If the original conversion of DOOM for the Nintendo Switch is anything to go by (as well as the Wolfenstein ports that fulfil a similar ideal), then DOOM Eternal should be a seriously saucy romp through Hell and back, and what's more you could be doing so for up to 22 hours.
In an interview with QconForums.com, Id Software's Marty Stratton confirmed that the game will take roughly between 18 and 22 hours to complete - presumably in terms of the campaign - but they've still got a bit of stuff left to cram in.
Considering the previous entry took around 9-14 hours on average, we could be looking at nearly double the game for our money this time around, although it should be stated that due to the number of secrets and hidden collectables you could find, it's hard to pin down an average time with much accuracy. It's worth it for all the little Doomguy models though.
Are you itching to rip and tear on a plane, in a train, or just without refrain? Let's all have a natter about it in the comments section.
[source escapistmagazine.com]
Comments 51
That sounds like a decent length for a FPS campaign
Can't wait for this, the last game was amazing and this somehow looks even better
The first was awesome, but I didn’t finish it because of the pacing which I found a bit odd. Hope it’s better this time around if they want us to stick around longer.
I want to say the first game took me over 20 hours. I took the time to read nearly everything to take in as much as I could. I also explored everywhere and everything to make sure I didn't miss anything before moving on. Doesn't mean I found everything though. I would imagine this one will be over 30 hours for me then.
Nice. I enjoyed the last game so I'm excited for this one. Been playing Doom for what, 25 years now? I remember playing the first game when it released and not having a soundblaster card on my computer. I assumed the muffled gunshots, the grunts and chittering noise from the demons, and simple door opening sounds was how it was supposed to sound. Then I played it on a friend's computer and was blown away by all the sound I was missing out on! I then went back and played Wolfenstein too. Good times
With Bethesda's track record this year, i'll wait for reviews from critics and fans. I don't trust Bethesda, not anymore.
I hated the boss enemies in DOOM 2016. They were just like any other cliched boss enemy. Locked off in a circle, they have an insane amount of health, and just repeat a few actions until they finally cark it. It's bloody tedious.
I love the way they handled bosses in the original DOOM games, where the Barons of Hell would just pop up casually as regular baddies throughout the rest of the game (and DOOM II), and the Cyberdemon and Spiderdemon would just pop up in regular levels, especially in DOOM II, and more so in Final DOOM, where their presence is especially thrilling when also trying to contend with hoards of other demons in the process.
They also had some fun with the bosses in levels such as Gotcha, The Crusher, Cyberden, and the infamous Go 2 It.
I once had a DOOM-like dream featuring an enormous boss that resembled a bigger, fatter Mancubus. A really oversized demon in a regular level would be terrifying.
Cool game. Day one for me.
That still feels a bit short for me, I think I'll wait for a sale.in the meantime, still got other stuff to burn through.
Still can't bring my self to buy a FPS which isn't Halflife (well except the physical Turoks from Limited Run)
will get, got youngblood but cant play it, even on easy i get killed over and over, dont know what im doing wrong,
Got a special preorder price for $40 last year. Doom 2016 is my favorite FPS and I’m looking forward its sequel so badly
@MsJubilee Doom eternal is going to be awesome and i doubt bethesda would screw it up since panic button is building the switch version from the ground up.
@Kalmaro
I don't know how anyone could possibly think that's too short. That's insanely long for an FPS campaign. Most are around 10 hours (which is a perfect sweetspot imo). This isn't an RPG.
Having said that though, game developers (sadly enabled by gamers and game journalists in articles like this) always needlessly boast about game length (which you would never get in any other field of art/entertainment), so I'd imagine a normal non-100% completionist playthrough isn't actually this long (like how the Fire Emblem: Three Houses developer claimed that a normal playthrough on just one of the routes takes 80 hours to beat, when it's actually around half that - not that that's a bad thing, at all).
