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Topic: How do you think the Wii U would be selling if it came with a next generation Wii Remote instead of the Gamepad

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iKhan

And the system was marketed around this new remote. Better sensors, better hardware filters, and more buttons, including dual analog support (moving the D-Pad to the Nunchuck.

The system is just as powerful as the Wii U, and it comes bundled with a new Wii Sports title.

I think it would have potential to do really well. Right now, there is no system that caters to people who want an experience that the Wii offered. A system that is accessible, offers a local multiplayer (party) experience, is enjoyable purely through controlling it, and that works well with health and fitness games.

People say tablets and smartphones have taken over, but in reality, they've really only taken the audience that plays arcade style (Angry Birds), and online social (DrawSomething). We can see from the continued success of Just Dance and continued support of games like Shape Up! that the other areas of casual gaming that the Wii offered are still very alive and well.

On top of that, offering motion controls would make the system far more accessible to kids and younger women, a demographic the Wii U is sorely missing out on, and it would likely offer more appeal to gamers looking for a more unique experience than what Sony and Microsoft offered.

Edited on by iKhan

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unrandomsam

Dual Analog is worthless with the Wiimote (Which works better than a second stick anyway).

More than that there is barely anything from Nintendo that even uses the second analog.

2D games are better with a dpad which would be a total annoyance using the nunchuck.

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iKhan

unrandomsam wrote:

Dual Analog is worthless with the Wiimote (Which works better than a second stick anyway).

More than that there is barely anything from Nintendo that even uses the second analog.

2D games are better with a dpad which would be a total annoyance using the nunchuck.

I disagree. Having Dual Analog in a sense allows for a "triple analog" experience. So games can offer a motion control experience WITH camera control. Imagine if a game like Okami, Super Mario Galaxy, or Skyward Sword had that.

I almost always prefer an analog stick to a D-Pad. I prefer the analog control over motion than having to mash my finger across two face buttons at once to run and jump. But I suppose the NES configuation did make the Wii-mote more accessible.

Fine, maybe they could include instead an analog nub like the New 3DS has.

Edited on by iKhan

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jump

Well the Kinect proved to be hindrance to the Xbone so motion controls may not of helped.

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Kaze_Memaryu

Nope, that wouldn't work in the slightest.
If we learned anything, then it's that many core gamers prefer buttons over motions. The WiiMote was, with few exceptions, mostly used for gimmicks or aiming, both being mechanics that hardly work with analog sticks of any kind.
Besides that, it would make Nintendo look just as desperate as Microsoft, who went so far as to remove an originally integral component (the Kinect sensor) from regular packages because of bad usage in gameplay and negative press surrounding the device and the higher price tag compared to PS4.
Generally, I can definitely say that the GamePad is a very unique device in conjunction with the WiiU, but nobody, not even Nintendo, has the guts (or ideas) to market it effectively.

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LzWinky

I really doubt it. The market is content with bloated specs these days

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Bolt_Strike

I feel like that would be going halfway on the controller innovation thing. The core gamer is pretty content with a normal controller, and simply fine tuning the Wii Remote wouldn't allow them to innovate, so this probably won't help much.

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iKhan

arronishere wrote:

Well the Kinect proved to be hindrance to the Xbone so motion controls may not of helped.

Including hardware and using it poorly in games is always a hindrance. That doesn't mean the hardware itself is a hindrance, just that the usage of it is.

Kaze_Memaryu wrote:

Nope, that wouldn't work in the slightest.
If we learned anything, then it's that many core gamers prefer buttons over motions. The WiiMote was, with few exceptions, mostly used for gimmicks or aiming, both being mechanics that hardly work with analog sticks of any kind.
Besides that, it would make Nintendo look just as desperate as Microsoft, who went so far as to remove an originally integral component (the Kinect sensor) from regular packages because of bad usage in gameplay and negative press surrounding the device and the higher price tag compared to PS4.
Generally, I can definitely say that the GamePad is a very unique device in conjunction with the WiiU, but nobody, not even Nintendo, has the guts (or ideas) to market it effectively.

