Game Review

Sengoku BASARA Samurai Heroes Review

Europe PAL Version

Posted by Trevor Chan

So many bad guys, so little fun

It's easy to think all hack & slash games are mindless and repetative in nature, but it doesn't have to be that way, as fans of the genre will know. Unfortunately, "mindless" and "repetitive" are the very words that spring to mind when writing this review, not because it's a hack & slash game, but because that's the route that Capcom has trodden on to arrive at the shrug-of-the-shoulder destination that is Sengoku BASARA Samurai Heroes, referred to as SBSH from here onwards.

Set in the Sengoku period of Japan when the country was divided into conflicting warring states, SBSH has players taking on the roles of various warriors as they fight for their lives to unify the country under one rule. Don't let the serious nature of the subject matter fool you into thinking this involves historical accuracies, because the character designs and dialogue are anything but serious at times.

The game starts off with six warriors to play as, with ten more to unlock. Each character has a different weapon of choice and accompanying attack moves and, depending on who the player chooses, different events will play out during the course of the game, but ultimately they're all the same. It doesn't matter who the player chooses, each warrior has a chip on their shoulder and actions are motivated by either pride or vengeance. Play through the game with different characters and it becomes evident that their paths are loosely intertwined, but not in any meaningful way as there's an element of randomness involved.

SBSH is constructed of a series of battles and they are so formulaic that the following description can be used as a synopsis for each and every one of them: slash through hordes of enemies, destroy some camp towers to occupy that area of the map and defeat the end guardian. The standard attack consists of using Normal Art and Super Art, each assigned to its own button and when strung together in different sequences, combinations can be formed. Using BASARA Art allows players to perform a more powerful attack, and entering Hero Time allows players to heighten their senses and take on their enemies with time running as if it's slowed down. On paper that might sound like the game offers a wealth of options when it comes to forming attack patterns, but it's not as varied as it sounds. Utilising BASARA Art and Hero Time requires the player to fill up meters by slashing their way through hordes of idiotic foot soldiers, and that's an area of the game that loses its appeal very quickly. Having to essentially button-bash in order to get to the more visually and practically pleasing attack moves puts a downer on the whole thing.

Having dozens and dozens of enemies generated on-screen does look impressive at first glance, especially since the game experiences no drops in frame rate, but that amazement fades away once the player realises that there's no intelligence behind the absurd number of enemies that's running towards them. Notching up combination hits in the four-figure numbers shouldn't be as easy as it is; in fact, after accomplishing them with relative ease, players will become desensitised to the actual achievement and these high-hitting combos won't seem so special anymore. The A.I. is almost non-existent as many soldiers just stand around waiting to be killed. Being surrounded by the enemy loses the level of threat it should generate as the player knows all it takes is just the repeated bashing of as little as one button to dispose of them in no time. Yes, it all looks nice as mobs of enemies are battered left, right and centre, with some attacks sending them sky high, but not only do they all look the same, their movements are so unison in animation it just looks ridiculous. Olympic synchronised swimming teams can learn a thing or two here.

To defeat the named generals at the end of the stages require more thought behind the attacks and it's helpful to reserve the BASARA Arts for these occasions but, at the end of the day, all it takes is parrying and a dodge here and there, meaning overcoming them is only slightly more challenging than the rest of the game. Should players die at the hands of these generals, they're forced to replay the stage from the start, so we're not sure why check-points haven't been installed because having to replay everything to have another crack at the bosses drains the motivation from the player. However, once stats are improved and weapons that deal more damage are available, deaths occur less frequently and the player will find less to be disappointed with.

Experience points are rewarded after each battle to go towards levelling up the player's character, with periodic increases to the health gauge and new attacks being learnt. As well as equipping different weapons that can be earned by defeating the generals, players can combine money and materials to manufacture accessories that give various statistical advantages. Certainly not the highlight of the game, but it definitely helps break up the repetitive nature of the main game.

