Art of Fighting

Art of Fighting

1992

System
Neo Geo
Publisher
SNK
Developer
SNK

N/A

Game Rating

User Ratings: 0

Our Review: 4/10

Overview

Number of Players
2
Genre
Fighting
Release Date

Wii Shop

  • 8th Oct 2007, 900 points (USA)
  • 2nd Nov 2007, 900 points (UK/EU)
  • 9th Oct 2007, 900 points (JPN)

Neo Geo

  • 1992 (USA)

Switch eShop

  • 21st Sep 2017, $7.99 (USA - HAMSTER)
  • 21st Sep 2017, £6.29 (UK/EU - HAMSTER)
Series
Art of Fighting
Controller Support
Classic, Gamecube

Screenshots (5)

Art of Fighting Screenshot
Art of Fighting Screenshot
Art of Fighting Screenshot
Art of Fighting Screenshot
Art of Fighting Screenshot

Reviews

  • 14

    Switch eShop / Neo Geo

    Review Art of Fighting

    Pretty but poor

    Street Fighter II took the arcades by storm in 1991, leading to a slew of one-on-one brawlers in the months and years that followed. SNK would develop a number of fighting series in the hope of tempting players away from Capcom’s game, samples of which have already arrived on Switch via HAMSTER’s ACA Neo Geo series. Now Art of...

  • 4

    Virtual Console / Neo Geo

    Review Art of Fighting

    Art of the deal

    What with this, Samurai Showdown, Fatal Fury and World Heroes, the Virtual Console is certainly going to have its fair share of one-on-one fighters! Art of Fighting was another attempt by SNK to usurp Capcom’s Street Fighter 2 from the position of ‘best 2D fighter’ back in the early ‘90s. Again, SNK have shamelessly stolen...

About The Game

This fighting game, released in 1992, began the story of the Sakazaki family and Robert Garcia, further developed in two later sequels. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate.

The passion of the game's creators is evident in the unique game-play elements introduced. These include an energy gauge that is depleted every time a fighter uses a special maneuver, Desperation Attacks that are usable only when a fighter's health is low and camera zooming that adjusts on the fly as fighters move around the stage. All these features ensure that players use strategy and tactics, rather than simply mash buttons. Adding to the mix are little touches such as characters showing cuts when they are injured and voice-over samples during cut scenes. Can you perfect the art of fighting and save Yuri?