I don't know how we've learned that. As far as I can tell, the jury is still out on that. The Wiimote was used effectively in nearly every non-shovelware Wii game. Sure, you had the occasional 2D platformer (a genre that completed it's evolution in the SNES era and doesn't have much to expand upon) that used motion controls really poorly, but those weren't all that common.

Bad usage in gameplay is exactly what caused the Kinect 2.0 to fail. Nintendo has ideas coming out of their ears on how to use motion control. Hell, they are STILL coming up with ideas. And with a better controller, the precision limits of previous iterations of the Wii Remote would be reduced, allowing for even more possibilities. I welcome any new innovative thing the Gamepad can offer in single player. I have yet to see anything though. It's mostly just used for features I already saw with the DS.

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LegatoSkyheart

It would have sold about the same if not worse.

One of the major complaints about the system wasn't the controller. That was just a mere scape goat. The REAL reason was the power.

LegatoSkyheart

kkslider5552000

I do agree it would do better if it was just Wii 2: now in HD. And debuted with lots of HD remakes. Boring.

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sub12

I do think the Wii U would have done better as a notional Wii 2, and I don't think you would need a new Wiimote, as Motion Plus came out in mid 2009, so it was still relatively new in 2012.............but yeah, keep the hardware specs the same, have the system come with a Wiimote or two, and sell the Wii U's pro controller as an alternative. Launch price, 250 dollars for a 32gb model (no need for the basic model).

It would also have appealed to third party developers and investors more.

Me personally, I just don't care for the gamepad, and trust me, I understand the concept behind it and why you would create such a device..............but if it's not being utilized in a way which truly enhances the gaming experience significantly,.............than I don't want to be forced to use a controller which is twice the size of anything else on the market, no matter how well designed it may be.

sub12

sub12

LegatoSkyheart wrote:

It would have sold about the same if not worse.

One of the major complaints about the system wasn't the controller. That was just a mere scape goat. The REAL reason was the power.

It's a combination of factors,

  • poor marketing
  • negativity or confusion surrounding the gamepad
  • lack of software during Q1/Q2 2013
  • poor attempts by Nintendo to send out dev kits early and garner significant third party participation
  • somewhat weak hardware specs
  • being launched at a time when the general public already knew that the PS4 and XB1 would be coming to market soon........ etc.

Edited on by sub12

sub12

skywake

If the Wii U's problems were all about the GamePad and weren't all about the content then no amount of good content would be able to change the tide. However right between Kart, Smash, Bayonetta, Wind Waker HD, 3D World, Splatoon and the reveal of the next Zelda? The tone has changed. If you go to a non-Nintendo gaming forum particularly if they're not a fan forum for XBOne/PS4? The Wii U is suddenly not a joke system. At the very least it has become the party system or the system you get in addition to your other machine.

And in that context the GamePad is an advantage not a ball and chain. It opens up different ways to interact with the system in multiplayer games. It allows you to keep playing the system while someone else uses your TV for something else.

Edited on by skywake

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Hy8ogen

I don't know what would happen, but one thing for sure, I'll be skipping the Wii U if that's the case.

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CM30

Probably about as poorly as it's been doing with the GamePad. The Wii U's problems are not the controller as much as:

1. The awful name and marketing

This wouldn't be made better by a Wii remote style controller. Possibly even worse given how the GamePad is the one stand out 'difference' people can spot between a Wii and Wii U. It might come across as a Wii Mini esque thing if the default controller was a Wii remote type deal.

2. The 'casual' gamer boom ending

It was going to happen at some time, and the controller wouldn't make a jot of difference here. They've moved to phone games, and that's pretty much about it.

3. A lack of interest in Wii U's games by the market

This wouldn't be fixed by a different controller. Indeed, whether you like it or not, the simple fact was that the mainstream population just said no to the Nintendo games released on the system before 3D World, Mario Kart and Smash Bros. They didn't appeal, and hence didn't sell. The controller made no difference at all.

