One of the Game Gear's earliest RPG titles, Crystal Warriors tries to cherry-pick the best elements of genre classics like Fire Emblem and Shining Force while throwing its own element-driven combat system into the mix, along with the ability to tame monsters and use them in battle. Despite these attempts to do something fresh and original, it never manages to reach the heights of the titles it seeks to emulate.
The story revolves around Princess Iris, who embarks on a quest to reclaim three elemental crystals which have been pilfered by the malevolent Emperor Grynn and his Jyn Army. Oddly for a game of this type, Crystal Warriors is almost entirely devoid of storytelling — there's a brief intro which sets the scene and you occasionally speak to NPCs who mutter superfluous comments about the state of the war, but on the whole you're left to fill in the gaps for yourself. Each battle — or “round" as the game describes them — begins and ends with no plotting whatsoever, which removes any real sense of progression. With no motivation or justification to enter the next fight, your interest quickly wanes.
The lack of story also renders the characters in Crystal Warriors totally irrelevant. They never get to speak and therefore have no personality, so you don't really care whether they live or die in battle. Like Fire Emblem, Crystal Warriors features permadeath, so once a unit falls, they're gone for good. You can recruit additional units in-between battles, but you can only take nine soldiers onto the field with you.
Combat is arguably Crystal Warriors' strong suit. Unlike other strategy RPGs, participants get to strike twice during a combat round, regardless of whether they initiated the attack or not. Therefore, you need to be aware that even when it's your turn, your enemy can still inflict potentially fatal damage on your units. Likewise, when your opponent's turn comes around, there's always a good chance one of your units will land the killer blow.
The exceptions to this system are magic users, who can attack from distance and not receive any retaliation from their target. However, they can only attack once when casting an offensive spell, and should they be adjacent to their enemy, they will receive an attack in return.
Every unit in Crystal Warriors is imbued with the power of one of the four main elements: Fire, Water, Wind and Earth. A "rock, paper scissors" system is employed which means certain elements are strong against others. Annoyingly, you have to cast a “Scan" spell on an enemy to learn which element they are attuned to, and this slows down the pace of combat needlessly.
It's not just the Jyn Army you'll be coming to blows with in Crystal Warriors — you'll also duke it out with the various monsters which stalk the land of Ariel. Your warrior units can tame these beasts once they are beaten in combat, and then use them in subsequent battles. This way, you can overcome elemental weaknesses by using a monster which boasts a stronger element than your target. The trade-off is that monsters have low health, and can't be solely relied on for victory.
With the element system in place, combat in Crystal Warriors is actually a lot deeper than it initially appears — although the crude nature of the game engine throws up some serious issues. For example, there's no cancel command, so once you've moved a character to a new location you can't start the process over, as is the case in Shining Force. You're committed to the move, even if you realise you've accidentally put a weak magic user right next to a burly enemy knight. Likewise, once you've selected an action — be it Battle or Magic — but not yet picked a target, you can't change your mind. This might seem like a churlish criticism, but in a strategy RPG there are moments when you ideally want the ability to reconsider your course of action — Crystal Warriors offers no such flexibility.
The original Game Gear version offered the chance to play against a friend using a link cable, and it's pleasing to see that this two-player option has been retained for this release, albeit over a local wireless connection. Battles against a human opponent are much more fun than those played with the AI rival.
Taking into account its age, Crystal Warriors can be forgiven for looking a little rough around the edges. The visuals are incredibly basic and the characters themselves look goofy, especially during combat, where your enemy's eyeballs pop out when you strike them. However, the Japan-only sequel Royal Stone looks a million times better than this, as do the three Game Gear Shining Force instalments. The music is also intensely irritating and repetitive.
Conclusion
Crystal Warriors has some neat ideas — such as using elements to decide battles and unleashing the power of tamed monsters in order to turn the tide in your favour — but the absence of story and some seriously clunky controls make this a difficult quest to enjoy. Aside from Princess Iris, the rest of your army are total blanks, and it's when playing games like Crystal Warriors that you come to appreciate the deep characterisation of titles such as Fire Emblem: Awakening.
