The long-awaited Dead Cells patch for the Nintendo Switch version has finally arrived. This follows Motion Twin's recent update via its Steam page about future content planned for the game. The patch is described as a band-aid solution to combat frame rate issues, allowing "sensitive" players to cap the game at 30 frames per second. Here are the details from the game's Switch channel:
Some of you have noticed that there were some frame rate issues with the game. We were listening and waiting to hear your feedback and we haven't been sitting around doing nothing (well, a little bit, we took some time off after we finished the game). So today we'd like to release our first SMALL patch that is aimed at fixing the issues that you guys have highlighted for us.
This version gives you an option to revert to 30FPS if any lack of smoothness is a real problem for you, this might help if you're particularly sensitive to frame rate issues, but it's a band-aid solution while we work on the big fixes. You can do this through the options of the game.
In addition to this, owners of the Switch version can now choose to use a pixel font that a lot of the PC players apparently preferred. The daily challenge counter has also been fixed - meaning items linked to this can finally be unlocked. Lastly, is the ability to rebind the button for "Leave/Get back in body" - if you don't know what this means, keep playing until you find out.
Here's are some of the more technical fixes:
- We changed the way the music is loaded in the game, which was causing some lags.
- The camera should no longer go flying off to who knows where if there is a lag.
- We found a few little things that had escaped our bug hunting in the “outside” levels and fixed them.
- A bunch of other random stuff my developer tells me I’m too jet lagged to understand.
At the end of the patch notes, there's a brief mention about building a new driver for the game and doing some highly technical work on a "few things" as well. The developer also provided reassurance about the latest patch being a quick fix and how it would keep the Nintendo community posted.
Have you played the patched version of Dead Cells on Switch? Will you be making use of the 30fps feature? Are you planning to buy this game now? Tell us in the comments.
Comments 44
I honestly couldn't imagine playing this game at 30fps after playing on PC, but to be fair I've noticed some framerate drops on PC even while running on a powerful machine. I could see how it could definitely affect people sensitive to framerate drops when dodging and movements become precise in later levels.
I didn't realize this game was that demanding
Is this running on Unity?
Gotta love the "release now, make it playable later" era that we're in.
@Mrtoad They use Haxe language with Heaps framework
https://steamcommunity.com/app/588650/discussions/0/1319961618832884167/#c1319961618832931974
A whopping 30 frames!
@DoomTurtle Still better than devs releasing broken games that remain broken forever though.
@BenAV : Please don't make excuses for greedy publishers.
Up until the PS3/360 era, publishers had ONE chance to get things right or risk a very expensive recall. Hardly any games on DS or Wii (and prior systems) were recalled. Sure, many were not perfect and may have had (usually) inconsequential bugs, but they seemed to take more care to ensure that the retail product was as good as it can be, and most AAA games had a team of testers and QA staff to monitor the overall quality of the game.
Nowadays, publishers rush games to store shelves regardless of how playable the game may be without patches. And one cannot merely rely on good faith and assume that the broken game will eventually be patched. Once the publisher has your money, they couldn't give a stuff about your enjoyment of the product, and it seems that the majority of consumers don't care enough about these shoddy practices, hence why publishers continue to dish out substandard products.
Patches should be released when issues are known after the fact, not released on day 1 or after the physical media has already gone into production with knowledge that the game is unfinished.
Plus, the game costs $20 more at retail in Australia. What good is charging a premium when the product isn't so?
@Silly_G The framedrops are rare and so brief that it's really nothing worth bothering about. There's a lot going on at one time in this game and it's random nature means sometimes it can get really busy on screen but even then, the framerate mostly holds up. Not once have I ever thought I died due to the framerate. This is a polished premium game with very minor issues, no doubt about it.
Just one day to go until I get my copy of this. Nowadays the physical version is rarely the final version though it seems. (Unless a 6 year old port perhaps).
@Silly_G Not making excuses for anyone. This is a case where the issues are relatively minor and could have easily made it into the full game in the past without ever being addressed. So in cases like this, I appreciate the ability for devs and publishers to make improvements post-launch. Different story for those that intentially release an obviously broken game, which I don't believe is the case here.
