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Topic: Playing Zelda 1 Again - For the First Time (I am giddy!)

Posts 1 to 15 of 15

mrmicawber

Everyone knows the legend of 'Zelda', - I know - type it into the charachter registry screen and get the bonus quest.

But I have NEVER done it - I have Zelda 1 on VC and have beat it a couple of times, I love it, this or Zelda 2 are my favorite Zelda game. It is quite familiar, but I have not memorized it, so it is still fresh.

But today I am organising my channels and delting some save files when suddenly I remeber the legend of 'Zelda' and now I am off - playing through it - no hints, no guides, no nothing. Just me and my favorite game, brand new and unspoiled, oh I am psyched. Honestly this is better than a Wiware release now, fantastico.

I love this board! I love the Wii! I love Zelda 1 !!! I love the NES!

Beat the first remix dungeon, how awesome.

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

Adam

You know that if you beat the game normally you don't need to use the Zelda code, right? It's a bit unclear from your post if you have never done the code or never done the bonus quest.

Anyway, be ready for a very tough quest. I've beaten the first quest a couple times but never could beat the last dungeon of quest two. In fact, thinking about it now, I think I'll start playing the second quest again myself.

Funny thing is, when I was a kid I thought Link's name was Zelda, so I often entered the name Zelda as my file name and accidentally got the second quest. It made me not want to play it sometimes because I thought the game had an awful difficulty curve. Little did I know I was skipping half the game!

I can't believe Nintendo managed to squeeze an entire sequel into the cartridge. It really was amazing for the day, and it's almost never been done since. Symphony of the Night's upside-down castle is the only parallel example I can think of.

Edited on by Adam

Come on, friends,
To the bear arcades again.

AlexSays

mrmicawber wrote:

I love this board! I love the Wii! I love Zelda 1 !!! I love the NES!

The love, it's everywhere!

AlexSays

pixelman

AlexSays wrote:

mrmicawber wrote:

I love this board! I love the Wii! I love Zelda 1 !!! I love the NES!

The love, it's everywhere!

I love it!

pixelman

Nintendo Network ID: pixelpowa

Ricardo91

weirdadam wrote:

Funny thing is, when I was a kid I thought Link's name was Zelda, so I often entered the name Zelda as my file name and accidentally got the second quest. It made me not want to play it sometimes because I thought the game had an awful difficulty curve. Little did I know I was skipping half the game!

Heh, I used to do that too, except it was with Link's Awakening, so I only got a different file select music.

weirdadam wrote:

I can't believe Nintendo managed to squeeze an entire sequel into the cartridge. It really was amazing for the day, and it's almost never been done since. Symphony of the Night's upside-down castle is the only parallel example I can think of.

Yeah, It was amazing. Zelda really was a game ahead of it's time. I wish more games did that, though Nintendo got a little lazy with the second quest's last 4 dungeons (surely they could've done a little more than a bunch of swirls). Super Mario Bros., IMO, should've included the Lost Levels as the post- first game levels, since you know, they're basically the same game and all.

Edited on by Ricardo91

Adam

Well, you can't really fault Nintendo for not making two games in one every time. The "second quest" in the original SMB is pretty nice as it is. I still haven't beaten it. Also, Super Mario Bros. Deluxe does put the two together, so you did finally get your wish, though quite a few years later!

I like the idea of very close sequels like these (though second quest for Zelda isn't technically a sequel, it might as well be). I know some people call them cheap cash-in's, but it allows the developer to focus all its energy on level design instead of wasting time on a game engine. Originality is a great goal, but not the only goal available.

Come on, friends,
To the bear arcades again.

mrmicawber

Yeah, I have unlocked it - just never felt like playing it.

Which is really odd now that I think of it -

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

Adam

Haha, that is odd. Wait until you get to the first dungeon where the Wizzrobes show up, I forget what number. I was stuck on that for who knows how long. The second quest can be just as cruel as Lost Levels at times.

Come on, friends,
To the bear arcades again.

nintendoduffin

I like the fact that they've included a second quest but in a way it diminishes the satisfaction gained from having completed the first quest as I only feel like I've done half the game.

nintendoduffin

Adamant

weirdadam wrote:

I can't believe Nintendo managed to squeeze an entire sequel into the cartridge. It really was amazing for the day, and it's almost never been done since. Symphony of the Night's upside-down castle is the only parallel example I can think of.

The NES port of Tower of Druaga does the same.

Adamant

Ricardo91

weirdadam wrote:

Haha, that is odd. Wait until you get to the first dungeon where the Wizzrobes show up, I forget what number. I was stuck on that for who knows how long. The second quest can be just as cruel as Lost Levels at times.

I think they first appear in level 3 of the second quest, but I'm not sure. Haven't played it in awhile.

I couldn't tell you how many times I died during the second quest. It was a real B!tch for sure. Those Wizzrobes were bad enough during the first quest at level 6, oputting them so early in the game was just mean.

Ricardo91

Adamant wrote:

weirdadam wrote:

I can't believe Nintendo managed to squeeze an entire sequel into the cartridge. It really was amazing for the day, and it's almost never been done since. Symphony of the Night's upside-down castle is the only parallel example I can think of.

The NES port of Tower of Druaga does the same.

Yeah, but Zelda's actually good.

mrmicawber

UPDATE SPOILERS

OK, so I got some time to play again.

I found the 2nd dungeon right away, and beat it. Kind of tough with that crappy sword. I beat the dragon 3 times but he killed me twice as well, lol, and a few times he just plain killed me.... So this was cool cause I was able to get the white sword, that first sword sucks. So I went back in and searched and bombed looking for the item - I even bombed the invisible wall where it was pretty obvious that should be the entrance. No luck. Found the map, no luck. Finally I went back to bomb it again, and accidently walked through the wall. Correct me if I am wrong, but you never walk through walls in the original quest do you? It was kind of mindblowing lol.

Anyhow, so I was gonna quit but I played a litle more, did the whistle at all the fairy spots and of course I found dungeon 3. I literaly went through 6 rooms! and found the triforce (after the dongondo heart container). How bizarre of a dungeon! So I went back in to find the item, got the map and met good ole grumble grumble. Well now I will have to search and search to find the bait.

It is interesting to go to the old screts in the overworld and find something the same, or different, or gone. So yeah, I guess I will be bombing and burning the overworld in search of the bait....have not been into the west mountains yet either. My guess is the next item is the raft. Have not found any dungeons other than the first three...

Quite fun.

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

Adam

The only time you can walk through walls in the first quest is in Ganon's dungeon, I think. I could be wrong, but I am pretty sure you can do it in that one. It's sometimes hard to separate the two quests in my memory since I've played each so much and mostly so long ago. I found out the walk-through-walls thing on accident, too. Mind-blowing indeed.

The dungeons are really hard to find in the second quest, and I had a lot of trouble finding the bait and some other items. But that's the fun of it. Since you know everything there is to find this time around it's like a giant scavenger hunt... but with monsters and dungeons.

Edited on by Adam

Come on, friends,
To the bear arcades again.

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