While a great many RPGs from the early '90s remain astonishingly playable even today, Crystal Warriors is an example of a relic from the past which really deserves to stay there. As with any retro title, if you had a fondness for this back when your got your shiny new Game Gear then you may well discover that nostalgia is enough to paper over the cracks, but for newcomers this simply isn't worth the effort — not when there are better examples already available on the 3DS Virtual Console.
Comments 26
It was the ONLY game ive ever played on a real GameGear and i had long forgotten what is actually was.
After i saw its release on the VC, i instantly bought it just out of nostalgia but sadly, didnt have the time to play it lately.
This...sounds more like Advanced Wars or Warsong than Fire Emblem. And that can only be a good thing.
Should I be in the mood for a cheap, no frills strategy game, this doesn't sound like a such a bad option.
@RevolverLink Shining Force would also have you covered, if you don't already have it. I'm loving that game!
anyone beat it length wise
So this game has permadeath? Not getting it then.
I'm such a wuss XD
I was considering this based on the description on the eshop. I guess I'll download shining force instead if I feel like some strategy RPGs gaming.
@TonLoco yeah,i feel the same way,shining force is pretty cheap!
Fantastic game and i think due to its age its not a major concern that the story is a bit vague and limited. The characters are sweet and u can make them to be the heroes or not. I liked the secret weapons hidden within the game that slaughter the enemy quickly later on
@Damien
What's with the excessive usage of — in all of your articles? Seems like commas would be the more appropriate things to use, wouldn't they?
I downloaded a ROM of this game & it seems like a decent enough game so now that we're in quarantine i may eventually play this game but i have others on my list 1st.
Even after playing for a few minutes i noticed somethings i didn't like. The music isn't nice & epic like it could be & when you get your characters positioned around enemies it would be nice to have your squares highlighted in a certain colour & enemy squares in a different colour so you know exactly what you're looking at but regardless this game still seems pretty cool 👍🏾
@Einherjar, @CanisWolfred, @RevolverLink, @C-Olimar, @slidecage, @Magikarp3, @tonloco, @Hairmanban19, @SamiCetinSMK, @MC808, and @Badboykilla187:
As part of my effort to celebrate every single Virtual Console game, E-Shop game, and expansion for Wii U and 3DS, I am going through every single NintendoLife.com Review (or offsite review for those games that NintendoLife.com never reviewed) to see if it is worth our collective time in the Virtual Console's final year.
For Crystal Warriors from Game Gear on 3DS Virtual Console, here are my questions.:
1) How many total hours of gameplay would it take to 100% the campaign?
2) How similar to the Paper Mario franchise is this game with respect to turn based battles?
3) When Nintendo eliminates online support, will local wireless play still be available?
I feel like local wireless play just uses your 2 DS and a modem, so it should be fine, but then again, my friend tried to download a game on the Switch and still play a game, which should be fine, and the Switch would not do it until he closed the game, so I never put anything past Nintendo.
4) Am I the only one who was SHOCKED to learn the Game Gear had multiplayer support in the early 1990s? WOW!!!
5) How many blocks of space does this download take up and what is the current price? (in both US dollars and Euros)
6) What number score out of 10 would you give this game and why?
Thanks so much for your info!
@SportyMarioSonicMix I have absolutely no idea why you tagged me here just because i wrote a comment 9(!) years ago, but oh well...
1) According to howlongtobeat.com completionist playstyle averages at 18 hours
2) I have no idea where you got the comparison to Paper Mario from, but not at all. It's more comparable to Shining Force or Fire Emblem if anything.
3) Local Wireless Play, as the name suggests, is local and thus independent from server activity.
And if you play games with online functions on the Switch, it automatically pauses downloads so your game enjoys the best possible connection. That's pretty normal.
4)Yes, it's probably just you since the Game Boy had the same, even up to 4 players.
5) The prices are at the top right of the article. I have no clue how big it is and frankly, i'm not digging out my 3DS to check, sorry.
6) Maybe a 6. It's an OK game for its time and its system.
Not bad, not groundbreaking either.
@Einherjar: Thanks so much for your info!
