Sheldon's pick

In the latest Nintendo Direct, it was revealed that Splatoon would be receiving some more free DLC, albeit in a slightly different form than before. Some existent weapons – dubbed "Sheldon's Picks" – have been retooled with new secondaries and specials, giving them an entirely different feel. While this may not be as substantial as the addition of completely new weapons, it will no doubt have an interesting impact on the competitive side of the game.

If you'd like to try out these weapons yourself, the update containing them just went out and is available for download. In addition to the new weapons, there have been various bug fixes and balancing changes, making this a fairly hefty update. Here are the full patch notes:

New weapons

  • Eight new weapons added, available in the weapon shop Ammo Knights

Splatfest adjustments

  • Changed the initial Splatfest Power value for rank S+

Weapon adjustments

  • Adjustments to main weapons, sub weapons and special weapons, as well as changes to attacks that reveal enemy positions. Click here for more information.

Stage adjustments

  • Saltspray Rig: Adjustments to prevent players from taking certain shortcuts in all modes.
  • Bluefin Depot: Fixed a problem where players could go inside a certain object in Rainmaker mode.
  • Flounder Heights: Adjustments to prevent users from taking certain shortcuts in Tower Control mode.
  • Fixes for issues in battles
  • Fixes an issue wherein players could perform a Super Jump while holding the Rainmaker if their connection speed was exceptionally slow.
  • Fixes an issue wherein on rare occasions players near to a Splash Wall wouldn't suffer damage, even before the Splash Wall is activated.
  • Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
  • Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an Inkzooka or Rainmaker attack fired upwards.
  • Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack.
  • Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall.
  • Fixes an issue wherein if multiple players set an Ink Mine at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached.
  • Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
  • Fixes an issue wherein when aiming at a Kraken on the ground the display wouldn't change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens.

Other changes

  • Introduces several enhancements to improve the user's experience and enjoyment

What do you think? Are you glad to see this game receiving more support? Will you be making use of the remixed weapons? Share your thoughts in the comments below.

[via nintendo.co.uk]