Wii U Forum

Topic: How Would You Use The GamePad?

Showing 1 to 20 of 24

AuthorMessage
Avatar

audehtv

1. Posted:

Hello there,
Imagine you're a video game designer and you were tasked upon making a Wii U game. What genre would you use and how would you implement the GamePad? The GamePad has become under a lot of scrutiny as of late but in this game it needs a real purpose. How would you use in the case of Nintendo's new IP for Wii U?

audehtv

Nintendo Network ID: audeh64R8 | Twitter: AlexAudeh

AuthorMessage
Avatar

Dashtag

2. Posted:

I would use it as a controller.

8 Bit Forward
My Bio, by True_Hero, and another by Dark-Luigi. Oh, and a Kid Icarus one, too, created by Cyb3rnite.
deviantART Profile

"I'd not open that if I were you. My mortis glyphs have proven to be surprisingly effective in the past."

3DS Friend Code: 2578-3165-4977 | Nintendo Network ID: NintenDash | Twitter: KiDasharus

AuthorMessage
Avatar

audehtv

3. Posted:

A example I would give is an adventure game where the TV screen would show a different time period of the exact same location while the gamepad will show a different time period of the exact same location. The TV will show a modern day location while the gamepad would show a Historical location of that same modern location found on the TV screen. You can control the 2 characters for each time period simultaneously. This could be used to solve puzzles which will correlate with each time period and any changes in both periods will affect the other time period and vice versa.
What do you think?
Please share your ideas!
It'd be interesting to hear your ideas!

audehtv

Nintendo Network ID: audeh64R8 | Twitter: AlexAudeh

AuthorMessage
Avatar

LordJumpMad

4. Posted:

I would use it to go online and tell you how boring this thread is.
Then mostly likely sell the Wii U for a PS4.

For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
University of ⓂⒶⒹness
LordJumpMad's Theme

3DS Friend Code: 4167-4592-9402 | Twitter: LordJumpMad

AuthorMessage
Avatar

Ecto-1

5. Posted:

I would like to see it used as a rear view mirror in a racing game. To me, that seems so obvious and useful, I am kind of astonished that no developer has done it yet.

Boo! I'm a ghost.
Check out my Rytmik songs on Youtube
Colors 3D Gallery

3DS Friend Code: 3566-1553-9977 | Nintendo Network ID: ECTO-1989

AuthorMessage
Avatar

K964

6. Posted:

Ecto-1 wrote:

I would like to see it used as a rear view mirror in a racing game. To me, that seems so obvious and useful, I am kind of astonished that no developer has done it yet.

Sonic and All Stars Racing Transformed has done this since launch.

"Good. Everyone's together. Pyrrhon loves a party."
"...It's funny because marriage is terrible!"
If you know the origin of both of those quotes, then you're awesome!
Songs are like hugs that mouths give to ears.
Dreams are easy to achieve if hope is all I'm hoping to be.

AuthorMessage
Avatar

Ecto-1

7. Posted:

I had Sonic and All Stars Racing Transformed at one point, but the gamepad screen only showed an overhead map unless you tilted the controller. Was there an option for it to be a full rear view mirror?

Boo! I'm a ghost.
Check out my Rytmik songs on Youtube
Colors 3D Gallery

3DS Friend Code: 3566-1553-9977 | Nintendo Network ID: ECTO-1989

AuthorMessage
Avatar

K964

8. Posted:

No, there sadly wasn't an option for the window to take up the entire screen. That probably contributed to me never using it. Regardless of usefulness, you did say that you were astonished it hadn't been done before, when it had (poorly). It would be cool if Nintendo took the chance to do it right in Mario Kart 8!

"Good. Everyone's together. Pyrrhon loves a party."
"...It's funny because marriage is terrible!"
If you know the origin of both of those quotes, then you're awesome!
Songs are like hugs that mouths give to ears.
Dreams are easy to achieve if hope is all I'm hoping to be.

