Wii U Forum

Topic: Wii U Pro Controller

Showing 81 to 86 of 86

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DudeSean

81. Posted: Tue 5th Jun 2012 15:44 BST

Two things this controller needs: Analog triggers and an IR sensor on the top of controller.

Also gryoscope and accelerometer sensors. But I'm hoping those two I can take them for granted since they should be able to do all the same input as the Wii U Gamepad, minus the screen and NFC.

Edited on Tue 5th June, 2012 @ 15:49 by DudeSean

DudeSean

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Sean_Aaron

82. Posted: Tue 5th Jun 2012 23:01 BST

Joshers744 wrote:

Call of Duty can get to the point where it is completely unoriginal

"Can get?" I recently got CoD 2 from the Mac App store and was thinking it was an unnecessary sequel. Black Ops' sorry excuse for a single player campaign more than confirmed it for me.

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Moshugan

83. Posted: Wed 27th Jun 2012 22:05 BST

This video from Kotaku shows that the rear triggers look suspiciously analogue... Let's hope so!
http://kotaku.com/5921670/a-closer-look-at-the-wii-us-xbox+es...

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SonyFACE

84. Posted: Wed 27th Jun 2012 22:18 BST

The only thing that is possibly potentially bad about the controller is that with the Classic Controller Pro I'll always try to click down the sticks, only to be resisted.
EDIT: That's more of a problem with the CCP, actually.

Edited on Wed 27th June, 2012 @ 22:18 by SonyFACE

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GamecubeLad

85. Posted: Thu 28th Jun 2012 04:48 BST

Gonna get this on day one, hopefully most of the Wii U games support it.
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Realy? It sure would be a shame if this controller did that

GC 3.0 in the works.... I guess
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DudeSean

86. Posted: Thu 28th Jun 2012 21:57 BST

I still find it odd that it hasn't been confirmed by Nintendo if the GamePad and U Pro controllers have analog triggers. Some people say they're not, some people say they might be. I don't see any reason why Nintendo wouldn't do it, seeing as how they put everything else into the controllers. And it would only help make some games more compatible (e.g. racing games) and would allow for perfect controls in gamecube games.

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