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Topic: How do you think the Wii U would be selling if it came with a next generation Wii Remote instead of the Gamepad

Posts 21 to 28 of 28

iKhan

CM30 wrote:

Probably about as poorly as it's been doing with the GamePad. The Wii U's problems are not the controller as much as:

1. The awful name and marketing

This wouldn't be made better by a Wii remote style controller. Possibly even worse given how the GamePad is the one stand out 'difference' people can spot between a Wii and Wii U. It might come across as a Wii Mini esque thing if the default controller was a Wii remote type deal.

2. The 'casual' gamer boom ending

It was going to happen at some time, and the controller wouldn't make a jot of difference here. They've moved to phone games, and that's pretty much about it.

3. A lack of interest in Wii U's games by the market

This wouldn't be fixed by a different controller. Indeed, whether you like it or not, the simple fact was that the mainstream population just said no to the Nintendo games released on the system before 3D World, Mario Kart and Smash Bros. They didn't appeal, and hence didn't sell. The controller made no difference at all.

1. I'd argue it would be better. Because there isn't a particular hardware feature that stands out, people would be more inclined to think it's a new console rather than an add-on. Kind of like the 3DS. There would still be confusion, but it wouldn't be as bad

2. Read OP. Only arcade style and online-social casual gaming has moved on to phone games. Games like Just Dance and Wii Party still sell well, and companies like Ubisoft see potential in that they are making the new game "Shape Up". These are experiences even casual gamers distinguish between.

3. I'm not really sure what you are trying to say here. I'd argue the Gamepad is a major reason the system didn't sell. It feels like 100 extra dollars were tacked onto the console with very little use.

RedDevilAde wrote:

I think this was a key issue, the launch line up was spearheaded by NintendoLand aimed squarely at the casual gamers playing it around their TV. There was no Nintendo AAA title to accompany it for the Nintendo fans. Wii had a double hitter with Wii Sports and Zelda TP one aimed at casuals and the other at the Nintendo franchise fans.

Plus I think the launch price was a big issue too, in the UK the Wii had an extremely attractive £179 launch price which was in the casual arena, the Wii U was £300 for the main console (deluxe) which is out of the casuals interest range IMO, so the main game was aimed at casuals and the price wasn't and to a large extent that market had evaporated in the two years leading up to its launch.

Nope. NintendoLand was a tech-demo style game aimed at long-time Nintendo fans. Part of what makes a casual game like Wii Sports so popular is that they are based on a well-known, pre established set of rules. You don't really need much instruction to play Wii Bowling or Wii Tennis, and the experience as a whole feels familiar. Casual gamers are both unfamiliar with a lot of the franchises in NintendoLand, and most minigames require instructions.

Just because a game is minigame centric and centered around multiplayer with a unique control scheme doesn't make it casual.

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RedDevilAde

iKhan wrote:

Nope. NintendoLand was a tech-demo style game aimed at long-time Nintendo fans. Part of what makes a casual game like Wii Sports so popular is that they are based on a well-known, pre established set of rules. You don't really need much instruction to play Wii Bowling or Wii Tennis, and the experience as a whole feels familiar. Casual gamers are both unfamiliar with a lot of the franchises in NintendoLand, and most minigames require instructions.

Just because a game is minigame centric and centered around multiplayer with a unique control scheme doesn't make it casual.

Rubbish, the main games are all easy to learn party games, you do not have to be a Nintendo fan to get/learn Mario Chase in seconds, no knowledge of the franchises are required to enjoy it. It's clearly designed to be easy to access so that it appeals to casual gamers who can pick it up and get into it in seconds.

Edited on by RedDevilAde

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Dreamz

iKhan wrote:

unrandomsam wrote:

Dual Analog is worthless with the Wiimote (Which works better than a second stick anyway).

More than that there is barely anything from Nintendo that even uses the second analog.

2D games are better with a dpad which would be a total annoyance using the nunchuck.

I disagree. Having Dual Analog in a sense allows for a "triple analog" experience. So games can offer a motion control experience WITH camera control. Imagine if a game like Okami, Super Mario Galaxy, or Skyward Sword had that.

Developers can't even figure out how to use the gamepad's relatively straightforward features in their games, and you expect them to do so with something as obtuse as a dual analog + motion design?

Edited on by Dreamz

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iKhan

Dreamz wrote:

iKhan wrote:

unrandomsam wrote:

Dual Analog is worthless with the Wiimote (Which works better than a second stick anyway).

