Showing 21 to 40 of 47
21. Posted: Sat 5th Sep 2009 03:14 BST
Wanna know someting stupid that proves 'hardcore' internet gamers are really just parrots?
'Error - I am Error'
Fanboy parrots think it is lousy translation - had they played the games they would know Link was sent out to find Error and garner info - crucial info only Error had - on the location of the Island Palace.
Same with blob who say ' .....'
Try talking with him like say 3 times -
Name another side scrolling action adventure game that is this good - yeah I thought as much - they aint one.....
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Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.Right, Down, A, Down, Right, Up
22. Posted: Sat 5th Sep 2009 03:37 BST
I'd put Symphony of the Night and Metroid up there with it. Metroid definitely the worst of the three, but it'd be hard to choose SotN or AoL over the other.
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23. Posted: Wed 9th Sep 2009 21:41 BST
AoL over SotN for me, easily. But i'm a much bigger Zelda fan than Castlevania fan overall (though i love the Castlevania series -- primarily the earlier games). And AoL has such a high nostalgia factor for me that there's probably only a handful of games that match it on that level alone (Kid Icarus and Frostbite (for the Atari 2600) among them).
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24. Posted: Thu 10th Sep 2009 06:55 BST
It was the first Zelda game I owned, so I never had the presumptions of how it should play like most Zelda fans have.
Realistically, they shouldn't, since there had only been one earlier game in the series (and this was back in the day of not-really-that-similiar sequels, too). Hell, LttP doesn't play much like LoZ either.
And yeah, Zelda 2 is ace.
25. Posted: Thu 10th Sep 2009 07:29 BST
I just noticed this post. Zelda 2 is one of my ten favorite games and that's going back to early 70's.
26. Posted: Thu 10th Sep 2009 08:17 BST
Zelda 2 wrecked...I dunno who decided at some point that Zelda 2 was some sort of black sheep because of how different it was...it did so many insanely novel things in 2d platforming space...one of my top NES games for sure.
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27. Posted: Thu 10th Sep 2009 19:18 BST
Big fan of Zelda II beat back on the NES in 1988. I was turned off by the blocky looking overworld when it first arrived, but when I jumped in I loved the game anyway. I am Zelda II fan and I think more people should try it.
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28. Posted: Thu 17th Sep 2009 21:37 BST
I think the only real reason AoL is considered the black sheep of the series is the "which one of these is not like the others" factor, the same primary reason that SMB2 gets the black sheep label as well. And Adamant is totally right; there shouldn't have been preconceptions, at least back in the day, going into AoL (or SMB2), as there was only one game before it. And i don't really recall AoL getting the flak it gets until many many years later (again, like SMB2) when it would be compared against later entries in the franchise.
29. Posted: Thu 17th Sep 2009 22:31 BST
Having played Ys 3 many times made me realize something: I was too hard on Zelda 2. I need to give it another go. [Plans on playing GBA cart with an open mind]
You spoony bard!
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To each their own
30. Posted: Thu 17th Sep 2009 23:24 BST
There is EXP in Zelda II?Is this why I could never get far? There was grinding to be had that I didn't know about?
31. Posted: Fri 18th Sep 2009 00:28 BST
Upper-right hand corner, buddy. Can't miss it. It doesn't take long to get your first level-up, either, so you must have only played two minutes or skipped all text before reading. It even shows how much experience you gain from killing an enemy each time you do so with a little number floating out of their disappeared corpses.
Shpydar, I think the reason there was a sort of delayed reaction to these games is because of the games that came after them. Mario 3 is based on Mario 1, and Mario World continues to build on that. Link to the Past and Link's Awakening do the same with Zelda 1. Once you've established the series based on one formula, it's hard for some to look back and appreciate a different formula that stands out like a sore opposable digit. When there were only two games in the Mario and Zelda series, there was no rule established that the game play should be similar from game to game, but afterwards that became the norm, so people look back on it with this new perspective.
It's a shame, I think. I wish these games had been given their own characters and worlds so they wouldn't be subjected to these unfair judgments. Zelda II could have been made more accessible with a straightforward sequel in the same way that Link to the Past opened up Zelda I. Someone, either Cow Launch or Warioswoods, I think, suggested Yoshi's Island as a spiritual sequel to Mario 2 (USA), which does make sense in a lot of ways. But Zelda II has been abandoned despite having a lot of potential if it had been given the treatment of its own world to develop in and rise above some of those old school game design flaws during the formative years of console gaming.