As boring as SBSH can get at times, the scenery is actually really lush and the crisp game environments are so high in detail it's a shame there's not enough opportunities to soak them in and enjoy the effort that has gone into rendering them. Maybe it has something to do with the modified version of MT Framework that runs the game, maybe it's just good programming, but one does wonder why the same amount of effort wasn't put into the gameplay and difficulty curve. The camera system is a bit clunky too, especially when using the Wii Remote and Nunchuk combination but less so with the Classic Controller. Since there's no lock-on when attacking enemies, the player should only have to focus the thumb on the melee buttons and not adjusting the camera view every ten seconds because the game does nothing to make it a more helpful experience.

It's very easy to get bored with the monotony of the single-player mode and the prospect of having a friend join in on the action in a split-screen co-op might seem like the game's saving grace, but it's not. If "a knife through butter" sums up the single player experience, then the metaphor that describes two-player co-op would be something like "a chainsaw through butter". Having a human ally only serves as a reminder of the lack of involvement a computer-controlled ally brings to the table, as they often just stand around doing next to nothing. Some levels have horses dotted about which attempt to encourage horseback combat and to get to destinations quicker but are largely unnecessary, and the only time spent on a horse that's useful is when racing rival generals.

Throughout the game, the characters' constant dramatic declarations of struggle and victory will test the patience of the player. There are sprinklings of tongue-in-cheek banter every now and again but even these start to wear thin. The soundtrack is more pleasing to the ears, with its up-tempo stringed compositions that enhance the frantic action; definitely better to focus on than all that babbling.

There's not much replay value on offer, as aside from the many in-game audio tracks and cut sequences earning all the titles and character profiles isn't exactly fun. Playing through the game as different characters will utilise different narrative strands but since their stories are so weak, it feel like they're essentially the same person. The Quick Battles mode allows players to replay their favourite battle with their favourite character should they want to, but we can't think of a reason why you would. Yes, they might have different weapons but the rehashed gameplay overshadows any hint of variety they might offer.


As the third title in the Sengoku BASARA series, this game doesn't feel like it's matured in any way – if anything, it's like it's taken a few steps back. Gameplay becomes repetitive very quickly and the wow-factor of disposing hordes of enemies loses its appeal as soon as the player realises that every battle is the same as the rest. In a way, the game gets easier as the player progresses because the end-of-stage generals essentially all have the same attack patterns, and when the player's character increases their stats and equips better weapons, any hint of a challenge fades away. If you love hack & slash games and don't mind repeating the same objective over and over again, this might be worth renting to kill a few hours but we can't recommend it to anyone who's on the fence.

From the web

User Comments (45)



CanisWolfred said:

I'll probably pick up the PS3 version since it looks pretty and the story and voice acting seem pretty funny. Not grabbing the Wii version, though.



Bankai said:

Good. The more people that point out that this game is categorically worse than the Samurai and Dynasty Warriors games, the better.

This one is appalling.



SwerdMurd said:

it's too far my experience with games with Sengoku in the title have all been arcade side-scrolling beat em up (and really good)...I guess I should stay away from this one.



Shiryu said:

Oh, such a low score? I have been having tons of fun with this one during the weekend. Not only do I enjoy the variety on offer in relation to the other games of this genre, I think the MT Framework Lite does a wonderful job running things smoothly on the Wii. Makes me wonder if Capcom could put 'Lost Planet' or 'Dead Rising 2' on the Wii with this... hmmm, one can dream. =)



DrCruse said:

`How is it that this is called repetitive, but RPGs that have the exact same kind of repetitive structure get praised as 9/10 or 10/10?



wes008 said:

Hmmmm. I was looking forward to this. Sighs
@Shiryu Thank you for igniting a spark of hope. Maybe I will pick it iup. Oh, and Dead Rising 2 for Wii would be AWESOME



Ben__Harlan said:

Well.. I Kinda like this game when i rented it in Wii. Got the PS3 version and i'm sure i will end all the stories. It's repetitive, but that's the point about this style of games.



Oregano said:

@Xkhaoz: A lot of that had to do with the fact that it was using an engine that wasn't meant for it(the Resi Evil 4 engine). The Wii wouldn't be able to replicate it fully but the difference between DR and Chop Till You Drop isn't solely because of system power(lack of camera for one example).