More than that there is barely anything from Nintendo that even uses the second analog.

2D games are better with a dpad which would be a total annoyance using the nunchuck.

I disagree. Having Dual Analog in a sense allows for a "triple analog" experience. So games can offer a motion control experience WITH camera control. Imagine if a game like Okami, Super Mario Galaxy, or Skyward Sword had that.

Developers can't even figure out how to use the gamepad's relatively straightforward features in their games, and you expect them to do so with something as obtuse as a dual analog + motion design?

I wouldn't say the Gamepad is straightforward. I barely see any potential in it. But I digress. Dual analog+motion isn't really that complicated. It just means you do the exact same thing games normally do with motion control, then add camera control.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

CM30

iKhan wrote:

CM30 wrote:

Probably about as poorly as it's been doing with the GamePad. The Wii U's problems are not the controller as much as:

1. The awful name and marketing

This wouldn't be made better by a Wii remote style controller. Possibly even worse given how the GamePad is the one stand out 'difference' people can spot between a Wii and Wii U. It might come across as a Wii Mini esque thing if the default controller was a Wii remote type deal.

2. The 'casual' gamer boom ending

It was going to happen at some time, and the controller wouldn't make a jot of difference here. They've moved to phone games, and that's pretty much about it.

3. A lack of interest in Wii U's games by the market

This wouldn't be fixed by a different controller. Indeed, whether you like it or not, the simple fact was that the mainstream population just said no to the Nintendo games released on the system before 3D World, Mario Kart and Smash Bros. They didn't appeal, and hence didn't sell. The controller made no difference at all.

1. I'd argue it would be better. Because there isn't a particular hardware feature that stands out, people would be more inclined to think it's a new console rather than an add-on. Kind of like the 3DS. There would still be confusion, but it wouldn't be as bad

2. Read OP. Only arcade style and online-social casual gaming has moved on to phone games. Games like Just Dance and Wii Party still sell well, and companies like Ubisoft see potential in that they are making the new game "Shape Up". These are experiences even casual gamers distinguish between.

3. I'm not really sure what you are trying to say here. I'd argue the Gamepad is a major reason the system didn't sell. It feels like 100 extra dollars were tacked onto the console with very little use.

RedDevilAde wrote:

I think this was a key issue, the launch line up was spearheaded by NintendoLand aimed squarely at the casual gamers playing it around their TV. There was no Nintendo AAA title to accompany it for the Nintendo fans. Wii had a double hitter with Wii Sports and Zelda TP one aimed at casuals and the other at the Nintendo franchise fans.

Plus I think the launch price was a big issue too, in the UK the Wii had an extremely attractive £179 launch price which was in the casual arena, the Wii U was £300 for the main console (deluxe) which is out of the casuals interest range IMO, so the main game was aimed at casuals and the price wasn't and to a large extent that market had evaporated in the two years leading up to its launch.

Nope. NintendoLand was a tech-demo style game aimed at long-time Nintendo fans. Part of what makes a casual game like Wii Sports so popular is that they are based on a well-known, pre established set of rules. You don't really need much instruction to play Wii Bowling or Wii Tennis, and the experience as a whole feels familiar. Casual gamers are both unfamiliar with a lot of the franchises in NintendoLand, and most minigames require instructions.

Just because a game is minigame centric and centered around multiplayer with a unique control scheme doesn't make it casual.

1. Depends how obvious the controller is as 'new'. Is it basically a carbon copy of the Wii remote, or one loosely based on it with a few key design changes?

2. Nope. Who bought Wii Sports and Wii Fit? The former was the best selling game ever. Can that ever happen on a console again?

3. See Sean Malstrom and co. You may not agree with his tastes, but facts are facts; games like Nintendo Land and Aonuma Zelda and what not do not appeal to most people. They appeal to Nintendo die hards, but most people would rather prefer more arcade styles and... well, the types of games available on current non Nintendo systems.

The Gamecube failed because people didn't want what it was offering. The Wii U initially failed because Nintendo followed a Gamecube philosophy and didn't look at the market and its tastes.

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iKhan

RedDevilAde wrote:

iKhan wrote:

Nope. NintendoLand was a tech-demo style game aimed at long-time Nintendo fans. Part of what makes a casual game like Wii Sports so popular is that they are based on a well-known, pre established set of rules. You don't really need much instruction to play Wii Bowling or Wii Tennis, and the experience as a whole feels familiar. Casual gamers are both unfamiliar with a lot of the franchises in NintendoLand, and most minigames require instructions.

