(3DS eShop)

The Keep (3DS eShop)

Game Profile

The idea behind The Keep is very simple, to bring the essence and dark atmosphere of RPGs from the past to a new platform with touch screen based controls for newcomers and fans of the genre alike.

In The Keep you will embark on a quest to explore caves and mines filled with monsters to slain and puzzles to solve underneath and surrounding tower of evil sorcerer. It won’t be easy, you will die. A lot!

Game Review


USA USA Version

Posted by Tim Latshaw

Old dungeon, new tricks

Many dungeon crawlers tend to come pre-packaged with a dose of nostalgia through the nature of the genre alone, their exploration and equipment elements resonating as familiar conventions. Stick with a medieval fantasy theme like The Keep and it feels...

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User Comments (14)



SubZer023 said:

This sounds very good like a skyrim or orcs and elves ive been waiting for this. getting day one if game turns out good



netroz said:

Eager to hear more of this, it sounds like a a dark souls for 3ds, not a fan, surely something worth checking!



netroz said:

THIS is a classic RPG. Back to the dungeon and dragon's era: Eye of the beholder, Dungeon Hack, etc...
Totally hyped for this



Mommar said:

I like the gameplay, it's like those classic AD&D games. I do wish the art direction were better. It's pretty rough looking.



Smug43 said:

does anyone know if this is like orcs and elves? I LOVED that game!!!!!!



Evan_Yeti said:

I've been playing this for about 4 hours and really like it. I'm a big fan of Etrian Odyssey and Orcs and Elves and fp dungeon crawlers in general. Here are some of my observations that might help you decide if this game is for you.
-The combat was very frustrating to learn. The tutorial doesn't really help you figure out fighting enough. Especially it should point out the hard to find stamina bar. In your first fights you'll be running out of stamina so you can't attack and you have to run away 'till it builds back up. The stylus attack doesn't feel intuitive at first and when you do correctly swipe the screen then there is a high probability that you'll miss or the enemy will block. With time you'll get the hang of it but it's a frustrating learning process.
-There's no level grinding. So far there hasn't been any back tracking or enemy regeneration. So other than finding a secret area full of enemies, there's no way to gain extra exp.
-Exploration and puzzle solving are fantastic! This is the main thing that keeps me playing. It's one of those games like Prince of Persia for NES where you learn by dying. Lots of instant kill death traps. Luckily you can save anytime.
Tips for new players: Find the stamina bar a.s.a.p. and it seems like the shoulder buttons do nothing which is odd for a fpdc but you have to hold L and move with the circle pad to strafe.



TimLatshaw said:

@OutCold Life (mostly mandatory overtime over the past two weeks at work) has gotten in the way of my writing a review. It's coming soon, though; promise!

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