Wii U Forum

Topic: Wii U Pro Controller

Showing 81 to 86 of 86

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DudeSean

DudeSean

81. Posted:

Two things this controller needs: Analog triggers and an IR sensor on the top of controller.

Also gryoscope and accelerometer sensors. But I'm hoping those two I can take them for granted since they should be able to do all the same input as the Wii U Gamepad, minus the screen and NFC.

Edited on by DudeSean

DudeSean

Nintendo Network ID: DudeSean

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Sean_Aaron

Sean_Aaron

82. Posted:

Joshers744 wrote:

Call of Duty can get to the point where it is completely unoriginal

"Can get?" I recently got CoD 2 from the Mac App store and was thinking it was an unnecessary sequel. Black Ops' sorry excuse for a single player campaign more than confirmed it for me.

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Moshugan

Moshugan

83. Posted:

This video from Kotaku shows that the rear triggers look suspiciously analogue... Let's hope so!
http://kotaku.com/5921670/a-closer-look-at-the-wii-us-xbox+es...

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One day I shall beat my Backloggery!

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SonyFACE

SonyFACE

84. Posted:

The only thing that is possibly potentially bad about the controller is that with the Classic Controller Pro I'll always try to click down the sticks, only to be resisted.
EDIT: That's more of a problem with the CCP, actually.

Edited on by SonyFACE

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GamecubeMan

GamecubeMan

85. Posted:

Gonna get this on day one, hopefully most of the Wii U games support it.
@NintendoFace
Realy? It sure would be a shame if this controller did that

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DudeSean

DudeSean

86. Posted:

I still find it odd that it hasn't been confirmed by Nintendo if the GamePad and U Pro controllers have analog triggers. Some people say they're not, some people say they might be. I don't see any reason why Nintendo wouldn't do it, seeing as how they put everything else into the controllers. And it would only help make some games more compatible (e.g. racing games) and would allow for perfect controls in gamecube games.

DudeSean

Nintendo Network ID: DudeSean