News: Insanity's Blade Gets Audiovisual and Gameplay Overhaul

A fresh coat of paint on the entire hack-and-slash game

Canadian studio Causal Bit Games has totally revamped the art assets, music, game mechanics, and level design of its upcoming arcade-inspired hack-and-slash Wii U eShop title, Insanity's Blade. In a blog post on the company's website, lead developer Chris Obritsch writes:

With the addition of the second player, we’ve decided that the old Nintendo styled stages were no longer going to work. We’ve made them all more arcade or SNES like in order to accommodate both players on screen, no chance of getting stuck behind a million walls!

With the rebuilding of the stages came a ton of all new graphics and effects. Stage one, as you will see in the video below, has had many additions made to it aside of the new level layout. Stages like the plagued city and the graveyard which were originally wall jump heavy, have now been stretched out with minimal wall climbing parts and way more action. Wall climbing is easier with single player and causes a lot of issues between players falling and jumping when near the bottom or top of screen.

Also, the heroes have been updated with a grab button. You can now toss zombies freely through the air as well as the addition moves that came with grabbing certain zombies like using an arm as a weapon, tearing a zombie in half over your head or mashing it’s neither regions with your boots.

Full sound and proper music has also been added in game now.

Also – you’ll notice in the video we’ve added widescreen support!

Along with the blog update came a new gameplay video:

Causal Bit hasn't announced a release date for Insanity's Blade, but in the meantime you can check out our in-depth interview with the developer. Will you be picking this one up once it's unleashed upon the eShop?

[via gonintendo.com, causalbitgames.com]

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