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Topic: Metroid Prime (series) is somewhat overrated

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kkslider5552000

61. Posted:

you know in an attempt to make this relevant to Wii U, I was initially against a new Metroid Prime being made, simply because I liked how the series ended on a high note like it did instead of running it into the ground, but I can't imagine a better, more brilliant and clever idea for 3D Metroid. As long as Retro is finally allowed to tackle more than one project at a time, I'm all for Prime 4.

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Spanjard

62. Posted:

Prime 4 does sound like a good fit for Wii U.
If anything, this forum made me want to play Prime again, but that's just not possible with all these good games coming out.
So I am all for Prime 4! (Scanning with the gamepad sounds like fun)

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Warruz

63. Posted:

I personally think if we are to get another Metroid it should be a FPS , as Nintendo doesnt have a FPS beyond from metroid. Just for the sake of variety it should be a FPS not to mention Prime revitalized the series from its long break (no n64 game).

As others have brought up the most obvious use of the gamepad would be for scanning or a map. However i hope they keep the Wiimote / Nunchuck controller scheme from Prime 3 as an option as it was the best. Could go so far to have a Pikmin setup where you could play with the Wiimote/nunchuck while also have the gamepad as a map.

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kkslider5552000

64. Posted:

yeah, Nintendo could have their first person adventure and then some Hunters like online (but more advanced because Wii U) and sell that to ALL the 12 year olds and make ALL the moneys. I've said I hate the idea that they HAVE to do this according to some people who assume following trends is the single only way to be successful but beyond that, it sounds like a cool idea that I'd approve of.

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Neoproteus

65. Posted:

Why does anyone want Prime 3 controls? They were nice and I loved to see them remixed into Prime 1 and 2, but they weren't perfect and now is a much better time to move on. They STILL haven't tried true dual analog control, and that's really the standard nowadays. Without it, they're gonna seem stuck in the past like Resident Evil. I'm not even sure at that point that locking on would be necessary, and it'd be one more thing to make the series different from Zelda, which is much needed considering how much Zelda is going the way of Metroid now via Skyward Sword.

Dual Analog would fit right in on the gamepad. Even moreso than games like Call of Duty because the motion controls have yet to be utilized. I'd imagine it'd be a lot like aiming in the Ocarina of Time remake for the 3DS, with the right stick doing the majority of the work but the gyro and accelerometer making minor adjustments and making sure your hands are steady. They could finally make a trigger button to fire be default, and the other trigger could be missiles or the grapple beam. Maybe they'd give her a melee attack for getting up close and personal (which would help her Smash Bros character as well). Not to mention since your hands would already be holding the gamepad in position, you could hold it up to the screen to scan things, or lay it in your lap for a Metroid style 3D map, and scroll around and rotate with touch. Wii remote and nunchuck can't touch that.

The only Nintendo franchise that was actually better with Wii Remote and Nunchuck was Skyward Sword.

Neoproteus

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OptometristLime

66. Posted:

gaming_24_7 wrote:

OptometristLime wrote:

gaming_24_7 wrote:

Sony_70 wrote:

I'm talking the gamcube. Having to hold down a b button to aim was annoying in the first metroid prime.

I think it was great. It is an adventure and not a shooter and the aim function was necessary for the gameplay.

Problem does not equal solution.

What do you mean by that? I played the game like a First-Person Ocarina of Time (from a gameplay and control point of view) and in my opinion it's very appropriate.

Your position is that aiming is a necessary function, which is true. But it doesn't imply that an awkward control scheme is acceptable or the best way to implement that function (aiming).

Basically we need a way to differentiate between the style of game play, and the actual control scheme used to implement it. I think most people will tell you that Prime is a wonderful experience but the later game (Prime 3) would incorporate a whole new set of inputs while maintaining the same style of game play.

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WaveBoy

67. Posted:

Warruz wrote:

Prime 1 had the best world design
Prime 2 im not sure what what was best beyond from being another prime game
Prime 3 had the best controls

So take prime 1's general layout and prime 3's controls and we will have the best prime game yet.

It's already available, go play Metroid Prime 1 on the MP Wii trilogy. ;)

Edited on by WaveBoy

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kevohki

68. Posted:

Warruz wrote:

Prime 1 had the best world design
Prime 2 im not sure what what was best beyond from being another prime game
Prime 3 had the best controls

So take prime 1's general layout and prime 3's controls and we will have the best prime game yet.

Prime 2 had the best boss fights and best OST in my opinion.

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kkslider5552000

69. Posted:

Neoproteus wrote:

Why does anyone want Prime 3 controls? They were nice and I loved to see them remixed into Prime 1 and 2, but they weren't perfect and now is a much better time to move on. They STILL haven't tried true dual analog control, and that's really the standard nowadays.

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OptometristLime

70. Posted:

WaveBoy wrote:

Warruz wrote:

Prime 1 had the best world design
Prime 2 im not sure what what was best beyond from being another prime game
Prime 3 had the best controls

So take prime 1's general layout and prime 3's controls and we will have the best prime game yet.

