(GB / Game Boy)

BurgerTime Deluxe (GB / Game Boy)

Game Review

BurgerTime Deluxe Review

Europe PAL Version

Posted by Marcel van Duyn

A tasty treat

When people think of Data East's games, they tend to think of Joe & Mac and Karnov, but one title that's just as much of a classic but never seems to get mentioned that often is BurgerTime. Originally debuting in arcades and being ported to many platforms, it was an endlessly looping, fast-paced game with six levels that required quick thinking and fast reactions.

Pretty much all of its ports to home consoles just featured the same levels, but it also got a completely new game on the Game Boy in the form of BurgerTime Deluxe, featuring none of the original levels and instead having 24 completely new levels with a flashier makeover.

The core of the game remains unchanged, however. You play Peter Pepper, a chef whose restaurant has been invaded by several pieces of living food, like sausages and eggs. Somehow, the only way to get rid of these pests is to create gigantic burgers by walking across the components, like the buns, meat and lettuce, spread out across various platforms connected with ladders. It might not win an award for realism, but its gameplay still holds up well today.

The core goal of the game is pretty simple, as all you have to do is walk over each piece of each burger until every one has been dropped off the platforms. But just running around from one to the next won’t cut it: you need to be strategic and make use of several clever techniques to outwit the enemies, because they come in large numbers, and it's very easy to get cornered.

For instance, dropping a segment of a burger on top of an enemy will kill him (and will also knock all other burger pieces below down one level), but he'll reappear from a door mere seconds later. Dropping a piece of a burger while an enemy is standing on it, however, will send the enemy down with it — this won't kill the enemy and he'll immediately continue chasing you, but it will result in the dropped piece and every piece below it dropping down two levels rather than one, and even more than that if there's more than one enemy on it.

If you'd rather take a more direct approach to things, there's also pepper which Peter can throw at enemy time to temporarily stun any enemy hit by it, allowing him to quickly run by, but you've only got a limited supply and the only way to get more is by picking up the item that spawns at certain times on every stage. Other items can also be useful, like a bag of fries that kills all on-screen enemies, and a chocolate bar that gives you temporary invincibility and stuns any enemy you run through, perfect for getting a whole bunch on a burger piece and then dropping it. Of course, you can also find the occasional extra life.

The enemies all have very specific behaviour when it comes to chasing Peter, and this is also something that must be figured out to become a pro at the game. Most of them will be inclined to take any ladder they come across, regardless of Peter being straight past it rather than upstairs or downstairs, which can be used to get out of a sticky situation in which there's no nearby burger pieces and you're all out of pepper.

Although fun and with a whole lot more levels than the arcade original, BurgerTime Deluxe is still on the relatively short side. 24 levels seems like a lot, but most of them can quickly be finished in a minute or two, and you'll get a password after every four levels that makes losing all your lives not that big of a deal. On the plus side, the game has cute, charming graphics and an upbeat, catchy soundtrack with a different song after every eight levels to keep things a bit fresh.


Although quite a bit longer than the original arcade game, BurgerTime Deluxe is still not quite a lengthy game. Its 24 levels are sure to entertain, but if you're looking for a longer lasting investment this probably isn't the right place. But perhaps its simple fun can tide you over until the release of BurgerTime World Tour on WiiWare? Regardless, it's nice to see the 3DS Virtual Console being heavily supported with Data East games, and we look forward to seeing many more.

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User Comments (16)



BalrogtheMaster said:

I heard Burgertime HD wasn't that good (I haven't seen a review higher than a 6), so I'll be getting this one.



MontMartre said:

Excellent review evan though the game sounds good however, I need to save my last little pennies for somthing better!



Victoria said:

I used to play this for hours on end. Just reading the description brought back fond memories.



grumblegrumble said:

Great little gem of a game, I'm glad the review mentions everything I love about it. My only complaint is that I wish Nintendo would release these with the ability to play them in color, too. (Why not? it's the 21st century! And we're playing it on a premium priced handheld system!) Great music, gameplay, characters... Every game should be this fun



LordAndrew said:

@grumblegrumble Why not? Because it's the Virtual Console. Game Boy Color palette options would be nice, but it's hardly essential.

I've yet to see level 4.4. I keep dying. Maybe I should try to figure out the enemies' patterns.



WolfRamHeart said:

Good review. I downloaded this game last week and I think that it is a blast to play. I thought that it was going to be mediocre but it really surprised me. It turned out to be a very enjoyable gaming experience.



mayhem13 said:

I always knew BurgerTime, when people go retro, BurgerTime is one of the more mentioned ones. I never owned BurgerTime back during its day but I did know about it. Interesting to see the Gameboy one...I'm more familiar with the arcade, atari and nintendo versions. Seems cool though.



mayhem13 said:

I wouldn't mind Nintendo giving us one more Palette option or at least, the one they used when you put an classic gameboy game into a gameboy color system. At least that, so you have black and white, the green gameboy classic and then the gameboy color palette. That would be nice. Three most popular ways to play a gameboy game back in time.



LittleIrves said:

I agree with what people are saying about the Game Boy palette swapping... I love the option to turn the green on (even though I almost always play in B+W, the graphics are crisper and you can see details more easily) but the simple colorized version would be neat. Seems like something they could add via firmware update maybe?
Anyway... I remember playing BurgerTime on my family's Intellivision way back when. One of the 1st games I'd ever played. Might give this a shot. Would take this over the new remake all day long.



NeoShinobi said:

Used to play a lot of Burger Time on the NES and Atari. Didn't even know there was a gameboy version.



StarBoy91 said:

Good review, Marcel. This is the game that introduced me to BurgerTime back when I was little. Although, before I read your review, I've long thought the original 1982 arcade game was very popular and highly talked about (especially considering it was ported to many consoles), but it's weird for me to find out that it's the opposite.
I'm currently playing it at the moment, going to try to beat it (had it for awhile, might as well try), and it's a pretty good follow-up to the arcade original.



McRokert said:

Was realy not sure about getting this one , The comments helped me decided thanks folks ! Great game and i could recommend it to everyone with a 3DS



Bass_X0 said:

BurgerTime appeared on the GameBoy Color with a Flintstone's license attached. Unfortunately that won't come to 3DS VC due to licensing issues. I've played it and I found Fred to be slower than Peter Pepper in the GB game, making it much harder.

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