Here are my replies.:
Pre) The best way to get information about a particular game are the people who were initially interested in the game right?
That is why I tagged you.
1) I usually apply a multiplier of 4 to metrics like that, so about 72 hours.
That actually sounds super short for an RPG, so if I am on the fence, that is probably a good thing.
2) The Paper Mario franchise is my only experience with the RPG genre.
Are you saying I will hate this game with that experience set?
3A) I configured my internet play with the Official Nintendo Wi-Fi Connector, so couldn't Nintendo bury code in an update to disable local connection play and claim it is a security update?
I agree that is a shady thing to do, but it is shady to close the shops in the first place, so that is why I said I would never put anything past Nintendo.
3B) I only own Nintendo systems, but my friend from that story owns everything and claims Sony and Microsoft allow you to play games AND download at the same time and that that is considered an industry standard.
4) Nintendo did an exceptionally poor job advertising the multiplayer capabilities of its portable titles then.
I had no idea you could do local multiplayer with the Game Boy and Game Boy Color either!
And I read Nintendo Power every month from around 1996 through whenever they started outsourcing the magazine to a random 3rd party.
5A) Those were 2013 prices. They could have changed by now.
I used to just try to check on the Official Nintendo Website, but since they recently redid their website, they removed anything concerning Wii U and 3DS.
5B) Do you know how many total blocks of memory the 3DS has for downloading games?
6) Did you enjoy playing the game yourself or do you regret the purchase?
@SportyMarioSonicMix
1) Howlongtobeat averages reported playthroughs, there is literally no point to multiply anything.
2) I am not. I am saying that the two have little if anything in common.
3A) There is nothing shady about ending purchases in an online shop. Running those stores costs money, and if those stores don't produce enough income to warrant their running costs, they get closed.
Also no, there is zero reason why Nintendo would disable local connectivity.
3B) There is no "industry standard". Steam also stops background downloads during play by default with the option to turn it off. It all depends on the system, the service etc.
4) I mean no offense but you don't seem to be too observant as Tetris, a launch (and pack-in) title advertised link cable multiplayer on its box.
In fact, the 1990 NA/EU Game Boy bundle came with Tetris and a Link Cable.
5A) Virtual Console prices have never changes. It is highly likely that they still remain the same.
5B) The 3DS uses SD cards, so it's entirely dependent on the size of the card used.
6) Yup and nope
@Einherjar: Thanks so much for the answers!
Here are my replies (Post # 1/2):
1) I mean when a reviewer mentions "It takes X hours to finish a game" it usually takes me at least 4 times as long as I want to explore every nook and cranny of every room before moving on.
For example, in Luigi's Mansion, the official review said it would take just 5 hours to finish the game and that was a big factor in it getting a low score.
I played all of Area # 2/5 in that game in 1 sitting, (so you would think I might finish it a bit faster due to not having to relearn what I did from my previous play) and it took me THIRTEEN HOURS to just finish Area # 2 alone or a 65 hour pace.
Granted, in that game I was trying to reverse engineer the in-game currency to figure out how much each pearl counted as because the game strangely did not indicate that in its Area Summary like it did with the rest of the collectibles, but even if I use a 32.5 hour pace, that is still 6-7 times longer than the review claimed it would take me.
2) For Paper Mario, I was referring to how similar are the turn based battles of Paper Mario to this game's turn based battles?
3A) It seems shady because the former NOA person that reported to NintendoLife.com claimed that Nintendo was planning to close the E-Shops from 2014.
How can they predict year-by-year sales when half their Virtual Console games were not even released yet and when the 3DS was super successful for them?
3C) How much money does it cost to run the Wii U E-Shop and the 3DS E-Shop?
Considering little businesses run an E-Commerce Cart on their websites with barely more than $10,000 in annual revenue, it feels like the total cost is extremely small.
@Einherjar: Thanks so much for the answers!
Here are my replies (Post # 2/2):
3D) If Nintendo needs more money, they should have offered people an option to pay more for the game if they wanted to support their favorite franchises.
I always wanted to pay the full MSRP that the game originally charged because it is materially the same game years later.
