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Topic: Wii U Video Settings

Posts 1 to 14 of 14

Blazalin

I've always wondered why the wii u doesn't have as many video diversity settings like the xbox and ps3 do. Also, is the aliasing on the wii u worse then the ps3 and xbox? I have owned all the consoles and have noticed wii u has the most jagged edges. Will this be fixed in future updates?

Blazalin

Kewlan

I think the jagged edges are because it's 720p and not 1080p, not sure though.

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skywake

Depends on the game but I'd check your display settings. Use HDMI, set it to 1080p and it should be fine. It's no PC but it's definitely better than the other consoles. If you don't notice the jaggies on your PS3/360 then you're not really looking very hard at all

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Crimson_Ridley

I don't notice many jagged edges at all on the Wii U unless I'm playing a Wii game, the 360 has the most, especially the dashboard. The text looks horrible in HD, and nothing is displayed in full HD in the guide menu.

Crimson_Ridley

sinanziric

Wii U Hardware is more modern but very weak.

3 x 1.24 GHz PowerPC cores can't handle

Unreal engine 4
Frostbite 3

I've made mistake buying this console (at least for now)

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Crimson_Ridley

So CoD and Battlefield won't look good or run at all? What a huge disappointment...

Battlefield is OK, but I'd be happy if they never released on the system. People who play those games play them on the more popular consoles. The online wouldn't be near as active here. CoD is just total trash, and hasn't been worth spitting on since CoD4.

Crimson_Ridley

sinanziric

Crimson_Ridley wrote:

So CoD and Battlefield won't look good or run at all? What a huge disappointment...

Battlefield is OK, but I'd be happy if they never released on the system. People who play those games play them on the more popular consoles. The online wouldn't be near as active here. CoD is just total trash, and hasn't been worth spitting on since CoD4.

No, Call of Duty Ghost Wii U will be PORT of Call of Duty ghosts for PS4/xbox one. Why Port? Because Wii U can't handle fully featured COD version.

Battlefield 4 and frostbite 3... on 3 x 1.24 GHz CPU...... will never happen. Those engines are very cpu intensive.

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PloXyZeRO

Er what? The Wii U has just as many settings as the Xbox 360 and PS3: 480i, 480p, 720p, 1080i, and 1080p. This applies to NTSC anyway, I'm not sure about PAL. I think PAL consoles have 576p? Not 100% sure.
The jagged edges you're seeing just means that the particular game you're playing doesn't have anti-aliasing, or maybe a low amount of anti-aliasing. If everything seems jagged all of the time, maybe you have a damaged cable or TV. Either that, or it's all just in your head.

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skywake

PloXyZeRO wrote:

Er what? The Wii U has just as many settings as the Xbox 360 and PS3: 480i, 480p, 720p, 1080i, and 1080p. This applies to NTSC anyway, I'm not sure about PAL. I think PAL consoles have 576p? Not 100% sure.

Not sure of the Wii U's settings but usually PAL is 576i @ 50Hz and 480p, 720p, 1080i, 1080p @ 60Hz. Doesn't really matter these days, I doubt many console users are playing at sub 480p and most would be playing at above 720p.

Edited on by skywake

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SCRAPPER392

sinanziric wrote:

Wii U Hardware is more modern but very weak.

3 x 1.24 GHz PowerPC cores can't handle

Unreal engine 4
Frostbite 3

I've made mistake buying this console (at least for now)

They haven't even tried to get those engines running on Wii U yet. You're just assuming. Comments like this are sad, because it shows that people don't understand the hardware, and are not willing to give it a chance.

The fact that it has 3 CPU cores being used at a low GH rate, more RAM, and a GPGPU enhanced by cache is already proof enough that Wii U can handle way better things than we're seeing now. You forgot everything besides the CPU. Just because the Xbox One and PS4 rely on 8 CPU cores for almost all of the entirety of it's proccessing, does not mean the Wii U can't go about getting the same performance by different means.

Qwest

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sinanziric

SCAR392 wrote:

sinanziric wrote:

Wii U Hardware is more modern but very weak.

3 x 1.24 GHz PowerPC cores can't handle

Unreal engine 4
Frostbite 3

I've made mistake buying this console (at least for now)

They haven't even tried to get those engines running on Wii U yet. You're just assuming. Comments like this are sad, because it shows that people don't understand the hardware, and are not willing to give it a chance.

The fact that it has 3 CPU cores being used at a low GH rate, more RAM, and a GPGPU enhanced by cache is already proof enough that Wii U can handle way better things than we're seeing now. You forgot everything besides the CPU. Just because the Xbox One and PS4 rely on 8 CPU cores for almost all of the entirety of it's proccessing, does not mean the Wii U can't go about getting the same performance by different means.

I do understand wii u hardware concept GPGPU, caches, EDRAM and i know it's more powerfull than it looks like, but still its very crude to work with it. Its very hard, expensive, to optimize game engines on wii u, and no even with best efforts CPU is biggest bottleneck, hurdle, challenge.

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DePapier

Blazalin wrote:

I've always wondered why the wii u doesn't have as many video diversity settings like the xbox and ps3 do. Also, is the aliasing on the wii u worse then the ps3 and xbox? I have owned all the consoles and have noticed wii u has the most jagged edges. Will this be fixed in future updates?

Depends of the games you play. I've seen jagged edges in third party releases (Darksiders 2, Lego City Undercover) but not in Nintendo games (Nintendo Land, NSMBU, even Game & Wario, and Pikmin 3).

Depends of the amount of work the developer needs to put in his product's release: for some the work is vital (Nintendo), for others it is optional (third-parties).

DePapier

sinanziric wrote:

SCAR392 wrote:

sinanziric wrote:

Wii U Hardware is more modern but very weak.

3 x 1.24 GHz PowerPC cores can't handle

Unreal engine 4
Frostbite 3

I've made mistake buying this console (at least for now)

They haven't even tried to get those engines running on Wii U yet. You're just assuming. Comments like this are sad, because it shows that people don't understand the hardware, and are not willing to give it a chance.

The fact that it has 3 CPU cores being used at a low GH rate, more RAM, and a GPGPU enhanced by cache is already proof enough that Wii U can handle way better things than we're seeing now. You forgot everything besides the CPU. Just because the Xbox One and PS4 rely on 8 CPU cores for almost all of the entirety of it's proccessing, does not mean the Wii U can't go about getting the same performance by different means.

I do understand wii u hardware concept GPGPU, caches, EDRAM and i know it's more powerfull than it looks like, but still its very crude to work with it. Its very hard, expensive, to optimize game engines on wii u, and no even with best efforts CPU is biggest bottleneck, hurdle, challenge.

I think it's up to the developers to show what they can do, and so far I think we have reasons to be convinced that they can bring about greater things, thanks to footage of the games Nintendo is and will be releasing. Once developers will have good reasons to optimize on the Wii U, we won't need to try to do their job anymore.

Blazalin

See, but the thing is that the jaggies also appear on my dashboard but not so much on the game monster hunter. So thats why it confuses me lol

Blazalin

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