ahttps://www.nintendolife.com/#dult?
"While another discusses the existence of a god controlling their actions. The political and social commentary comes off as incredibly jarring when the game is about a child’s sandbox." You get that the idea is these toys are indeed being controlled by a 'God' (presumably the child who the sandbox belongs to), and for whatever reason they just can't perceive or understand that the child is there, right? I think that's clever and makes sense for the narrative of a sandbox and the toys in it being alive.
I was looking out for this one despite wishlisting it on Steam, because its aesthetic and atmosphere just seems like such a natural fit for the Switch. But this is a curious review; the complaints it makes about design and narrative choices all seem to be tinged with a very narrow-minded, almost spiteful flavour.
Think I'll just ignore those and keep in mind the criticism regarding the controls. Let's see if other reviewers say the same.
I recommend most people ignoring this reviewer And just focus on other reviews in regard to gameplay critique. The game is a little fuzzy in the textures and there is some pop in, But the puzzles and exploration aspect of this game are incredibly enjoyable. The game is also much lengthier than most Metroidvanias releasing on Switch these days.
People commenting know reviews are subjective, right? You can describe your experience as some other number out of ten, but that doesn't make @BrettPF's critique of his experience wrong?
This review is far too brief and really doesn't do a good job of explaining the concept of the game.
"there is no incentive to explore" is a particularly egregious quote from this piece. I have only played the (lengthy) demo of the game but exploration was a huge aspect, with literal permanent upgrades being hidden away and not required to proceed. The puzzles required inventive thinking and were loads of fun, more akin to old point and click game logic. I don't think this reviewer 'got it'.
“kihttps://www.nintendolife.com/#d“
Congratulations Reviewer, you have successfully figured out how to spell what a sneeze sounds like!
I played this on pc earlier this year and I was hooked. Great little game. Personally, I'd give it an 8 - though I can't comment on the quality of the switch release.
Devs flat out lie to potential buyers, manipulate their fanbase in various ways. They're sketchy people that I wouldn't support even if the game wasn't as bad as it is.
Um, social and meta commentary in the guise of children's toys didn't hurt "The Lego Movie," did it? I think that kind of story is rather creative and not jarring at all.
Now those gameplay issues, that's a deal breaker. First-person platforming is a bad idea in general, and the controls are very slippery on top of that? I'll pass.
I feel like we played completely different games.
Sure, yes its not as great as Metroid (which is its main inspiration), but its obvious how much the devs gaming over the years has inspired them to make their own.
The puzzles I never really found hard. They put enough environmental clues around to help. For instance, that keycard puzzle, there is a white splatter where it splurts out paint and taking 2 seconds to look, you can see an open section on the pipe where to add things to colour it.
I recommend this to anyone who enjoys a metroidvania style game and has a sense of humour.
For what it's worth, I loved this game. As another commenter said, there are permanent upgrades hidden all over, requiring careful thought and platforming skill. I haven't tried the Switch port, but on PC this was excellent.
I rate this review a 2/10 and Supraland a 9.5/10
Normally I think Nintendo Life has pretty decent integrity, and I'm aware that reviews are partly opinion based, but here's the caveat to that. Whether you like the story, tones, etc. or not; aren't you supposed to give credit to decent mechanics and good gameplay? I chose not to pick this one up because of this review, but when it showed up on Xbox game pass, I went ahead and downloaded it on my PC, and I really have to say, dude was wayyyy off mark. Looking at other reviews also shows something isn't quite right here. Yes it's not the most beautiful title(very pretty, still yet) and yes it could be tighter with mechanics, but this is a genuinely fun game. I honestly think that the flaws could be forgiven, being that it was developed by only two people! This is a plucky little title with a whole bucketload of potential, I'm not sure what this guy has against it, but do yourself a favor and give it a try. Even if you wait for a sale or something, I promise it's wonderful. If you enjoy metroidvanias at all, or even just platformers, it's worth the price of admission!
Dang, I know that reviews are subjective to the reviewer's experience (and that's totally fine), but here it makes the reviewer seem like a misanthrope. Remember that you're not reviewing a AAA title with a lot of money and resources behind it, but rather a one-person effort.
If anyone is wondering whether it's a good game, I can't speak for any bugs in the Switch version, but the PC version is a lot of fun. If you like the idea of a first person metroidvania with Portal-esque puzzles, then you're gonna have a good time.
Just finished this game and can honestly say, with the exception of BOTW, this is the most fun I've had on a video game in decades. I loved every second of it.
It's charming, funny, some great references to movies/tv, the controls, exploration, puzzles and combat are perfect.
But by far my favourite things is the absolutely perfect progression system. Every time you unlock a new ability you remember places you have been near but couldn't quite reach so you go and have a look and discover something new. 40 hours in now and the ability towards the end are so fun it makes you want to explore the entire map in a totally different way.
For me... this game felt like Breath of the Wild and Portal made a baby. If you like them, try it.
I am deeply disappointed that Nintendo did not upgrade the graphics card in 2019 and in 2021. Strange decisions they take.
Graphics are somewhat nicer on PC and much smoother.
I only tried the demo for a few hours and loved it! I will be buying all the bundle and the new game soon (I buy only on sale) on Steam. The score here is unfair and doesn't reflect the game. Comments here confirm that.
What was this reviewer smoking?? Supraland is great.
And for all those wondering if the Switch port is a mess... It's not. There's zero frame rate issues and no pop in. The worst thing I can tell technically is that textures seem a little bland in some areas, but I'm not sure if that's just
Supraland thing or a Switch thing.
Now if only we could get the DLC on Switch!
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