I never played Kirby 64: The Crystal Shards when it was current, so why shouldn't I pay the full $60 that the game originally retailed for?
It would take 1-3 lines of code to let people pay a higher premium if they wanted, but somehow they were too lazy to bother.
(If no one paid more, it would not have cost them any extra money to add 3 lines of code and tons of people who want ports of their favorite games would certainly have offered to pay more in hopes of convincing Nintendo to pick their favorite games for porting.)
3E) I always feel Nintendo gets some perverse enjoyment out of producing an inferior product and knowing we will buy it anyway, so that is why I think they would want to disable local wireless multiplayer.
For example, I like quantifying everything I do when I play games, so I do enjoy Switch's option to take a photo of the screen at any time, so I purposely bought the largest size SD Card I could find that NintendoLife.com recommended.
The card cost me almost $100 and offered the ability to save up to 1 million photos on 1 card.
Irritatingly, Nintendo decided to cap the number of photos I could save on 1 card to just 10,000 photos or 1% of what I bought, which since I already opened it, I could now not return.
So I just wasted $99 to some 3rd party whereas Nintendo could have offered its own Memory Card where they could have been clear about what it allows you to hold.
But they are probably thinking, "HAHA! We made you lose $99!!! We know you will buy our next console anyway! What are you going to do about it?"
4) I only started playing video games in 1991 and I did not seriously follow it from a reading reviews standpoint until 1996-1997, so the pack-in for the Game Boy 6-7 years earlier was not really being covered in Nintendo Power at that point.
But Nintendo Power never promoted that Game Boy Games could be played in multiplayer until the Game Boy Advance.
5A) There are Virtual Console games that Nintendo irritatingly does sales for and refuses to remove them and I HATE buying games on sale, so that is why I am asking.
I am already annoyed enough that we only can pay $10 for $60 games, but Nintendo has forced me to pay as low as $2 for some games and then complains about not having enough money to keep running the E-Shops!
SO ANNOYING!!!
So that is why I asked about the current prices of the games.
5B) I have saved games directly to the 3DS before.
I was asking how many total blocks of internal memory can be used to save games directly onto the 3DS.
6) Thanks so much for the recommendation!
Some people consider a 6/10 to be a bad score, so that is why I was asking.
@SportyMarioSonicMix
1) Again, howlongtobeat averages the playtime of several people.
You taking an excessively long time does not reflect on a games average completion length.
2) Like i said, these games have very little in common in general. Being turn based really doesn't mean much and it's hard to make comparisons when you have no other reference point to go by. I recommend simply watching a YouTube gameplay sampler about it.
3A) And? Of course they have future plans laid out. This includes eventual termination of online services. This really isn't anything new or unique.
3C) You will have to ask Nintendo that, no one else will know what their running services cost. Also, don't confuse it with an e-commerce storefront. You're forgetting data storage and download traffic costs.
3D) It's not about needing money, but why should anyone pay running costs for a service barely in use? That's not how businesses work.
And no, a pay-what-you-want model won't work out on a large scale. Large companies will always prefer calculable price models without much fluctuation.
3E) Again, no one but you is at fault for you excessive spending.
Limiting fotos to 10k is most likely to not overload the file indexing table. Loading more than 10k files would just be ridiculous, it's a reasonable limitation.
4) So you also completely missed/ignored Pokemon?
5A) Again, no one's complaining about not having enough money. Don't make things up.
5B) The 3DS has an internal 1GB eMMC which is used mainly for its OS and additional game components (Updates, DLC).
But i never used the system without an SD card and haven't used in in a while so i don't remember how it manages its storage and if you can freely use the internal eMMC. Sorry.
@Einherjar: Here are my replies. (Post # 1/2):
1) I use the averages as a guide to how long it would take me to finish the game as a way to assess how much of a value the game is relative to other games I finished.
I did not imply me taking a long time to finish the game means others would take as long.
2) Thanks so much for the Paper Mario comments.
3A) Online services should NEVER terminate, unless the company is going out of business if they do not sell it off.
They would always bring in more sales, so it makes no sense for Nintendo to do it, unless they are trying to bully everyone into paying for their Switch Online Service.