@Silly_G Devs used to actually put an effort to try to sort out the bugs before releasing doing sometimes years of play-test's so customers could actually play a game that Day 1 didn't require GB's worth of patches just to be usable, it's just laughable to see some of garbage some Publisher's dump out as playable games. So it seems with more technology they all seem to get somehow lazier, or they are pushed so fast for a cash grab anymore they just don't care..
I’ve got this on my watch list
This is sounding very broken.....more patches needed?
@Silly_G
Only that this is not a publisher-published game but a small-team self-published indie effort. No greedy publisher here at all.
@Lord Does it really sound that broken? I haven't played the game yet myself but it seems like a very minor thing that most people haven't even taken issue with. Certainly hasn't hurt its review scores on the Switch which are about the same as other versions (and very positive).
@RedMageLanakyn But I imagine, 30fps on all consoles is enough.
I played on psx, ps2 all other consoles I don't see any problem with 30fps for that game is enough.
@Silly_G There was plenty of bugs and issues prior to the 360 generation. Gamers were just more tolerant of it or those games have simply been forgotten about with time. Games were also far more simplistic back then and with decreased complexity comes an inherit gain when it comes to debugging code.
And yes, issues in older titles includes games with outright game breaking bugs, which in some cases made a game impossible to complete. Here’s a good example: https://kotaku.com/that-time-a-teenage-mutant-ninja-turtle-game-was-litera-1778291066
Not sure games were frequently if ever recalled. If garbage was shipped and you purchased it, you were stuck with it until the end of time.
Not saying the game was a buggy mess or anything (it’s a classic), but load up Star Fox from the SNES and tell me that game runs with a fantastic FPS. It doesn’t and yet it’s still a revered title. Time has changed expectations. Hell 10 years ago no one was expecting 60fps from consoles and now people are scoffing that this title supports a solid and locked 30fps. That used to be the gold standard for console games. Now a title that dips from 60 FPS to 40FPS is being criticised as an example of titles being unpolished, ironically against a generation where 60fps was almost unheard of.
Also worth noting the consoles that were internet enabled were only following a logical progression of where PC gaming was 10 years prior in relation to shipping online fixes or content.
Anyway point is, none of this is new. Watch some speed runs of Mario, Zelda or anything else to see what sort of bugs existed, and those videos will only show the ones that are exploitable to help the speedrun. There'll be heaps more.
I was playing Flashback on my Mega Drive this week and encountered a game breaking bug which forced me to restart the console and begin the level again. That was a critically applauded AAA game that clearly launched with a few bugs. Now it would be patched.
This is very different to issues like NBA 2K18 launching with a host of huge issues.
@Silly_G I think you may have some rose-tinted glasses on regarding older games. Scooby-Doo on SNES had a game breaking bug, Kirby’s first game on GB had horrendous frame drops, and there were three versions of Ocarina of Time printed and sold. That’s just a few off the top of my head. I think Flashback had a bad one, too.
@Silly_G
1. This is not a greedy publisher, it's a tiny 11-person independent worker cooperative.
2. This is not a Day One patch of an issue that was known before publishing, it's a Day 40-something patch for an issue that no one noticed and certainly didn't make the game unplayable.
3. The game was paytested extensively and was in Early Access on Steam for over a year. The console development took the better part of a year as well, and there are no game-breaking bugs at release, only a little slowdown in late stages.
4. You say the publisher doesn't care about your enjoyment once you've paid for the game, and yet here we are discussing a patch for a game that many people have already bought. I would argue that most publishers do, in fact, care about this kind of thing, for the simple fact that they want you to buy their next game as well.
5. Many, many games in the past were rushed to release on a certain schedule, and some of them did in fact release broken. Whether or not those games were actually recalled is beside the point.
6. Dead Cells is an amazing game at a reasonable price from a very cool independent studio, and they deserve every penny. You're aiming at the wrong target here.
@JasmineDragon Nevermind the fact that theres another article on the front page right now discussing the planned free DLC and the fact the Devs asking people in a public forum what they would like to see following that. The developer seems to care an awful lot to be honest about this title.
