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Shortly after the Switch release of Dead Cells in August last year, the game's developer Motion Twin was forced to issue an apology because of the frame rate issues. In certain areas of the title, players were reportedly experiencing significant dips in performance, resulting in entire sections of the game running well-below 60fps.

Motion Twin, at the time, said it would prioritise the issue and later on in September released a temporary fix, allowing “sensitive” players on the Switch to cap the game at 30 frames per second. Now, in the latest major update, the developer has finally got the game running on the Switch at a silky-smooth 60 frames per second. Here’s exactly how Motion Twin fixed it, courtesy of a message from the game’s newsfeed on the Switch:

We went back to the drawing board and completely rebuilt the driver that runs the graphics on the Switch, interfacing between Haxe, our home made game engine and Nintendo’s hardware. That was August last year…

As you can see we hit a few roadblocks, it was something of a technical challenge. However, we pulled it off and we’re really excited to see what you all think of our work.

In addition to this is a major update for the game. It adds custom game support - allowing players to select their level seed, and adjusts the difficulty and balancing. You can read the full patch notes over on the Dead Cells website.

In case you missed it, be sure to check out the recent interview with the Dead Cells team as well:

Have you been waiting for this Dead Cells frame rate fix? Will you be trying out the new update? Tell us below.

[source dead-cells.com]