AuthorMessage
Avatar

Retrowire

9. Posted:

I would take the motion controlled sword fighting concept from Skyward Sword and perfect it with the Wii U.

You use the Wii Plus Remote as your sword of course, but let's set this game in the future. It's a new franchise! Sci Fi sword fighting with a little bit of gunplay, action packed though suspenseful. Let's throw some steampunk in there as well.

Well here's where the Gamepad would come in, you've got your sword in one hand, but what about your shield? NintendoLand has shown us that the Gamepad is ready for complete motion based use. I'd ask Nintendo to release an accessory with the title that allows the user to strap the Gamepad to their opposing forearm (the swordless arm) so that it can be used as the in game shield! This allows for more complex and technical swordplay.

Now, we're not done utilizing the full potential of the Gamepad yet. In game, your character has an item on their forearm, much like you have the Gamepad on your forearm in real life, however the characters forearm device is an amazing piece of technology that can not only produce a shield made of light from it, but it can also allow the user to send attacks from it. The game player can use the touchscreen on the Gamepad, (which is attached to their forearm) to select attacks or even browse the in game menu, inventory, etc.

I'd imagine the game plays much like Skyward Sword but in a more futuristic setting. Name it whatever you want. Just make something like this for the Wii U. This would totally sell the system to people who want more action on the console.

Retro Gaming Enthusiast. Nintendo Fan. Amateur Video Game Historian. Electronics Hobbyist.

AuthorMessage
Avatar

GuSolarFlare

10. Posted:

I'd use it to make cardboard copies of it to sell on Ebay(they fetch the humble price of $90,000)
http://www.screwattack.com/news/people-bid-over-90000-wii-u-c...

Edited on by GuSolarFlare

I was once a fighter in spirit alone, but not long ago I found something that was missing and became a fighter in body and mind too.
looking forward to Codename S.T.E.A.M.
salty tears tenderize true beef
my Backloggery
my Banner made by Dark-Luigi!
My Galaxy Bio also by Dark-Luigi!

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

AuthorMessage
Avatar

CM30

11. Posted:

Mario Party and its 1 vs 3 mini games. Think about it, this is basically what the GamePad was made for. The four players would initially use normal controls to get round the board, then whenever a 1 vs 3 mini game started, the unlucky sod who ends up their own gets given the GamePad and a special control scheme based on the touch screen.

Indeed, for all the talk of how 'revolutionary' asymmetric multiplayer was, Mario Party had already done the same thing in the Nintendo 64 days, basically predating Nintendo Land by ten or more years and having a very similar gameplay style.

^ The future of the Wii U and GamePad in a nutshell.

Talk Nintendo, my Nintendo Forum!
Also, if you're a Wario series fan, check out Wario Forums today! Your only place for Wario series discussion!
My 3DS Friend Code: 4983-5165-4189

AuthorMessage
Avatar

Freakazoid

12. Posted:

I would like to see it used in an rts game

Sign this petition to bring rts to the wii u

http://www.change.org/petitions/software-developers-bring-the-real-time-strategy-genre-to-the-wii-u

AuthorMessage
Avatar

CaPPa

13. Posted:

My dream game would be a Rogue Squadron title with a 2 player mode that had one player using a Pro/classic/Wii controller to pilot the ship and the second player using the GamePad as a gunner or tech support. For example sitting back to back in a Snowspeeder, or manning one of the Falcon's gun turrets, or being an astromech in an X-Wing.

Shame that it'll never happen though with EA controlling the Star Wars franchise.

CaPPa

AuthorMessage
Avatar

SpookyMeths

14. Posted:

The Gamepad is a feasible interface for an MMO, methinks. Raid info, skill bars, etc all on the Gamepad.