It's a problem with sequels in general. Fans dispute this all the time. Do we want radical change or more of the same? There are critics of both. But if we want radical change, I have to ask, why not just start a new series? What makes it a sequel outside of narrative context if the game play is totally different? There is absolutely nothing wrong with more of the same if the original action leaves room for new level / world designs and stories. In fact, I really like Final Fantasy and Fire Emblem's approaches (just to name two examples) where they use similar game ideas that aren't radically reworked with each iteration but give each game (or in FE's case, usually two or three games tied together). So you get new level designs and stories to keep interested in the series, but you're returning to the game ideas that made you play them in the first place.
Edited on Fri 18th September, 2009 @ 00:33 by Adam
32. Posted: Fri 18th Sep 2009 00:35 BST
I like the fact that Link can perform magic in Zelda 2. They should give that idea another try...
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33. Posted: Fri 18th Sep 2009 00:39 BST
People always point out to me that he gets magic in Link to the Past and Ocarina, but for whatever reason it feels different when you have magic items and magic spells. I liked learning spells. Even if it basically functions the same, it leaves a different impression to imagine someone wielding items and casting spells rather than just wielding items, some of which are said to be "magic."
34. Posted: Fri 18th Sep 2009 03:04 BST
Yeah, I looked at screenshots and it's quite obvious.I wonder how long ago I tried to play this.Anyway, I think I will have another go at this soon.
I think I just got lost sometime after the first dungeon on my last go (so def. more than 2 minutes played), and I don't recall if I knew at the time that killing enemies was giving me EXP.I do remember that the music from that game kicks serious ass, though.
35. Posted: Fri 18th Sep 2009 03:17 BST
You automatically level up at the end of each dungeon, too, so you must have just forgotten all this. Give it another go. It's a tough, tough game, but very rewarding when you get the hang of it, like few other games.
36. Posted: Fri 18th Sep 2009 20:25 BST
Good point Adam, on how the later Zelda and Mario games built off the first entries and sort of cast aside the differences in the second iterations. I think that certainly goes a long way in how the titles are perceived now. And i do wonder what sort of reaction the games would get if AoL was released as some other non-Zelda fantasy adventure game and SMB2 had just released as Doki Doki Panic.
On the experience pts/levelling issue for those who haven't played the game, there's not really any need for level grinding in the game -- you level up pretty well as you progress normally -- though you can grind a bit if you want to boost your attack or lower your spell MP costs. I usually do a bit of grinding any time i play, but being a veteran of the FF and DQ games, i don't really consider it "grinding" in the standard sense.
37. Posted: Wed 7th Oct 2009 20:24 BST
Okay consider me officially a part of the Zelda II fan club.I finally beat it last night, and the whole game was just awesome.Every enemy requires a certain technique... while the jump-slash will work wonders against the iron knuckles, it won't do much against against the orange lizardmen - but for them, there's a downstab technique that will dispose of them quickly, once you figure it out.The bird knights are a huge pain in the ass until you figure out their weakspot, then they're relatively easy.
Each enemy is like its own puzzle, and once you figure it out, it's just a great feeling.
38. Posted: Wed 7th Oct 2009 20:27 BST
OK, you have to explain the bird knight strategy for me. I just try to run past them! That temple is insanely hard.
It really is a very satisfying feeling to finally beat the game though, isn't it? Took me about fifteen years to do it, which is more than I can say for probably any other game.
39. Posted: Wed 7th Oct 2009 20:36 BST
For the bird knights, i usually used a variation of the jump-slash technique, doing it while charging at them. Usually take a little damage, but worth it.
One of my favorite combat-related maneuvers in the game is when you pull off an upthrust to kill an enemy about to land on you and kill you. Another is doing a downthrust on a leaping enemy near the edge of the screen, which will sometimes launch you high into the air.
Shoot, i'm going to have to play this again soon but i need to at least finish Majora's first (i'm right at essentially the end but haven't got back to it for a number of weeks), and want to finally play 4 Swords Adventures.
40. Posted: Wed 7th Oct 2009 21:06 BST
OK, you have to explain the bird knight strategy for me. I just try to run past them! That temple is insanely hard.It really is a very satisfying feeling to finally beat the game though, isn't it? Took me about fifteen years to do it, which is more than I can say for probably any other game.
Stand a good blocking distance away from the bird knight.Block all the swords he throws at you.When he jumps over you, hit him with an up-slash.Rinse and repeat until he's dead.
The only tricky part is when he jumps and throws, because the swords take on a weird alignment that require a well-timed jump in order to block them - or, you can just ignore these swords and focus on your goal of shoving your sword up his...