TrevorTheChan said:

@Shiryu Care to elaborate on the variety? Also, the fact that the game runs smoothly isn't in doubt, it's the actual game itself that's a let-down.

@JesusSaves Because decent RPGs have compelling narratives to engage players. Enemies usually have to be treated as puzzles in order to overcome and if other areas of the game involve puzzles, then that's another layer for gamers to enjoy too. Repetition isn't necessarily a bad quality but in this case, it is.

@zoipi I'm glad you enjoy the game, and I'm sure there are others that will, but the repetition displayed in this game is far too simplistic and it's not rewarding enough.



Shiryu said:

@TrevorTheChan: Variety as in for instance on a single play trough with Tokugawa Ieyasu I had a horse race, flooded parts of a level that allowed me to sneak attack the boss from the back (and get a ton of loot in a secret room), found a secret area in the mercenary faction mission with a horse, fought in a foggy level that had me rethinking the way I found my way to guard towers and had an epic final battle with a arch rival. All that and I only completed 22% of his individual story. For 8 battles, it was a fun ride. For the price the game at, it's a worthy purchase to keep me busy until next week when "Aragorn's Quest" and "Force Unleash II" are released. Surely after you see every battle, event and such, it will get samey, but that hasn't stopped me from playing "Streets of Rage 2" or "Final Fight". It's just the nature of this kind of games. I will be playing more of this tonight (on "Hard" difficulty setting, of course, cause I'm already level 66 with Ieasu). =)

@wes008: Know that I think about it and since there are already 2 Resident Evils on the way to 3DS, using the MT Framework Light to power a new Resident Evil game sounds very plausible to me. Let's hope CAPCOM is paying attention.

@Xkhaoz: Oregane already replied to it, and I believe that if the original Dead Rising would be released today on the Wii in this engine instead of Resident Evil's (very impressive but old) engine, there would not be so much hate flying around because of it.



Shiryu said:

I also forgot to mention that Magoichi Saika (that nice gun lady) is the closest thing on the Wii to Dante's Devil May Cry. Another game Capcom could put on the MT Framework Light. hint hint, Capcom!



CanisWolfred said:


Well...this is an action Beat 'em up with RPG elements, or at least it's closer to the action than RPG. Besides, it's Capcom for heaven's sake, why the heck would you expect a compelling narrative from them??? Just enjoy the laughs and the light show, is what I say. The one-liners alone make it more interesting than most of its kind. The characters are usually soooo boring.



TrevorTheChan said:

@Shiryu I just find it's the same ideas being recycled over and over again, and the combat is so mindless. I'm not sure all hack & slash fans will like this, and people sitting on the fence will definitely find this a turn off. Have fun with it, though.



TrevorTheChan said:

@Mickeymac I only pointed those qualities out because they make RPGs work, I'm not saying they're things that will necessarily make this a better game. Also, I'm sure Capcom is perfectly capable of crafting a narrative compelling enough to make gamers want to carry on playing. Let's not forget that 5/10 is an average score.



Shiryu said:

@TrevorTheChan: It's the basics of beat'em'alls, the recycling. Nothing could have prepared me to fight a steam powered engine on a mission, tough. =>

By the way, also on topic of variety, hats off to Capcom, the mobs may be dumb, but they are certainly a charismatic bunch. Each faction has it's own armor scheme and many different classes: Samurais, Ninjas, Archers, Musketeers, Sailors, Special Weapons Guys (the ones with the miniguns and hand cannons), Giant Hammer guys, Tiger handlers, Naginata users, Spear users, Cavalry, Suicide bombers, dynamite users, etc etc... I am very impressed how much attention was given on the "generic bad guys". The fact you can brake all of their shiny armor and put them on their underwear (ala Ghouls'n'Goblins) is a nice extra. =)

It truly is impressive how this Wii version comes close to the PS3 one. Truly a technical feat that I hope Capcom repeats in the future. Your final score is as valid as anyones, I read the review this morning and was a bit surprised by how low it was, I would definitely not rate this game 50 out of 100. This game truly surprised me, I was expecting much less from it but I am glad to be wrong. Again, Kudos to Capcom for this.



