News Article

Slick Entertainment Keen To Work On Nintendo Platforms

Posted by Damien McFerran

Nintendo's indie appeal is growing

Nintendo is clearly doing something right when it comes to convincing indie developers to support its machines, as Slick Entertainment founder Nick Waanders has taken to Twitter to state that he's super keen to develop for the company's hardware.

The tweet was made following this year's Full Indie Summit, which took place on April 20th in Vancouver, Canada.

Slick Entertainment is responsible for the Xbox Live Arcade conversion of N+, as well as combat racer Scrap Metal. The company's other notable release is Shellrazer on iOS and Android.

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User Comments (13)



PinkSpider said:

Nice to see these indie developers supporting the Wii U shame the same can't be said about the (lazy) big name third party developers out there



MrWalkieTalkie said:

Good thing indies are easier to convince to work on Wii U than big 3rd Party Companies. I can already imagine my Wii U becoming an indie game wonderland.



Dpullam said:

This is just further evidence that Nintendo's strategy to gain indie developers is working.



Wilford111 said:

Always good news
I'm glad all these indies are getting into the Wii U. Depending on the success of Microsoft's next console, the Wii U may be the new go-to console for independant developers.



OGGamer said:

@SkywardLink98 Sorry but I'm not buying that . Every company has to reinvent itself at some point , take car manufactures for instance . GM and Ford have had to extensively change the way they manufacture cars in order to stay relevant . The reason being they got comfortable with their business model until it blew up in their face . The grampa style cars they were developing along with cheap quality parts were costing them dearly with the competition . Again , they got too comfortable AKA lazy until finally GM notably cried out "please bail us out we promise to make better cars".

Big game developers are no different . They may have profitable franchises (a handful of samey pew pew FPS and sports) that are especially developed for other consoles , but when it comes time to evolve they may find themselves crying for help . Yes they do what's profitable but it doesn't change the fact that they have become very VERY lazy .
Inovative ubisoft dev : "hey I have an idea for a game that could be fun and different"
Ubisoft exec: "what's that?"
Inovative ubisoft dev : "Killer freaks from outer space! It's a game where you fight all manner of different aliens in the future . It's a survival horror but we'll throw in some humor use the Wii U gamepad and try create something new and fresh we even have some other ideas ..."
Ubisoft exec: "That sounds like a good idea but in instead of aliens lets make it a game about a zombie outbreak . Lets change the location from outer space to london and throw in a cricket bat instead of a baseball bat now THAT would be a good game that's never been done before . Am I right ?"
Inovative ubisoft dev : -_-



Unit_DTH said:

More indies just means that more AAA titles will be developed on the platform since they will most likely become larger than indie if they succeed. This is great news for Nintendo fans, such as myself!



MeloMan said:

I'm glad people see the sliver lining to this... I for one am not worried about "the fall of the Wii U" due to it's drought of 1st party games and trickle of 3rd party games. The system is still young... it will all be just fine



therick112 said:

I don't have a Wii U yet, but I have a TON of content for 3DS, and I would say outside of 1st party titles, the best content on that machine are eShop titles by small developers. I'm very excited to get my Wii U to get even more of these inexpensive gems!

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