3F) Did you read the NintendoLife.com article with the former NOA employee I am referencing?
He claims Nintendo assumed the Wii U was a failure by 2014 and immediately began shutdown plans based on poor sales, when they had not even released over 3/4 of the content.
How can they KNOW it FAILED when 3/4 of their content did not even release yet?
3C) The fact Nintendo does not even publish their operating costs tells us how disingenuous Nintendo is in closing their online offerings.
It is not like they came out and said, "But guys, our operating costs are $2 billion a year and we only take in $2 million a year, so we cannot afford to keep them open."
@Einherjar: Here are my replies. (Post # 2/2):
3G) I used to be a member on the old NSider Forums and they produced thousands to tens of thousands of posts everyday, but somehow that still was not enough to keep them running AND they had the NERVE to shut the service down without warning, so people who were friendly never saw each other post again!
Why couldn't they just give people 1-3 months notice? It is because of their perverse enjoyment of screwing with their customers for fun.
3D) Is it clear it is a service barely in use?
If it was barely in use, why has there been such a tremendous outcry over their closure?
3H) I know people who download games are a small minority of total console owners, but if you use that logic, why offer it in the first place?
3E) The NintendoLife.com Article never mentioned there was an arbitrary cap on the number of photos you take.
I think $100 for 1 million photos of storage is a great value.
It never mentioned anywhere in the article or on the box that only 1% of the bought space is usable.
Had they mentioned that, I would have just bought a bunch of $20 memory cards instead. That is what I mean when I feel Nintendo has a perverse enjoyment of screwing with their customers.
3I) And couldn't they just only load 10,000 at a time, but put them into folders. (Folder A has Photo #'s 1-10,000, Folder B has Photo #'s 10,001-20,000, etc.)
Computers manage millions of files. Why can't consoles and memory cards manage it?
4) I never got into Pokemon because my friends were mostly into the cards and I knew my family could not afford to buy me enough packs of cards to be competitive.
For the games, I knew that people played them on their Game Boy Advances because it was backwards compatible with the Game Boy games, but I thought the Pokemon games were only playable in multiplayer through the Game Boy Advance Link Cable.
5A) For this point, I never said anyone else was complaining.
I was complaining that Nintendo forces me to buy games on sale because they irritatingly put games on sale for me and then never remove the sale.
I used that example to show how Nintendo could easily have more money from the service if they wanted it.
5B) How many blocks of storage did your SD card's memory convert into and how many GB's was the SD Card?
I can make a proportion from that data.
@SportyMarioSonicMix
3A) Again, no offense, but that's simply nonsense.
It's completely unreasonable to expect any company to keep all their services running indefinitely. It would be an ever increasing cost bubble resulting in less and less services even being considered since they only would add to running costs.
And running costs is something any company aims to avoid wherever possible.
3F) Because the released content is completely irrelevant. The Virtual Console was never a major revenue source. The WiiU was considered a failure by how little units it sold.
Units sold = potential buyers of software. And with that, you can calculate your profit margain.
And low sales while selling a system at a loss is the biggest failure that could happen.
3C) Internal spending is nobodies business. And again, it's not about them not being able to pay. It's about reducing running costs. Stop making things up.
3G) No idea, never heard of it.
3D) Again, you'd need to ask Nintendo for their metrics.
Both are discontinued systems without software support. So yes, there's a good chance that they see little customer interaction.
As for the outcry, that's what the media is for. It drummed up FOMO. Rightfully so mind you. But it's perfectly reasonable to let old, obsolete services come to an end eventually.
3E/I) Because a limitation on the number of possible files is just how data storage works. A FAT32 (The same format the 3DS uses for its SD cards) formatted hard drive can hold 65,534 individual files per folder and 268,435,437 individual files in total. That's just how things are.
And you can expect a small system like a 3DS to experience severe performance issues when having to load over a million individual files.
And you can't compare a PC OS with a game console OS. Both are made with vastly different tasks in mind.
5B) As said many times before. I have no clue. It's been way too long that i used it.