Shiryu said:

@TrevorTheChan: Took a look at my games collection and there is little else that comes close to this besides "Samurai Warriors 3" and "Onechanbara". Even "Soul Calibur Legends" looks bad when compared to this. Truly this one fits in the "niche" category. Oh well, time to fire up the (almost) 4 year old Wii. =)



Al3xand3r said:

I was on the fence after being disappointed by Samurai Warriors 3 (so you wouldn't say I'm a big fan of this type of game) but decided to get it anyway and I'm having a lot of fun with it.

The engine is pretty nice, I wonder if Capcom will use it for other games. The level layouts are set up a lot like Monster Hunter 3, larger areas connected with smaller paths, except there's no loading within the same level, it's seamless. There is some pop in of scenery but it's usually not noticable with the way the levels twist and turn and with all the action.

There can be tons of enemies on screen, although graphically they're not great, only the main characters and bosses look really good up close, but again you don't notice it with all the attack effects and how many they are and how they get knocked back or start running panicked when you destroy their leaders and installations. There is some pop in for enemies but it's also usually not annoyingly noticable. It has enemies spawning from certain areas and enemies that are invisible until you get close but I guess that's a design choice and doesn't qualify as pop in. Overall it's not as detailed as Monster Hunter 3 but it looks pretty sharp and cool with some beautiful levels, vistas and moments.

The gameplay's pretty simple and more straightforward than Samurai Warriors 3 where you can fail later missions easy by not meeting certain goals or having allies defeated. Here you mostly just fail if you die or in a couple of specific scenarios if you fail to defend an area. You tend to just move from area to area destroying an enemy installation in each to take it over, then once you do it to enough some extra path will open and allow access to the area boss. There are variations to that like levels where a boss constantly reappears while you do the same thing until the final showdown, or optional side objectives and things like that. There are many enemy types both melee and ranged to spice things up.

You still only have two attack buttons as in Samurai Warriors 3 but then also get like 5 special moves and a super move and stuff which you can combine to rack up tons and tons of hits as you mow down crowds. 1000 hit combos are common. The difference is that here you can choose when to do any special, while in Samurai Warriors 3 the special move was the ending hit to a normal attack combo, so you had to do like say 7 attacks then a strong attack to get a particular special, which to me felt more repetitive.

The characters I tried so far were varied, Masamune and Magoichi, the former using swords and the latter guns. Their specials were very different as well, for example Magoichi could switch to a shotgun for some specials, and would then keep using the shotgun for normal attacks until you did a special that used the pistol. The same thing for a machinegun. Masamune on the other hand had more straightforward hacking attacks but could also activate a mode where he had all 6 swords out at the same time (like samurai Wolverine) but then could not block. You use the same button combinations for all the characters but they feel different.

There are also branching paths in the storylines so replaying them still shows you some new things, and sometimes it opens up an additional path after completing it once with that character.

Basically it's much more polished and stylish than Samurai Warriors 3 in everything, from the controls and character abilities to the visuals, but the levels have much simpler objectives. Although an earlier comment here did a good job explaining the variety you can find within the levels, which is cool.

I forgot to mention you can level up your character as well as one ally you can choose to take with you (you can choose between many different later with their own bonuses), acquire new weapons with their own stats and various accessories to attach to them for bonuses, and even craft more accessories with materials you earn in the battles, so you constantly feel your character improving as you play. Also any ally and accessory you unlock in one character's campaign you can use with any other character, although their starting weapons will be weaker and have less accessory slots so you'll still need to level up for each character's max potential.

There are no motion controls outside shaking the remote to activate a special power. There's no lock on so in the beginning it seems hard to hit where you want but you get used to it soon enough, with the reach your attacks have it's nowhere near as hard as Monster Hunter 3's gameplay. Or hard at all. Often you won't bother moving the camera and just attack enemies on and off screen.

Although on easy and normal even the bosses are pushovers, on hard it was pretty easy to die by wandering chief mobs for me so there's either room for skillful play or you're supposed to level up your characters to the max before playing that. Probably a mix of both, and a bit of strategy on when to use the health items in the levels and when to use your special move as you don't want to end up fighting a boss without it and no mobs left to combo and gain more, or end up with a sliver of health and all the health items in the level already used up. I find it hard to believe that hard mode was a walk in the park for any newcomer. I don't shy away from hard games either, for example I mentioned MH3 a lot here because I love it and have put many hours into it.