Played quite a lot before the patch, looked fine to me. Some occasional minor bug but nothing anyway near game breaking.
They gave priority now to Switch version because they found out it's their cash cow.
Still waiting for the 60fps patch. I could buy this on a different platform but this game screams "play me on the Switch" so I will wait.
Love Dead Cells.
On the issue of day 1 patches and devs not putting in the effort. I remember loads of PS2 games that were broken after the first level.
There are plenty of companies who don't give a damn. They usually tend to be the ones raking in the millions.
Just like pretty much everyone else who bought it, I think it`s a very very nice game( this coming from someone who doesn't love rogue-like games ), and Yes, there were a few hiccups here and there, but NOTHING that detracts from the game's quality.
I'm glad I bought it.
@Smigit 10 and even 20 years ago 60 fps was much appreciated. Old 8 bit Nintendo games almost always run at 60 fps, and it helps them be more playable, responsive and beautiful. I know there was slowdown on NES, SNES, megadrive, and TG 16 games, but that only underlines that the standard was 60 fps. As an example, Tobal no 1 and 2, Yoshi's Island, Metroid, Super Metroid etc. all look incredible.
@DoomTurtle This game has been more than playable since they released it. The frame rate issue only seems to be a problem for a small group of very sensitive people.
I'm not that sensitive to the frame issues in DC, just the occasional stutter, but locked 30fps is way worse somehow, like I was going to wretch.
On the bright side, it got back into the game, the pixel font is nice, and whatever else they did is nice becuase it feel a little better than it used to, be it drops, maps, sfx, whathaveyou.
So we've finally reached a milestone in our elitism where any game at 30fps is "unimaginable"?
All fine and dandy when its Monster Hunter World at 30fps (with sub-30 drops, I might add). 10 million people play that with frame perfect evasions no prob. Soon as its 60fps elsewhere though, suddenly 30fps is "unimaginable". Not "less preferred", but "unimaginable". Even on a handheld system. It's "unimaginable"
I really hate what the gaming community has become. Nothing wrong with wanting the best, but demonizing anything less than utter perfection in the process is grossly irresponsible.
I haven't noticed any framerate issues with this game, although I think this is to do with my inability to get any further than the Ramparts level more than anything.
I just didn’t like their attitude before fans gave them crap.
The switch is the best selling version. Show respect. It’s weird that a game like this would struggle at 60 while Mario kart 8 runs butter smooth. I know it’s a small team but damn it’s a 2d game.
Even Hollow Knight has framerate issues in certain parts of the game (very few). It's still GOTY.
I plan on getting Dead Cells soon and these minor issues are not going to keep me from it.
Dead cells in its launch state on switch was an example of a highly polished and 100% playable/enjoyable title without need for any further patches.
Framerate issues have plagued games from all generations, criticising a developer for continuing to support and nurture their product is a tad frustrating when there are genuinely broken games out there with no improvements or fixed incoming /or ones clearly not even remotely suited to the switch that dont get ragged on in such a pedantic fashion.
@JaxonH Yeah, it's pretty strange that video games suddenly became unplayable at 30 FPS this generation. 😈
Good thing I got this accidentally for PS4, cause it was on sale for 12.99. Never had any frame rate stutter. :/
@DoomTurtle You have to start making money at some point. Better to release an imperfect product than go bankrupt and ruin the lives of your fellow friends and devs.
I was very disappointed with the glitches I encountered when playing, one of them didn’t allow me to complete daily challenges. It’s been over a month and the fix is nowhere to be found, as far as I know. What happened?
@DoomTurtle Early game buys these days just mean that you will be the final stage beta tester. If you wait to wait 6 months to a year you get the fixed game as was ment to be played plus it's often cheaper and has extra content added.
@DoomTurtle
Dead Cells was playable (and excellent) from the very first day it was released on the eShop.
@rushiosan
The issue with daily challenges has been fixed with this most recent “band aid” patch.
Considering picking this up, but unsure if I should but it for my Switch or PS4 Pro.
@OorWullie so does dead cells on Switch run well at both 60 fps AND 30 fps?
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