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Einherjar

Just observe the consoles that use that sort of tech to see, what could happen:

  • Games take an awfull lot longer to make, and at the end of the day, they arent that revolutionary either. Or did Destiny blow you away by how high tech it was ? The games are the same as before, just a tad prettier
  • The Console itself would be even more expansive. One of the points people critizised about the WiiU was its pricing. And yet, it seems to be no problem with the other two systems.
  • Just look at the games that are already out, like DK, 3D World, Mario Kart etc and tell me, how these games could benefit and be improved by better hardware.If you can come up with anything beyond "they would look more pretty" than there might be a reason for better hardware, if not, well, you know your answer.

I am a PS4 owner, and let me tell you: People complain about how Hyrule Warriors has framerate issues and blame the WiiUs hardware. The PS4 overhaul of DW8 and Orochi 3 suffer from the exact problems, Orochi 3 runs even worse than it did on the WiiU.
Hardware power alone means jack.

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Kyloctopus

Nintendo just needed a good "party" game to market well.
I think Nintendo Land was a good start, but that never even got a proper commercial. How can that market know the greatness of Nintendo Land, when they're being shown a very confusing debut commercial of the Wii U.
I think they should start again Nintendo Land and make a new title and perhaps make a 2-in-1 bundle including the original Nintendo Land as well, (kind of like what they did with Wii Fit Plud) and advertise that game like there's no tomorrow.

Edited on by Kyloctopus

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rockodoodle

Well, I doubt I'd have one. I guess i'm the only person who bought the Wii U BECAUSE of the gamepad. The library was pretty small when I picked mine up in April '13. I knew it would get better, but the driving force behind my impulse buy was the gamepad.

While I still love the gamepad, oddly the one thing that I really looked forward for its use- the Ninja game- it's a little cumbersome for that type of use and they really don't have any other games like that. Anyway, I still love it- for touch control in games like Madden, Tekken, and then it's pretty cool in Golf, Baseball. I play 90 percent of my games off line. And it kinda makes the system portable- a feature that's not talked about, but should be. it's pretty cool to be able to take this to a friend's house in a backpack and for the most part not need a TV.

rockodoodle

rockodoodle

MK8- unless they added some sort of Asymmetric type shenanigans, probably wouldn't benefit from the game pad, but a Murphy like stage from Rayman on Mario 3d or DK would be cool. I'm using the gamepad with cubemen and for that type of game it's perfect.,

Einherjar wrote:

Just observe the consoles that use that sort of tech to see, what could happen:

  • Games take an awfull lot longer to make, and at the end of the day, they arent that revolutionary either. Or did Destiny blow you away by how high tech it was ? The games are the same as before, just a tad prettier
  • The Console itself would be even more expansive. One of the points people critizised about the WiiU was its pricing. And yet, it seems to be no problem with the other two systems.
  • Just look at the games that are already out, like DK, 3D World, Mario Kart etc and tell me, how these games could benefit and be improved by better hardware.If you can come up with anything beyond "they would look more pretty" than there might be a reason for better hardware, if not, well, you know your answer.

I am a PS4 owner, and let me tell you: People complain about how Hyrule Warriors has framerate issues and blame the WiiUs hardware. The PS4 overhaul of DW8 and Orochi 3 suffer from the exact problems, Orochi 3 runs even worse than it did on the WiiU.
Hardware power alone means jack.

rockodoodle

RedDevilAde

CM30 wrote:

2. The 'casual' gamer boom ending

It was going to happen at some time, and the controller wouldn't make a jot of difference here. They've moved to phone games, and that's pretty much about it.

I think this was a key issue, the launch line up was spearheaded by NintendoLand aimed squarely at the casual gamers playing it around their TV. There was no Nintendo AAA title to accompany it for the Nintendo fans. Wii had a double hitter with Wii Sports and Zelda TP one aimed at casuals and the other at the Nintendo franchise fans.

Plus I think the launch price was a big issue too, in the UK the Wii had an extremely attractive £179 launch price which was in the casual arena, the Wii U was £300 for the main console (deluxe) which is out of the casuals interest range IMO, so the main game was aimed at casuals and the price wasn't and to a large extent that market had evaporated in the two years leading up to its launch.

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