Anyway, it's fun, if you can get into the crazy fantasy historical theme or at least like such Eastern aesthetics you will probably enjoy it, the gameplay's no worse than something like No More Heroes really, it just lacks Suda's craze and gore and replaces it with this distinct Japanese cheese flavor.



Shiryu said:

@Al3xand3r: Great post, you pretty much sum up what I think about the character moves. The entire of the game locations scream "Monster Hunter Tri+" all over, let's really hope Capcom puts this engine to good use in the future as TrevorTheChan said. =)



Bankai said:

Magoichi Saica in real history is a man.

The fact Capcom felt the need to turn Saica into a busty midrif-showing woman pretty much sums up my opinion of this game - it's utter BS.

Samurai Warriors 3 is by far the superior game. I like the idea of participating in reasonably accurate recreations of historical battles, with reasonably accurate recreations of characters (at least, in terms of charactisation).

This is just a weak action game that rapes history for the luls.



Al3xand3r said:

BS is any statement about SW3 being the better game. Or more realistic. Lol. As if that's a factor for games where one man/woman slaughters whlole armies that stand there and take it.



Bankai said:

I didn't say realistic. I said authentic.

And yes, SW3 is the better game.



CanisWolfred said:


I still don't see it, though. They're both parodies/exaggerations that go above and beyond reality. It seems silly to complain about a minor detail like that, just as it seemed silly to complain about the so called divergence of reality in Onimusha Dawn of Somethingorother, When the whole series is about taking on demons in an indeterminate period in an alternate history.

Not that you have to put up with, i'm just saying that it seems silly to call a game worse just because one it's trying to be funny. If that's not what you're trying to say, then that's just the message I'm getting. It seems to me like Samurai Warriors and Sengoku Basura are both slightly different versions of the same game, except one is a history lesson and offers slightly more mission variety, while the other is a School House Rock version of history and offers slightly greater variety in its gameplay mechanics. Of course, that's just from my outside observations, feel free to prove me wrong. Until then, it seems to me like Sengoku Basura just isn't your kind of game because of some stylistic issues you have with it, but that doesn't make it a lesser game in anyway.



Bankai said:

@MickeyMac - in terms of stylisic differences, I do object with turning Nobunaga Oda into a demon, and Oichi into a reject from the Ring.

Samurai Warriors 3 is exaggerated, yes, but respectfully so. You get some flamboyant costumes and weapons, but the characters themselves are treated as human, with human motivations. They also don't sprout stupid (sorry, funny) one liners. As you said, Capcom is going for the luls, and spitting on history in the process. I find that objectionable, but then I also find Hitler parodies in bad taste.

Looking beyond that, though, in terms of gameplay, SW3 is also superior – thanks to the more open approach to battlefields, the ability to make tactical decisions, greater variety of characters and gameplay modes and so on and so forth.

Samurai Heroes is a corridor funnelling you from one fght to the next. Samurai Warriors plonks you in the middle of a battlefield and lets you run free to achieve victory in the way you best decide. SW3 is superior.



Al3xand3r said:

Better gameplay? That has to be a joke.

Tactical decisions? Also a joke. You just move your character back and forth between the areas it wants you to or fail because your completely useless generals can't defend against 10 crappy mobs for 30 seconds. There's no choice, you do what needs to be done, when it needs to be done. That's not a tactical decision, just an exercise in turning your character into a table tennis ball.

More modes? Yes, it does have them, but many of them, like Murasame Castle mode (where does that fit in your history btw?) suck with level layouts, magical traps, and enemies that constantly stunlock you if your chosen character isn't lucky enough to have actually good special moves without needing an 8 hit combo to enable them. The bosses are also boring to fight as even though all the characters have unrealistic specials and , none have actually interesting moves as in SB3.