Day one for me. Doom 2016 has had over 40 hours of playtime so this should get over 50 with me hopefully in that case....
I always go back over the levels to replay them...
Really hoping this turns out to be a great game like Doom 2016.
@Haywired It's too short imo, I like longer games. Simple as that.
I didn't say it was too short for a FPS, I just think it's too short for the price point since I prefer games that give me 50+ hours in single player content.
I'm sure the game is perfectly fine, just not for me. I like to stretch my dollar.
Wow. I was expecting 10 to 12 hours, more if you search for all the collectables. I'm not complaining though, the more Doom the better Haha. I put mabey 10 hours into Doom (2016) on Xbox one when it released. When it came out on Switch I put over 30 hours into it. Hopefully the gyro will help out so I won't have play on the TV with a pro controller to finish this game like I did with the first lol.
@MsJubilee Yeh, I'm a little sceptical too - had awful issues with Rage on Xbox One, which meant it's been sat on the shelf since launch due to all the audio & UI glitches making it near impossible to play. Hopefully this will be a good port though and will deliver. The last Doom was near perfect on day one.
Day 1. PS4 and Switch.
22 hours is okay, I would had been fine with just 10 or 15 hours as long as there's interesting campaign to keep me playing instead of just dragging on so I'm looking forward to it.
I will likely wait to get this on Steam for super cheap and play on my HTPC... but glad to see it coming to Switch.
Did anyone read the DOOM novels back in the 90's? They were actually quite good... at least they were in my middle school world.
I’ve always been hesitant to try these games due to the gore... is there a gore-free mode? Lol
I've never understood attaching a completion time to games like this, it all depends on the player, how they play and their skill level. Doom is a very challenging game so the completion time will vary wildy for all but the most skillful players. I've spent 50 hours with Doom 2016 and still never finished it. Incredibly I've already spent 50 hours with Doom 2 over the last few weeks and have also yet to finish that.
I like to take my time and explore every nook and crannie. I thought the first was great (after gyro patch). This sounds like a 30h+ campaign for me. Fine by me!
I wonder if this is going to fit on a 32GB cartridge. I mean, this game will be like 60-80GB on other consoles/PC at least.
@Denoloco I don't expect it will be over 32gb for Switch once Panic Button work their magic, 30fps v 60fps,lower resolution etc... but I do expect it will come on a 16gb card and there to be a sizeable download. Hopefully The Witcher 3 coming on a 32gb card will set a precedent and others will follow. I'm sure 32gb cards have come down in price considerably since Doom 4 released on Switch.
I’ve put over a hundred hours in to DOOM 2016 on Switch! I’ve also put over ten hours in to DOOM 1993 since it released for Switch. Cannot WAIT for DOOM Eternal.
@Kalmaro
When you have a job , family etc you will be thankful for shorter games . Love a good length rpg but really just don't have the time , to give my full attention. Me rather have a good ten hour game than a poor 100 hour game with 60 hours of padding
Not at 30fps thanks
@MsJubilee I mean, I don't blame you for being cautious. But it's worth mentioning that id Software isn't directly controlled by Bethesda. It just has the same parent company. For the most part, they are very seperate from Bethesda.
@Kochambra Or a bit too long for a FPS campaign.
Rather a 6 hour action-fest than a never ending repetition-fest.
@suikoden I have a job, having a job doesn't suddenly keep you from playing games, unless you're just on call 24/7
You make time for stuff you want to do. It's not like I do hours long marathons every day. I just play a little here and there, easier to do with my Switch.
I view longer games kinda like I view a book. I don't mind that it takes me a while to finish it, I'm not trying to race through it.
@Silly_G It's kinda preference thing. Some people feel it is cheap to reuse the same bosses in later levels and that it also takes away the tension their presence initially had.
Personally, I think the bosses in Doom (2016) were a bit standard but still fun.
I first played Doom on my Dad's work laptop back with the shareware floppies, my Dad had to take the laptop home to dial in to the system at work. I had more fun.
