Game Review

101-in-1 Explosive Megamix Review

Europe PAL Version

Posted by Peter Willington

101 reasons to avoid this

One hundred and one games. It's a tempting proposition isn't it? It's unlikely that as an average consumer you will play, let alone purchase, one hundred and one games in a whole year, so when Nordcurrent comes a-knockin' at your door and offers you exactly that many titles for the low, low price of 700 Points, you'd be forgiven for thinking it's a Billy Bargain. But when not a single game in 101-in-1 Explosive Megamix title manages to struggle above "palatable", when its inherent structure is broken and when the release has all the charm of influenza, the Lithuanian publisher's latest becomes one to avoid at all costs.

The fundamental issue is one of laziness. Starting out life on the DS and made with the stylus in mind, Nordcurrent have attempted to mimic the input of the handheld for the big screen and it simply doesn't work. Take the basketball minigame for instance: the action required is to point and hold the ball and chuck it into a net over and over again until the time runs out. While this is a tedious task that never changes or throws up any sort of a challenge, it's made worse by this emulation of direct control. Where you would touch and hold to pick up the ball and throw it with a simple swipe of the DS console's lower screen, here you're required to directly point at the object, hold the A button, flick your wrist inaccurately at your TV, let go of the A button and hope that it heads towards the net. It's so much more fiddly and imprecise, though no concession has been made for this lack of fidelity.

Maybe that was a duff game though? Maybe the other hundred are fine? Another, in which you must guide a skydiver through hoops until just before you hit the floor, at which point you must release your parachute, is even less suited for the control style on the Wii. Holding A and pointing in the general direction you would like your character to move about the screen is fine, when you then need to open the 'chute you must – with the accuracy of Billy The Kid in a quick draw scenario – immediately press an on-screen button to execute the move. Again, on a DS this is less of a problem, but on the Wii when the button is so criminally small on screen, it's almost impossible. The developers seem to have realised this issue and so implemented direction pad controls as an alternative. The trouble there is that this is clearly such a rush job, they forgot to include how to open the parachute with this other scheme – it turns out it's B. That's just sloppy design.

To go back to the earlier analogy, if someone offers you 101 games for 700 Points, you'd expect you could play them immediately. Not so. Here each title will cost you in-game coins to unlock, gained through successfully completing the other games on offer. The cost of some of the "top tier titles" is so staggeringly high that players will have to grind other minigames to access them, though they'll rarely change up their format to offer a different experience. As some titles, such as one in a lift that never successfully conveys to you how to play it, are so ludicrously difficult to finish that just accessing the content that you have already paid for becomes a massive chore. If there's one thing games should never be, it's a chore.

The music on offer and sound effects that accompany aren't dreadful but they're repetitive and low frequency. The eye candy though has definitely gone sour, with a soulless design of hotchpotch themes, usually with about as many frames of animation as a drawing on a piece of paper. It's so bad in some places that objects that should have movement — such as curling stones when they knock against one another – simply don't animate at all, apparently the creators couldn't be bothered to include it. In short, Word 97 has more interesting clip art to look at than anything on offer here.


No games in the compilation are fun to play, all of them have been done better elsewhere (such as the delightful WarioWare series), so the sole selling point is that the title crams so many of them together into one package. Something only has value in bulk if the individual items have worth — no matter how small that worth might be – in and of themselves and sadly this isn't the case with a single offering in 101-in-1 Explosive Megamix.

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User Comments (15)



Pastry said:

I got the DS version for Christmas one year... my shorts were not clean for long.



dizzy_boy said:

it always amazes me how these companies think people will buy this kind of trash.
it`s bad enough when producers can`t even get one game right. but to push out a 101 compilation game is pretty obvious that there won`t be anything barely playable in there.



Omega said:

As long as people buy cheap crap, they will continue to produce cheap crap (i.e. forever).



SKTTR said:

Hard to believe that there is not even a single worthwhile game in that package.
Also, is this the same as the Wii retail version?



misswliu81 said:

sadly, the wii has plenty more of these types of cheapo games around for like £10, $10 or less in shops. i've seen them myself when i go to the wii games section in HMV.

if one manages to see pass all that shovelware, and see the gems that grace the wii, then they will realise it has so much more to offer in terms of games and plus, they are better quality themselves.

the wii's kiddy and family friendly, casual reputation it has built for itself has led to low end 3rd party developers to continue producing and selling these 'games'. which is why you see these clogging up the shelves.




Sounds awful. Should've at least unlocked all the games from the start ffs. Thanks for the revw.

I was going to DL this because because I was picturing a "touchmaster on the wii" style game for some silly reason. Should've know better eh.



misswliu81 said:

i'm beginning to think the name wiiware is nintendo's version of shovelware. because this is what it is, and it's not worth 700 points either.



Raylax said:

Since childhood, I have learnt to flat-out avoid all products that feature the title "[number]-in-1," since they're universally terrible.



DarkEdi said:

I have the DS version and it is ok, no very good but ok, the stylus is well incorporated but traslating that into a wiimote pointer. The game itself need many corrections for better gameplay, like score charts and no limit time.The DS version deserves a 6 but for wii is better skip.



Thwiidscube said:

I agree with SuperSushiLax. Games that say they have 100, 101, or even 1000 games inside them suck.



ShadowSniper7 said:

Looking for game compilations? Get...
Metroid Prime Trilogy
Sonic Mega Collection
Megaman X Collection
Megaman Anniversary Collection
The Orange Box
Sonic's Ultimate Genesis Collection
Zelda Collectors Edition
Metal Slug Anthology



longtimegamer said:

Well... I bought this this weekend and just opened every game. They apparently changed this a little from the ds game too (There were 10 games open at the start instead of 5, the music didn't seem as irritating as the DS one, and apparently they took at least one game, that I knew of, out). The controls were decent, I thought. As a matter of fact I didn't have any real problem with the basketball game myself. I liked how it felt when you were throwing throw (which, if if it was done by regular controls, I don't think I would have enjoyed it as much. Though there was nothing else to it). You have to practice a little, but I didn't have an issue with it (I rest my arm on the recliner arm, FYI). No issue with the skydiver one either and I used the onscreen controls. I didn't like the few waggling ones as much though (Particularly the Roach Race. I didn't get a feeling that I was really affecting it's speed much. Plus it had me pressing the b button. I could not really tell why they needed to do this, unless they thought they'd add it to change things up a bit. Anyways.... the roach just seemed to go forword at a steady pace and I really couldn't tell that I was affecting it, other than the fact that I wasn't falling behind the other roach (When I wasn't.), or button command going off after I pressed it and at least one time the finish line seemed to come quicker.
I was disappointed that they seemed to take out at least one game that I had seen on the ds videos (the card tower one). Though it may be because they felt that game wouldn't work as well with the wiimote.

Over all this is just a bunch of simple mini games to waste time. The controls to me seemed fine (I met or beat the required score, except for about 9 as of now).
I don't think I'd actually recommend this, though I did get some entertainment from it. For example: There was this one game where you had to throw food at flies, another one where you catapulted Romeo to a seemingly obesse Juliet's arms. I did, however, feel differently on certain points that the reviewer made, which I wanted to bring up.

One more thing. There was a soduku game that I went through once and decided to go through again to see if it changed. It did, but the 2nd time I went through I was stuck until I realized that they must have left a number or so out (At least I think so) that I needed, to figure where everything went. I was able to complete it though, as I just put in the numbers that I had yet to put in. I just made sure that the numbers, that were the same didn't cross each other when I put them down.

Edit: I finally beat the roach game. I worked fine this time. May I wasn't waving it right(or fast enough) before?

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