The characters aren't authentic at all, maybe you should look up the history in question before spitting on it by claiming anything in SW3 outside the names of characters and battlefields and who fights who (at least in historic mode, not the main story mode which also changes everything up like SB3 does, since your character in the end has to win regardless of history) is anything close to reality, just because you find it cool.

The characters have human motives in SB3 as well. They just want this or that (some vendetta, peace, to unite Japan, whatever else) and to achieve it ally with or destroy this or that other guy/gal depending on your choices. The motives are of no different type between the two games.

The controls in SW3 are also far worse with really lame camera movement and very imprecise character movement (even though it later requires precision for platforming sections). It also keeps throwing crappy gameplay mechanics like the "stealth" level that are neither interesting nor challenging and just pad the gameplay bullet points for people like you. I won't even bother commenting on the horse controls.

You just seem to have a beef with SB3 seemingly without having experienced it, or at least without playing it for what it is, a damn fun brawler with excellent style and aesthetics, just deciding that because it's not an exact SW3 copy cat with the exact same control quirks then it's .

I played both from a clean slate and SB3 is far superior despite the lack of characters as at least most of them are balanced and effective compared to each other unlike SW3 where many get some awesome moves for their 3-4 hit combos and others only get the good moves after 7 or 8 normal hits which is just tedious to do every single time you want that special and with a ton of enemies around you ready to stunlock you on the harder difficulties or the suckier modes.

They even had the nerve to advertise online multiplayer (in the West) yet restrict it to the worst mode of all, Murasame Castle mode. That's the best trolling from a developer that I've seen to date. A huge, huge shame and waste considering it works really smoothly yet most of the levels in that mode suck. Maybe I'd forgive some of its flaws over SB3 if it allowed online multiplayer in the main modes.



Al3xand3r said:

As for the review, different people reviewed SW3 and SB3 here. It's likely Aaron isn't a delusional SW3 fanboy (although SW3's score is really too high considering undeniable flaws) and would rate SB3 at least as good. It's also likely Trevor here would rate SW3 even worse than SB3 as he just doesn't seem to appreciate that type of gameplay and most of his complaints would apply just as well to both games (although many aren't even really valid at all as discussed already). So don't pretend that because SW3 has a better score on this site it proves it's the better game considering the circumstances. Attempting that just shows you don't care for a rational discussion and I've been wasiting my time here but whatever, the other side had to be heard as well. Bye.



Bankai said:

Rational discussion? Please. You clearly prefer Heroes. Good for you. I don't, I have plenty of criticisms of Heroes, relatively few for Warriors, and no, I'm not a 'fanboy', that's just a convenient label people like your good self like to throw around in a weak attempt to discredit any opinion that isn't your own.

It boils down to this, said in the very simplest manner possible so that hopefully you actually get the point this time around - Heroes is too over-the-top, and juvenille in approach to be any fun. Samurai Warriors is more interesting, and offers more. I have logged 60 hours in Samurai Warriors so far, and have only reached 20 in Heroes because I had to force myself to give it a fair run before reviewing it.

Pretend I'm a fanboy all you like now, but that is that. Warriors > Heroes, and my reviews on Gamepro reflect that.



Shiryu said:

...can't we all just get along, in a unified Nintendo Life community? The fact we all have a home games console where we can have so many choices is a blessing. Remember the GameCube times? When all the games came out for PS2 and we were left lacking? The GameCube exclusives would end up gimped on the PS2 because Capcom needed to justify their production costs*? Thankfully that's in the past, the fact we have these brawlers on Wii is a blessing to anyone who enjoys a bit of nonsense, no brain all out brawling. =)

*Yes, I am looking at you, Resident Evil 4



CanisWolfred said:

@WaltzElf (29)

It's still only better in your opinion, seeing as what you described there is one of the many reasons I can't stand Samurai Warriors - all that "strategizing" and having to run back to areas I had already cleared because my stupid allies could defend it just made things more frustrating and drew out the long and repetitive battles far longer than necessary. A more Streamlined and straight-forward process seems like an improvement in my book, even if it isn't in yours.