For skillbars, you could tap the screen to activate a skill.
You could also map skills on the skillbar to to the A, B, X, Y buttons for quick access.
Or a combination of both.
Raid healing would be easy with tapping boxes to select different party members on the Gamepad.
The Gamepad could also display a list of mobs in your immediate surrounding for quick selection.
And of course, the Gamepad would be ideal for accessing maps, inventory, skill trees, quest logs, etc without obscuring your field of vision on the main screen.

Edited on by SpookyMeths

What, like full moons, silver bullets, and eyebrows that join in the middle?

AuthorMessage
Avatar

SCAR392

15. Posted:

I think using the geomagnetic sensor inside of the GamePad would be cool.

They could make "virtual reality" type games and activities compatible with the Wii remote or other GamePads. The Wii remote would require an extra 3-axis(it only has 6. the GamePad has 9.) attachment, but you would be able to move in free space based on where the GamePad is.

There is a thread in the back that you can screw something into. A stand accessory is likely.
They could create a virtual music game, a cooking game, a sim game, a building blocks game, etc. that are actually tracked accurately, in real time.

I'm sure they'll make use of that feature. I'm not really sure what I would make. I want a game that uses dual Wii remotes.

I guess I would make a flying game that makes use of 2 Wii remotes. It's a real time flight simulator, but you can have dogfights, race, time trial, and it looks like jets that actually exist.
I guess it would be the plane part of Sonic Racing, except more focused on that.

$¢@®³’²

AuthorMessage
Avatar

Pahvi

16. Posted:

We've seen the GamePad used as a scanner. One possible step would be something like the camera in Fatal Frame. I wouldn't expect the game to sell much, though.

As the looting operation in ZombiU, various puzzle minigames (such as what Dead Space Extraction had) could be relegated to the gamepad and its touch screen. I'm referring especially to hacking in some cyberpunk-ish worlds. (I haven't played Deus Ex: HR on any platform, so I don't know if they already did that.)

Shape recognition to recognize the runes a mage would draw on the pad and use in battle, similar to LostMagic on the DS and Takt of Magic for Wii. (I've never played either of those.)

Could the tilt sensors in the pad be used to simulate the use of a flight stick in a 3D space shooter (similar to Strike Suit Zero)? The pad is probably too heavy for this purpose, though.

Maybe a virtual cockpit, except that it would work, unlike Steel Battalion for Kinect.

Sorry - but I am reminded of some Starfleet personnel wildly manipulating the controls in front of them to do whatever. I don't think being the comms officer of a starship would be all that intriguing, though. :) A tricorder interface, though...

"The review score of 6 becomes a 9 when looked at another angle. And vice versa." -me?
Now playing: Hyrule Warriors, de Blob 2
Game impressions posts: http://backlogcompactor.blogspot.com/

AuthorMessage
Avatar

MrWalkieTalkie

17. Posted:

I'd use the GamePad screen as a communicator device that my team mates can contact me on as I blast through space in my ship. (Basically Star Fox)

https://miiverse.nintendo.net/users/Mr.WalkieTalkie
Nintendo Network ID: Mr.WalkieTalkie
3DS Friend Code: 4382-2073-7299

Chibi-Robo and Excitebiker for Smash!

AuthorMessage
Avatar

Gregor

18. Posted:

GuSilverFlame wrote:

I'd use it to make cardboard copies of it to sell on Ebay(they fetch the humble price of $90,000)
http://www.screwattack.com/news/people-bid-over-90000-wii-u-c...

Alpha Omega would be disappointed in you.

It's a fez. I wear a fez now. Fezes are cool, just like bowties.

3DS Friend code:
2664 - 3151 - 1828
Multiplayer centric games I own:
Animal Crossing New Leaf
Luigi's Mansion Dark Moon
Fire Emblem Awakening
Kid Icarus Uprising

AuthorMessage
Avatar

MAB

19. Posted:

I want to be able to strap it to my arm and flick ninja stars out into the real world at stuff ;)

MAB

AuthorMessage
Avatar

shingi_70

20. Posted:

To use a a high powered steering wheel.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70