@Einherjar:
3A) How is it unreasonable to expect every company to keep their services running forever?
3J) Wouldn't that be good that less services would be considered, so we didn't have 3-8 versions of every console/handheld being released?
For example, there is no reason we need a Switch, Switch Lite, and Switch OLED all within the first 4 years, especially when no games use the OLED screen and when Nintendo wants you to use the system in console form anyway.
3K) Additionally, if a small business can put an E-Commerce Cart on their website with $10,000 in annual sales, no reason Nintendo cannot manage 2,000 of those carts with 20,000,000 times more money.
3F) If your only reason to keep Virtual Console content up is total consoles sold, then why did the Wii Virtual Console get shut down, when it sold over 100 million consoles?
3L) When did Nintendo EVER sell consoles for a loss?
That is one of the major things Nintendo prides itself in doing, whereas Sony and Microsoft do sell consoles for losses, which I agree makes no sense.
3C) Everyone's things are everyone's business.
When you refuse to disclose your costs, it makes you look up to no good, which is why no one gives Nintendo the benefit of the doubt here.
3M) If they have an easy ability to pay, why do they need to reduce their running costs?
By closing the EShops, they might get a quick pop of money out of everyone trying to buy every single game before closure, but then those fans are gone for life.
3N) You only try to reduce running costs if you are teetering on bankruptcy.
With how many Switch consoles they sold, if they are still bordering on bankruptcy, they will be going under in less than 5 years.
3G) The NSider Forums were big in the US.
I know this website is mainly European focused, so you might not be from the US.
What country are you currently located in?
3D) A good 75% of their Wii Consoles had little use during the Wii Generation, but that never stopped Nintendo from claiming it a success anyway.
But I judge the credibility of the outcry by the number of articles written on the topic and the number of comments on each article.
I saw at least 10 front page articles by established authors with each article having 100-200 comments on just this website alone.
That sounds like a HUGE outcry!!!
3E/3I) So the card can load over 268 million files, so Nintendo thinks the Switch cannot even load 0.5% of that? (The SD Card I bought was for Switch.)
Why bother making the cards compatible for the Switch then?
3O) My primary anger in the Switch SD Cards issue is the box not specifying that "This card only holds up to 10,000 photos."
Instead, they intentionally let consumers think the card used the entirety of the 256 MB of space, whereas I could have bought 10 4 MB cards for the same cost and gotten 10 times as much space.
But stupid me for expecting an 11 figure wealth company to specify what it sells.
3P) Why do you not have higher standards for what you demand out of Nintendo?
Nintendo has almost infinite resources and makes mistakes a 10th grader would make and you make excuses for them.
5B) When was the last date you used your 3DS?
@SportyMarioSonicMix
3A) Imagine this: Every time you move, you have to pay rent for every apartment you have ever lived in indefinitely, with each one adding on to the costs. Sounds good?
3J) Ok, you're conflating a truckload of things here.
1st. None of these systems use a different service infrastructure. 2nd. The point of system revisions may be hardware adjustments, meeting special demands (Like a cheaper system for a specific demographic) etc.
3rd. You can't "use" an OLED screen, it's just a better, richer screen technology, not a new feature.
3K) I'm tired of you refusing to listen. You're repeatedly ignoring the drastic difference of backend costs.
3F) Because the system was old and obsolete. Just because an item exists doesn't mean it gets bought. The number of systems sold is relevant if your system is alive. If you sold a billion units but nobody is using it, that billion becomes irrelevant.
3C) Absolute nonsense. Are you willing to share your bookkeeping information with us?
3M/N) Why does it seem to be such a foreign concept that a company is trying to decrease its running costs by shutting down obsolete systems? That's business 101...
3E/3I) I'm sorry, this is not the place to teach you file systems and OS limitations.
3O) There is no "Switch SD Card". Those were just brand deals, not different tech. You can't write a limit on these SD cards because that depends on the way it's formatted, the OS, the device etc. And to be frank, you might be the only person buying a 100 bucks SD card and trying to fill it with 3DS photos instead of games...
3P) I have no idea what you're referring to. What excuses?
5B) 6 years ago? 7?
