That's fair, you're correct that it is just a hypothetical for the heck of it. I suppose I just have a distaste for hypotheticals about technology that abstract from economic viability. We can have everything we want on those grounds, but that's not how things work.
(EDIT: For me it's a little bit like saying, "wouldn't it be better if Galaxy had 500 levels?" Well, I suppose more levels or improved graphics would be an upgrade if you somehow got to keep everything else unchanged, but what's the point in even asking? It comes close to a tautology (would better be better?) when you simply ask about upgrading graphics, for instance, in abstraction from the reality of investing in one aspect as opposed to another.)
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Well, I don't think it quite approaches "Would it be better if it had 500 levels?" The motion controls have to be sacrificed in their hypothetical, so it's not just saying better's better but weighing pros and cons -- well, if the article were written well, that's what it'd do. They somehow neglect to mention motion and IR control, instead spending a whole paragraph on achievements -- not exactly a shining light for fan site writing.
Point 1) "Well, it would just look better…" - I don't have an HD TV so I don't care about the lack of HD. Point 2) "A sense of achievement" - I actually have a life. I don't need 1000 pointless achievements to strive for on top of the actual game Point 3) "Co-operation is key" - co-operative 3D Mario? wat? I suppose this could be fun if done right, but Mario has always been a 1 player game in my mind anyway, so it's no big deal.
Mario has always been a 1 player game in my mind anyway, so it's no big deal.
Mario's very first game (ignoring DK where he wasn't in the title or called Mario anyway) was 2P. Many, probably most, Mario platformers are 2P. You're of course free to imagine it however you want, no problem there, just pointing out.
I don't see why people are so offended at the thought of a Mario game having achievements. They're completely optional extras, just fun (or not) little things to work toward.
That said, I actually don't see how a Mario platformer could have achievements besides lame ones like "Collect 1000 coins". I mean, there could be "Beat every level as Mini-Mario" (for NSMB) but I can't think of anything besides that.
Ejamer, yea, I'm not saying the article is right, just that it's not as far fetched as some make it out to be. You're making big assumptions that they'd want the very level design changed. Co-op would work in most levels, and neither online or achievements have anything to do with level design necessarily.
Perhaps it'd be clearer to say that, although I think the article makes at least one giant assumption, if someone made a Galaxy game with co-op, I'd gladly sacrifice the Wii-specific features for that one feature, though I think I said this earlier.
Big assumptions? No, but I'm pretty sure you are oversimplifying.
My comment about design changes is because Super Mario Galaxy 2 wouldn't work right now as a co-op game. Is every level supposed to be a race? Playing the entire game that would would be rather annoying, trading exploration and surprise with competitive speed-runs. Are the two players able to interact? If so, why aren't any levels designed to make use of that interaction? There is a difference between designing a game for solo and co-op play, and Galaxy 2 was purposely designed and balanced with one person in mind.
A future Galaxy game with co-op play would be AWESOME... but that game would be designed to take advantage of multi-player situations and interactions, and wouldn't be the same as Galaxy 2.
(You are right that achievements wouldn't require significant changes... but they also don't add significant value beyond all the secrets and tricks that are already available in the game. Online is another huge change because you need a reason to make it worthwhile. What benefit would online play give for Galaxy 2? None, unless you make major design changes like adding co-op play.)
I don`t see what`s wrong with it the way it is; and I certainly don`t see how it can be better on any other console.( Are the 360 fans jealous or something?)
I don`t see what`s wrong with it the way it is; and I certainly don`t see how it can be better on any other console.( Are the 360 fans jealous or something?)
Mario has always been a 1 player game in my mind anyway, so it's no big deal.
Mario's very first game (ignoring DK where he wasn't in the title or called Mario anyway) was 2P. Many, probably most, Mario platformers are 2P. You're of course free to imagine it however you want, no problem there, just pointing out.
How many Mario games have 2-player modes that involve people actually playing at the same time? (I'm only considering platforming games here, not sports or other spin-offs.) He's not "imagining" anything to think of the Super Mario series as essentially single-player only games -- taking turns trying to complete single-player levels, with no in-game way to interact with or affect the other player, hardly counts as a thrilling multiplayer experience.
Oh, and comparing the original Mario Bros arcade experience to a complex 3D platformer play isn't really reasonable.
Obviously if you take the exact same game and put it on a more powerful system it will be better... The point is, it isn't on 360. It's on Wii, and so are most of the other best games of this generation. That's why we all have one.
if you took the exact same game and put it on a more powerful system... it would be the exact same game.
imagine the original super mario bros on a PS2, would it be any different?
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Not control-wise, but the graphics would technically be better. Just sayin'. Also, Super Mario Galaxy 2 is not a co-op game. It would require substantial retooling to be any fun with a friend that can do as much as you can. The part about the title being my opinion was a joke, btw.
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Topic: Why Super Mario Galaxy 2 would be better on 360
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