GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game
Posted by Damien McFerran
Martin Hollis talks about creating the perfect Bond game
Famed developer Martin Hollis may have gone on to other projects at the now-defunct Zoonami - creators of the WiiWare classic Bonsai Barber - but he started his career at Rare, where he worked on titles such as Killer Instinct, Perfect Dark and - possibly most famously - GoldenEye 007.
Hollis recently gave an astonishingly in-depth post-mortem on the Nintendo 64 James Bond classic at GDC 2012, which can be watched on the official site.
It's over an hour long, but is absolutely essential viewing for anyone who is a fan of the game, or is interested in the wacky world of game development in general.