Oh well, argue all we want, we still can't escape one overiding fact: They both suck compared to Guilty Gear 2: Overture, which is superior on all fronts, offering a more in-depth level of strategy, while offering a greater variety of weapons and skills. It's a shame it used a fighting game franchise, since now we won't ever get a sequel in this style.



Bankai said:

@Mickeymac Sure, it's only my opinion. And apparently that makes me a fanboy (but apparently you're not a fanboy if you prefer Samurai Heroes), but as I mentioned in previous comments, I have my reasons for perferring Warriors.

If other people love Heroes, than good for them. That's not going to change the reviews I gave both games.



Al3xand3r said:

Why do you keep mentioning your reviews? Nobody cares about your reviews. We were just discussing opinions. And you were all like, yeah ok feel free to prefer Basara over Warriors but just so you know Warriors > Basara or whatever , as if your reviews or your opinion makes it a fact. Newsflash: it doesn't. Before you came along pushing your opinion of Warriors' superiority as fact or pretending that this review proves anything factual I was just describing my experiences with the games without putting anything down other than saying I was disappointed by SW3 and then focusing on what I thought of SB3. Apparently that was too much for you to handle so you had to jump in every time someone said something positive for Basara 3 trying to convince the world they're wrong and you're right. And I never called you a fanboy or anything else. You prefer Warriors, good for you, not everyone agrees, the reviews of the two games on this site don't reflect an agreement either considering they're from different people, and you can feel free to get over these facts.



Sean_Aaron said:

Given the score I gave SW3 here, obviously I agree with Elf. I only needed to look at the trailer for SBSH to know it wouldn't be my cup of tea.



Al3xand3r said:

Although as a reviewer you probably shouldn't boast about judging games by trailers. If that was enough then readers wouldn't exactly need you for pointers or anything of the sort.



theblackdragon said:

@Al3xand3r: Just because Sean is a reviewer does not mean he is also not a human being. Don't tell me you've never looked at a trailer and realized a given game would not be your cup of tea either. Sean Aaron is not now and has never actually reviewed a game just by watching the trailer, and last i checked a review wasn't intended to provide 'pointers'; a review merely informs and educates the potential buyer about a given game's quirks and how they personally felt while playing the game themselves so that we can try on their shoes and see if they fit us too, so to speak.

That said, I do believe we've heard enough from both yourself and WaltzElf on the topic. Please, step back and allow other users to make themselves heard if they like.



CanisWolfred said:


By that point I was joking(sort of. GG2 is still the better game in every way, and I'll prove that through SCIENCE if I have to, damnit!) since there was nothing really left to argue over and this whole conversation was becoming one big joke. At the end of the day, you like one thing, others like something else. The only thing I couldn't (and likely never will) understand was why you kept stressing the humor aspect as a negative, and I think we're past that now.



Imerion said:

I bought Samurai Warriors 3 a while ago and really enjoyed it so I got this as well and so far I really love it. While it might be a bit repetitive it's far more varied than most games in the genre and plays a lot better too. So I don't agree with the complaints. I mean, people play and like games like Diablo, which barely has 1/10th of the variation and gameplay this has. But to each his own I guess.
I also found out today that this game gets really challenging on the Hard setting. I lost to the first boss I encountered... but it was an even fight when I used block/dodge well and chose the right attack for the right moments. I'll probably manage it next time, but still nice to see the game put up a challenge.

Also, a fun fact. Someone discussed why Saika Magoichi is a woman in this game while the historic person was a man. But it seems the name Magoichi was used by many different people and some historic records mention a "Lady Saika". So perhaps Capcom's version of the character isn't a complete fabrication.



Imerion said:

Oh, and on another note. +1 to Capcom creating a Wii version of Dead Rising 2 with this engine. While I doubt it will happen, it would look and play sweet! And the limited "useless minion" AI most of these soldiers have wouldn't matter, since Zombies really don't have much intelligence to begin with...



theasiangamer20 said:

I love Sengoku Basara and SW3 but i prefer SW3 since there are more features in there and the gameplay is great and the graphics are alright but the gameplay and graphics are 4% away from SB graphics but SB is a good game but they weren't the first one to make it koei was. I love both of the game no matter what people say.

Leave A Comment

Hold on there, you need to login to post a comment...