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Topic: Metroid Wii U possibilties.

Posts 21 to 32 of 32

kkslider5552000

Xenoblade is the exception, not the rule. After that game I'm not sure I can get through the many problems almost all other open world games have anymore. Even the Assassin's Creed games, which I love, were completely wasting my time until I got to the linear missions and the linear tomb areas were the best parts of the game. And Metroid shouldn't arbitrarily be turned into something it's not solely to appeal to what's cool. Metroid doesn't need this. Prime and Super Metroid are far more engrossing experiences than most open world games anyway, largely since they are brilliantly made worlds with great atmosphere but they also have really good linear and even non-linear level design. Metroid could use more non-linear parts again, but open world is not the answer.

And beyond all this, Zelda's the game that could use a huge open world. Or even Star Fox, like some PC-like space strategy epic or something, that would be awesome.

Edited on by kkslider5552000

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DaveGX

Ryno wrote:

Gamesake wrote:

It wouldn't be so bad. It's just that these gravity gimmicks have become the next block pusher puzzle or stealth kill. They're starting to feel mandatory now and I'm ready to move on, but instead I keep seeing devs pushing out the same tired tricks and trying to pass it off as something new and exciting when everyone has already done it to death.

I wonder what is left that developers can do that will be new and exciting? Call me cynical in my old age of 31 but until virtual reality is a reality I don't really see anything to give you the feeling that "this hasn't been done before" in at least some capacity.

This

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DaveGX

kkslider5552000 wrote:

Xenoblade is the exception, not the rule. After that game I'm not sure I can get through the many problems almost all other open world games have anymore. Even the Assassin's Creed games, which I love, were completely wasting my time until I got to the linear missions and the linear tomb areas were the best parts of the game. And Metroid shouldn't arbitrarily be turned into something it's not solely to appeal to what's cool. Metroid doesn't need this. Prime and Super Metroid are far more engrossing experiences than most open world games anyway, largely since they are brilliantly made worlds with great atmosphere but they also have really good linear and even non-linear level design. Metroid could use more non-linear parts again, but open world is not the answer.

And beyond all this, Zelda's the game that could use a huge open world. Or even Star Fox, like some PC-like space strategy epic or something, that would be awesome.

If you really think about it, aside from the fact that Metroid started originally as a side-scrolling series, Metroid kind of already is an open world series in its own respect. So long as you've picked up the corresponding weapon you needed to unlock a specific doorway, there's nothing really stopping you from going back to the beginning and exploring a bit more; Super Metroid introduced us to that somewhat with a %age completion system.

Off-topic, this kinda reminds me of a topic from a few months back...Someone had mentioned they'd like a first person version of Mega Man and a lot of people were saying it couldn't be done right or whatever. Retro Studios managed to turn Metroid first person; Take the exploration Mega Man ZX has, weapon collecting, and you've got something that plays similarly. And really, who woulda thought Samus could d all this other stuff, granted Ok Mega man really doesn't present itself with as much versatility, but..... Suppose it were along the lines of Mega Man X maybe?

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Henmii

The only thing I can think of at the moment is of course using the Wii u controller to scan stuff.

But of course it's up to the developers to come up with all kinds of innovative idea's!

Henmii

DudeSean

I-U wrote:

Open world Metroid using Other M's third person concept is something I'm wanting while playing through Xenoblade. The bar is set really high for explorative games on the Wii U, and I want to see Metroid set the bar for the Wii U above or around where the Wii is leaving off. I'm doubting that'll happen though, and Metroid will continue to have narrow, smaller enclosed environments (plague the entire series really) with a focus on trying for the best graphics rather than taking amazing use of the Wii U's power to create an incredibly engrossing explorative experience. Seamlessness has been raised, and I'm not looking forward to doors in the next Metroid to be honest, and would rather see a design in place like in Metroid II, but in 3D with out "Now Loading" popping up.

Retro Studios could really prove themselves if they made a third person Metroid game with a large, non-linear world to explore. If it felt like the Super Metroid of the new generation, then that would be epic. It needs to really show off what the Wii U is capable of.
That is, if they're even making a Metroid game right now.

DudeSean

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misswliu81

Joshers744 wrote:

I actually have thought of using the Wii U Tablet thing to scan objects in a Metroid Prime like game.Like, when you look at the screen through it, it works as a scan visor or something. Just a thought

yep, you just hold it up and move it left and right

misswliu81

SonyFACE

misswliu81 wrote:

Joshers744 wrote:

I actually have thought of using the Wii U Tablet thing to scan objects in a Metroid Prime like game.Like, when you look at the screen through it, it works as a scan visor or something. Just a thought

yep, you just hold it up and move it left and right

That and the map screen so you don't have to pause the game so much.

Edited on by SonyFACE

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misswliu81

NINTENDOFACE wrote:

That and the map screen so you don't have to pause the game so much.

if nintendo manages to make this work with the use of the touch- screen, then that would be great.

Edited on by misswliu81

misswliu81

skywake

@misswliu81
It's not like you need the map/inventory/logs screen up while scanning as it is so... I don't see how it could possibly be a problem.

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misswliu81

skywake wrote:

@misswliu81
It's not like you need the map/inventory/logs screen up while scanning as it is so... I don't see how it could possibly be a problem.

well yes. the map part can work by holding the tablet as you'd normally do when playing games on the wii U.

misswliu81

DudeSean

The gamepad could display the map while using the combat visor and a first person view while using the scan visor. I'd prefer a third person Metroid game on the Wii U.

DudeSean

Nintendo Network ID: DudeSean

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