Just because a game is minigame centric and centered around multiplayer with a unique control scheme doesn't make it casual.

Rubbish, the main games are all easy to learn party games, you do not have to be a Nintendo fan to get/learn Mario Chase in seconds, no knowledge of the franchises are required to enjoy it. It's clearly designed to be easy to access so that it appeals to casual gamers who can pick it up and get into it in seconds.

It does however, take someone who is at least semi-familiar with games. Also, interest in NintendoLand's games demands some level of familiarity with the characters. Otherwise, they are just random characters a casual gamer has never heard of before. Even further, many games, like Mario Chase, require control with an analog stick, a control scheme that is not nearly as intuitive as motion control is. That doesn't mean they can't enjoy it, it just means the barrier to doing so is higher.

With Wii Sports, it didn't even require seconds to learn the mechanics. They are sports everyone is familiar with, and you do the action you would expect. The characters are Miis. Avatars of yourself and friends, something familiar. There is NO barrier to entry there.

You are right, in the grander scheme of things, NintendoLand is more on the casual side of things, but it's no where near as casual oriented as it needed to be to rope in a casual gaming audience like the Wii did.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iKhan

CM30 wrote:

iKhan wrote:

CM30 wrote:

Probably about as poorly as it's been doing with the GamePad. The Wii U's problems are not the controller as much as:

1. The awful name and marketing

This wouldn't be made better by a Wii remote style controller. Possibly even worse given how the GamePad is the one stand out 'difference' people can spot between a Wii and Wii U. It might come across as a Wii Mini esque thing if the default controller was a Wii remote type deal.

2. The 'casual' gamer boom ending

It was going to happen at some time, and the controller wouldn't make a jot of difference here. They've moved to phone games, and that's pretty much about it.

3. A lack of interest in Wii U's games by the market

This wouldn't be fixed by a different controller. Indeed, whether you like it or not, the simple fact was that the mainstream population just said no to the Nintendo games released on the system before 3D World, Mario Kart and Smash Bros. They didn't appeal, and hence didn't sell. The controller made no difference at all.

1. I'd argue it would be better. Because there isn't a particular hardware feature that stands out, people would be more inclined to think it's a new console rather than an add-on. Kind of like the 3DS. There would still be confusion, but it wouldn't be as bad

2. Read OP. Only arcade style and online-social casual gaming has moved on to phone games. Games like Just Dance and Wii Party still sell well, and companies like Ubisoft see potential in that they are making the new game "Shape Up". These are experiences even casual gamers distinguish between.

3. I'm not really sure what you are trying to say here. I'd argue the Gamepad is a major reason the system didn't sell. It feels like 100 extra dollars were tacked onto the console with very little use.

1. Depends how obvious the controller is as 'new'. Is it basically a carbon copy of the Wii remote, or one loosely based on it with a few key design changes?

2. Nope. Who bought Wii Sports and Wii Fit? The former was the best selling game ever. Can that ever happen on a console again?

3. See Sean Malstrom and co. You may not agree with his tastes, but facts are facts; games like Nintendo Land and Aonuma Zelda and what not do not appeal to most people. They appeal to Nintendo die hards, but most people would rather prefer more arcade styles and... well, the types of games available on current non Nintendo systems.

The Gamecube failed because people didn't want what it was offering. The Wii U initially failed because Nintendo followed a Gamecube philosophy and didn't look at the market and its tastes.

1. It's one very similar to the Wii remote, with only a couple of tweaks.
2. The same people who are still buying Just Dance, Wii Party U, and Shape Up. Look at the numbers. Just Dance still sells several millions of copies every year, Wii Party U is one of the best selling Wii U games. Iwata said last year 500K people in Japan STILL play Wii Fit. Angry Birds isn't a substitute for Wii Sports. The former is a single-player centric experience. The latter is a multiplayer centric experience which derives it's fun from the control itself. What Angry Birds IS a substitute for is Cooking Mama. Those types of single player arcade style games are irrelevant on consoles and dedicated gaming handhelds. That's why the 3DS has not done well with the casual audience. There is considerable overlap in that area. And for the record, we have no idea what Wii Fit U sold, as there was a promotion that offered it for free digitally with the purchase of the Fit Meter. No one aside from Nintendo tracks digital downloads.
3. Okay I see what you're saying. I'm not sure if I agree or disagree, but I see your point.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

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