@Einherjar:
3A) Sounds great! I only ever lived in 1 place and, if I ever needed to sell it, I will get all my money back!
I will send you the invoice tomorrow!
Can you get Nintendo to agree too?
3J) Even if you put all those things aside, if companies had to release fewer products, wouldn't that still be good?
Had they been forced to keep to a lower amount of products, the Wii U Gamepad would have been developed as an extra controller for the Wii and the entire Wii userbase would have enjoyed the asymmetrical gameplay, we would have stuck to one Virtual Console Service, so those who did join in the Wii U generation would not have lost the games that only went to Wii Virtual Console, etc.
How is that bad?
3K) I am not ignoring the backend costs.
I am saying if a small business can handle it with virtually no money, why can't a big business figure it out?
They have way more margin for error.
3F) 3/4 of the Wii Consoles were obsolete by 2008, but Nintendo kept offering the Wii Virtual Console until 2019.
Doesn't that prove that systems sold earlier, but being obsolete, has no correlation with how long Nintendo supports its Virtual Console offerings?
3C) Yes, I would be happy to share my bookkeeping information with everyone.
What would you like to know?
3M + 3N) If Nintendo came public and said, "Guys, if we don't get $X in 12 months, we are shutting the Virtual Console and EShops down..."
there would have been a mass panic to buy up as much as possible to urge Nintendo to keep it.
The extra revenue would have paid for their running costs with tons of profit on top of that.
Why wouldn't Nintendo do that? It seems like Nintendo does not understand the most obvious things, yet they are the company that thought simply playing an online game should count as an achievement and that a cool achievement award is an icon for your profile that should be free, so I guess we are not talking about smart people here.
3E + 3I + 3O) WHy can't Nintendo just partner with an SD Card Company and offer their own line of Official Switch SD Cards?
They could even charge their Nintendo Premium and get away with it because navigating what SD Cards do what is a chore for me.
You can bet casuals are not even bothering.
And if they had their own line, they could specify on the packaging, "This card holds X blocks of memory and can save up to Y number of photos."
Why don't they do that?
If there is no reason, that is why I think they get a perverse kick out of getting their consumers to waste their money by mistleading them on what the products can actually do.
3Q) For example, when playing Mario Kart, I like to take a photo of every screen's results and use that to compare how my times change over time.
That was too cumbersome to do manually, but if I can just press a button and save the photo for later review, that is way easier.
Are you basically saying SD Card Companies do no quality testing at all?
3G) What country do you currently live in?
5B) Why have you stopped playing your 3DS for 7 years?
The system had games come out as recently as 2019.
@SportyMarioSonicMix
3A) Ok, now you completely refused to read...
3J) It's bad because it doesn't work like that. What you describe was SEGA's attempt to keep the Mega Drive on life support (32X, SEGA CD) which horribly failed. Hardware evolves, software evolves, no one benefits from stagnating.
3K) Name me a small business offering a digital repository containing several thousand stored and purchasable digital manifests then. Just one would suffice.
3F) No idea what you're talking about. The last NA addition to the Wii VC was done in 2012, the same year the WiiU was released.
3M + 3N) I'm growing increasingly tired of you constantly trying to make an argument that they couldn't pay the service.
Stop making stuff up. Last time i say that.
3E + 3I + 3O) Again, no one was mislead. An SD card is an SD card. Their capacity is stated on the packaging.
And i can guarantee you, the average consumer you are talking about will never even consider reaching the systems individual file cap. No one went out to buy a 100 bucks SD card with to goal to save over a million images on their 3DS.
3G) At this point, i have to assume you're either trolling or ignoring what's written. Data limits depend on a myriad of factors, SD cards being none of them. OS, file format etc.
Last time i say that as well.
And i'm sorry, but if you take enough screenshots of Mario Kart to reach FAT32 file limitations you might have severe compulsory issues and probably should seek help. And i mean that.
5B) Several reasons. The main one being that the systems small, low res display became increasingly difficult to look at due to a nurve issue of mine damaging an optic nerve.
Did I really read that entire comment chain? Lol, I don’t even remember what this review is for anymore.
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