It's already available, go play Metroid Prime 1 on the MP Wii trilogy. ;)

Untitled

I still regret not picking the Trilogy up when I had the chance! ... Best Buy clearance, too. :|

Edited on by OptometristLime

AJ_Lethal wrote:

DON'T DARE TO TALK CRAP ABOUT GOAT SIMULATOR.

You are what you eat from your head to your feet.

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SCAR392

71. Posted:

I wish I had picked up the Trilogy as well, but I had no reason to at the time.
The unlocks from the vouchers and the Wii remote control scheme weren't enough to persuade me to rebuy 3 games I already had. Now I don't have the first 2. The Trilogy is worth $30-50, IMO.
I'd say if you're going to dish out $85 for a Wii game, you're better off buying Xenoblade first, because that game is less than 3 years old, and you can't find a GCN version of it.

Maybe I'll check K-mart or something to see if they have MPT. They tend to have old games that are new. They still had a players choice Tales of Symphonia game for GCN, brand new, about a year ago. There was more than that, but that was the only bigger title I recall them having being sold next to Halo 4 Xbox 360s.

Edited on by SCAR392

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mamp

72. Posted:

I picked up my copy of Metroid Prime trilogy at walmart like yrs after it had come out even though it had the tin box and it said collector's edition I didn't see the value for what it was oh what a fool I was.

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DefHalan

73. Posted:

I am glad I got the trilogy when it came out

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SCAR392

74. Posted:

I wouldn't be too fussed over it. Metroid Prime 1 & 2 were alot more relevant during the GCN days.
I think GameStop is calling them "vintage", because they're basically 6th gen games with Wii remote controls.
If you're regretting not buying MPT, you're gonna regret not buying all the New Play Control games, too. They're different games, but the idea of playing GCN games with the Wii remote was the same sell point.

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Neram

75. Posted:

It's actually not, but that does depend on perspective, I guess.

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OptometristLime

76. Posted:

SCAR392 wrote:

I wish I had picked up the Trilogy as well, but I had no reason to at the time.
The unlocks from the vouchers and the Wii remote control scheme weren't enough to persuade me to rebuy 3 games I already had. Now I don't have the first 2. The Trilogy is worth $30-50, IMO.

That goes a ways towards assuaging my regrets, thanks!
Now I recall my thinking - indeed there was no compelling reason to pick up games I had already played.
Echoes, bleh

I'd say if you're going to dish out $85 for a Wii game, you're better off buying Xenoblade first, because that game is less than 3 years old, and you can't find a GCN version of it.

Oh I picked that one up while it was hot, no persuasion needed. :P

Edited on by OptometristLime

AJ_Lethal wrote:

DON'T DARE TO TALK CRAP ABOUT GOAT SIMULATOR.

You are what you eat from your head to your feet.

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SCAR392

77. Posted:

OptometristLime wrote:

SCAR392 wrote:

I wish I had picked up the Trilogy as well, but I had no reason to at the time.
The unlocks from the vouchers and the Wii remote control scheme weren't enough to persuade me to rebuy 3 games I already had. Now I don't have the first 2. The Trilogy is worth $30-50, IMO.

That goes a ways towards assuaging my regrets, thanks!
Now I recall my thinking - indeed there was no compelling reason to pick up games I had already played.
Echoes, bleh

I'd say if you're going to dish out $85 for a Wii game, you're better off buying Xenoblade first, because that game is less than 3 years old, and you can't find a GCN version of it.

Oh I picked that one up while it was hot, no persuasion needed. :P

Yup. Like I said before, I wanted the pre-order t-shirt more than the actual Trilogy pack. Same thing with all the new play control games(inluding REmake and RE0). I had all that stuff on GCN already. The only reason I saw why anyone would buy those games if they didn't already have them on GCN.

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TheLilK98

78. Posted:

SCAR392 wrote:

I'd say if you're going to dish out $85 for a Wii game, you're better off buying Xenoblade first, because that game is less than 3 years old, and you can't find a GCN version of it.

Xenoblade costs 85 dollars?!

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kkslider5552000

79. Posted:

TheLilK98 wrote:

SCAR392 wrote:

I'd say if you're going to dish out $85 for a Wii game, you're better off buying Xenoblade first, because that game is less than 3 years old, and you can't find a GCN version of it.

Xenoblade costs 85 dollars?!

It does now. Better save up!

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SKTTR

80. Posted:

Warruz wrote:

Prime 1 had the best world design
Prime 2 im not sure what what was best beyond from being another prime game
Prime 3 had the best controls

So take prime 1's general layout and prime 3's controls and we will have the best prime game yet.

Prime 2 Echoes did some things better/different than the other two:

  • richest in content / most epic in scale
  • darkest in tone
  • hardest in either category: battles, exploring, puzzling
  • and it's the only Metroid game with local multiplayer.

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