Game Review

Master of Illusion Express: Deep Psyche Review

USA USA Version

Posted by Corbie Dillard

Master of Illusion: Deep Psyche proves to be yet another tiny segment of average magic tricks taken directly from the DS retail release.

Master of Illusion: Deep Psyche is essentially a small selection of magic tricks from the DS retail release packaged into a tidy little 200 Point DSiWare release. While the two new tricks are fun enough, once you've completed them, there's just nothing left to do, unless you want to go around fooling a few of your naive friends who haven't already seen these tricks performed before. It would also be nice for Nintendo to finally toss in a new third trick instead of the same old Vanishing Card trick we've seen included in all three DSiWare releases to date.

The first trick is called Deep Psyche. The psychoanalyst will ask you to input your birthdate as an 8-digit number. Now be forewarned; the psychoanalyst is a bit on the creepy side. In fact he looks a bit like Vincent Price with an overactive thyroid condition. Once you've tapped in your birthdate, you'll then be asked a series of multiple choice questions in which you must choose from one of two selections. There are numbers associated with each answer that will be added to or subtracted from the numbers you inputed for your birthdate. Once you've answered the four multiple choice questions, the numbers will all be tallied and the answer will be shown at the top of the screen. The number will always turn out to be 50807041, which if you turn the DSi system upside down reads "I HOLD 8DS".

The second trick is called Today's Special. The chef will present you a grid with 16 numbers in it. One at a time, you'll be asked to choose a number and then the remaining numbers in the same row and column will be eliminated. You'll continue choosing numbers until all other numbers have been eliminated in the grid and you're left with only the four numbers you've specifically chosen. The chef will then add your four numbers up which will give you a total that should match the day's date. No matter what numbers you choose, it will always add up to the current day's date.

The game even tosses in a third trick that's basically just the same rehashed Vanishing Card trick we've already seen in all three Master of Illusion releases and it's still exactly the same version of the trick.

The visuals get a slight step up with this third release, but don't expect a lot of eye candy. Other than the creepy psychoanalyst and the chubby chef, there's not much visually going on in the game. The same can be said for the music. If you've played any of the previous Master of Illusion titles, you're going to immediately recognize the same musical track they've used in each successive release and in truth, it hasn't gotten any better over time.

Conclusion

Overall this third Master of Illusion DSiWare release is probably the strongest one yet, but that's still not saying much. There's just not enough content included to warrant even the mere 200 Nintendo Points the game costs. Unless you're a fan of these stripped-down Master of Illusion DSiWare titles, you'd be much better off tracking down the DS retail release that contains all of these DSiWare-released tricks and much more.

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User Comments (18)

Objection

#2

Objection said:

And it gets a 4, primarily because it only steals $2 from you (thats the magic trick.)

Digiki

#3

Digiki said:

It's nice to see Nintendo is commited to releasing shovelware for the DSi, I guess since no one else has yet, Nintendo felt that they should remedy that.

thewiirocks

#6

thewiirocks said:

I don't think Nintendo wants to be releasing all these shovelware titles. But they rushed the DSi through development so fast that they don't have anything prepped. (Remember how the Wii was nearly 2 years in before it got WiiWare?)

The problem is that they don't want to not release DSiWare games. Otherwise it would appear to the market that they're not committed to the platform. On the other hand, Nintendo has a variety of policies in place that prevent many of the Indie games from getting ported quickly. Or at least getting more "tech demos" out the door.

Take that crayon-based puzzle game that's so popular. That game would be perfect on DSiWare. But because the guy is basically a college student living in a dorm, there's no way he's going to get a devkit. Which is sad, because those are the types of people that Iwata actually wants.

In any case, I'm starting to ramble. My point is that good DSiWare is coming. But it will probably be 3-6 months before we see DSiWare come into its own. :)

(As an aside, I wonder what the reasoning was for pushing the DSi through so fast. Doesn't that seem a bit odd?)

Ricardo91

#8

Ricardo91 said:

Wow! Another fraction of a bigger, better game released with a seperate price point for DSiWare. Who'd a thunk it?

KnucklesSonic8

#9

KnucklesSonic8 said:

Kinda spoiled the surprises of the game so there's like no point in getting it. Heh heh. Corbie did a great job because I can see how it would be not-so-easy to review a game like this.

On that note, this is the last Master of Illusion title for the launch window, meaning that I'm thoroughly happy that they decided to get them all out of the way off the bat and this means that more interesting and worthwhile titles will be coming soon. Launch window extends until next week, IIRC.

CorbsAdmin

#10

Corbs said:

@ Chicken Brutus - Think of the 8 in terms of a block number like you'd see on an old calculator and put it next to the DS. You'll get the 8DS logo. :)

I guess I shouldn't have spoiled the surprise, but in the press release it basically told what the tricks were, so I figured it wouldn't hurt to say that in the review. The good thing about these games is that if someone downloads them and enjoys the handful of tricks, they can always track down the retail release and get the entire package instead of waiting for these tiny incremental releases. :)

Token_Girl

#11

Token_Girl said:

Nintendo, if you're looking for some games you can push through quickly with minimal actual development might I suggest your expansive library of Gameboy games? I'm quite sure a few releases would keep people excited about DLC until good, unique DSiWare could be developed ;)

Kenji510

#12

Kenji510 said:

Like i said this type of games are a waste in the DSi shop and waste of money too.. never bought these games anyways cause they not even that good to play at all. :p

Who wants to play Master of Illusion Express anyways like we all dont and dont give a crap, haha. xD

Mario_maniac

#14

Mario_maniac said:

It's kinda sad to see this happen with one of my favourite DS games. = ( I don't have a clue as to why Ninty would want to put these tricks up there, as people are bound to only use them once or twice before realising how lame they are by themselves.

Bring on this new Master of Illusion trick I've been hearing of, Nintendo!

mjc0961

#15

mjc0961 said:

"Now be forewarned; the psychoanalyst is a bit on the creepy side. In fact he looks a bit like Vincent Price with an overactive thyroid condition."
Haha, that was awesome. Probably more awesome than the game in question.

metakirbyknight

#16

metakirbyknight said:

While I agree I don't think all Nintendo and other developers should do is chop up retail games, this is a nice way to free your self from lugging around all those carts. Also, if you have siblings like me, how are these going to get lost, heck when I get my DSi they won't be touching any more of my gaming stuff. One of the biggest arguments against this is "Why should I pay for it again" Well, it's $2, now you've paid somebody to slice the game for you, imagine downloading a retail game from the DSi Shop, it would be a nightmare, so they release games in these bite sized chunks. Another brilliant thing about this is WarioWare Snapped! could be patched for the camera issues and, for all you "I need more micro games in a $5 title" people, could be patched for DLC. You people must think it's bad, I see as awesome.

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