Regarding the Bosses, I feel like they reused to much as well in Doom 2016. It was great, but could have been even better.
@MsJubilee Except Bethesda isn't actually developing Eternal, they're merely publishing it. Here, it's all id.
I spent 20 hours on Doom 3 and felt that was a little too long. Might pick this up on sale
@LUIGITORNADO "Rather a 6 hour action-fest than a never ending repetition-fest"
I agree. I'd rather have quality over quantity in video game campaigns. Specially now that my free time is much more limited than it used to be.
But I think they did a pretty good job with the campaign in the previous Doom game, so I'm willing to give them the benefit of doubt in this regard. We'll have to wait and see.
<Homer drool GIF>
@rdrunner1178 I didn't have a sound card too, but I played DOOM II first, that was the one that came on my pc. I remember the pc would make a noise when you recharged the Super Shotgun. Now that I got it on Switch, the music is very off putting, some bossa nova stuff thrown in the middle of the battle hahahah. DOOM has the best soundtrack!
I can't wait for this game. DOOM '16's campaign was awesome, this one points to be even better! A rollercoaster of action! Other FPS developers should take note!
This should be good online too.
Can't wait.
Finally an FPS that isn't centred around paint balling, as fun as Splatoon is, it just doesn't do it for me.
@Kochambra Perfect example. Titanfall 2. 6 hours tops, absolutely brilliant start to finish. Also CoD 4 and some other CoD campaigns.
Journey as well, though that's different, it's still a very short game that I'd take over the Witcher 3 anyday. Quality > Quantity
@MsJubilee Wow. Are you totally unaware of the fact that Bethesda isn't making this game? Do you not know the difference between a game publisher and a game developer??????
This is an iD software game, NOT bethesda and iD's track record as of late could not be better. Doom 2016 was a masterpiece.
@OorWullie Please finish it. The last levels are the best in the game. The final level is literally my favorite one. Best arenas, best music, and best boss fight. Argent D'Nur FTW
@clvr Try to go back to it. I thought the pacing was poor in the first 4 levels but after that it was AMAZING.
I have faith that Eternal won't have boring levels like the first 4 in Doom 2016 but the supposed gameplay length does worry me a bit. 20 hours is super long for a game that isn't a boring game AKA open world/non-linear.
@RiasGremory I'm talking about the game in general not just the Switch port.
@Trico Bethesda has the final say in anything, if the game runs, looks and feels like crap they will release it. Look at 76 and YoungBlood.
I was hoping for a 23 hour campaign! Screw you nintendo!!???!?!!!!
@Trico well, to be honest I stopped playing after 10-12 levels (can’t remember, I played it more than a year ago), but I was thinking of retarting it in anticipation of Eternal 😄
@MsJubilee so again, you're basing this on games that have nothing to do with id software or doom eternal. Neither Bethesda or machine games are making this. You act as if Bethesda has never published great games before when they clearly have. Be smart enough to know the difference instead of assuming anything they publish will be trash even.
Bethesda publishes arcane studios, I'd software, tango gameworks, machine games, and Bethesda games. Only 2 of the 5 have made bad games yet you assume they all suck because of the name of the back of the box. Lol
@clvr if you restart., start from argent tower. Imo that's when it really start to hit its stride
@Trico "With Bethesda's track record this year" I was talking about this current year. 3 dreadful games(Rage 2, YoungBlood and Wolf VR) PUBLISHED by Bethesda (i forgot to add that crap Wolfenstein VR game) and you expect me to blindly accept Doom Eternal with open arms like a dumb buffoon? Get out of here, every publisher has the final word in launching a product. It could be in a s*** state or it could be the next big thing, doesn't matter.
Also when was the last good ID Software game? Doom 2016? Lmao don't make me laugh. The New Colossus? You killing me brother.
But if you want to defend this dumb down glory kill infested FPS by all means,go for it.
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