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Topic: Four Swords Adventures

Posts 1 to 20 of 38

The_Ink_Pit_Ox

Is FSA seriously far better in multiplayer? I don't have four GBAs, let alone four link cables. I've found the Link-switching to be unique and challenging, and the 16-bit graphics have kept me from downloading ALTTP for quite awhile.

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RandomWiiPlayer

Get the Gamecube version. I hate both, but the GC one was better.

The Game.

Is it after 9PM EST? You should probably ignore the above post.

Timwario

That was an epic game I have fond memories of. I hope it comes to wiiware.

Timwario

The_Ink_Pit_Ox

@RandomWiiPlayer: This is the GC version. The GBA version is simply called Four Swords.

I have the GC version, I'm just asking whether it's actually better in multiplayer.

Edited on by The_Ink_Pit_Ox

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RandomWiiPlayer

StarFox wrote:

@RandomWiiPlayer: This is the GC version. The GBA version is simply called Four Swords.

I have the GC version, I'm just asking whether it's actually better in multiplayer.

Ah, my mistake.

Eh, I liked it better in single player.

The Game.

Is it after 9PM EST? You should probably ignore the above post.

Ravage

The GBA version was called A Link to The Past/Four Swords. I never did get the gamecube one, but GBA link-up is really annoying. They should deffinitely make a new version though. New Play Control FTW!

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The_Ink_Pit_Ox

The limits in FSA are a bit frustrating at times, but at least they're not the same as those in Majora's Mask. That game needed constant saving, whereas the limited saving in FSA is fine considering it comes every time you finish a level.

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Adam

I'm surprised anyone likes this game single-player. It's terribly dull without the cooperative element it was designed around.

Come on, friends,
To the bear arcades again.

Rensch

I never played it in multiplayer but judging from the singleplayer i guess it must be even more fun in multiplayer.

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The_Ink_Pit_Ox

Maybe they should release a sequel onto the Wii so I can play it using the Classic Controller instead of the clunky Gamecube Controller (doubtful since FSA sold only 250k).

Edited on by The_Ink_Pit_Ox

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Adam

A sequel would be much better suited to DS. You already have two screens, so it'd be pointless to connect to the TV for a third screen. After a certain point, you simply have to say to yourself, "This be too many screens."

Come on, friends,
To the bear arcades again.

Ravage

In order to play multiplayer, you needed to connect a GBA and this kind of ruins it. Hence poor sales. But I agree that it would be great for DS.

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.

CanisWolfred

It's good nough in Single player. In fact, there are somethings you can do in the single player that you can't do in multiplayer. At least in singleplayer you don't have to worry about who get what and who goes where...in fact, multiplayer is only good if you have friends whom you can easily coordinate with.

And wasn't there supposed to be a sequel on the DS that got cancelled so they could work on $h!t on a stick, A.K.A. Phantom Hourglass?

Edited on by CanisWolfred

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Wolfrun?

Ravage

Actually, they should just make it a separate mode like they did with A Link To The Past. That way nobody has reason to complain about it being too different or it's lack of innovation
The dungeons were different on four swords every time you played. It was a great side-feature if you ever found someone else with the game.

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.

warioswoods

Mickeymac wrote:

...in fact, multiplayer is only good if you have friends whom you can easily coordinate with.

I'd say it's much more fun if you have friends with whom you cannot manage to coordinate. Hilarious chaos.

As I've said in pretty much every thread on this topic (they pop up like clockwork every month or so, it would seem), Four Swords Adventures is easily my favorite multiplayer game of all time. Truly fantastic fun. I keep 4 old GBAs around just for the rare occasion when I can convince a group of friends to give it a go.

I've never really played it in single-player mode.

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Starkiller

I loved this game to death, single and multiplayer.

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Adam

Single-player is tedious. It takes no great skill or puzzle-solving ability to complete. The whole point of the game is multi-player. The combined cooperative/competitive element is brilliant. Yes, there have been times when a friend and I kept throwing each other down holes for probably fifteen minutes, but that is more a reflection of our character than the game's.

Come on, friends,
To the bear arcades again.

CanisWolfred

No great skill or puzzle-solving? What? Eh, regardless, I thought it the singleplayer was pretty great. My multiplayer experience consisted of me and my brother arguing over who gets what item, burning eachother with the Fire Rod, steal eachothers' force gems, and throwing eachother off of cliffs repeatedly and steal eachothers' spare Link. More often than not our sessions ended with physical violence.

...of course, that always happens whenever my brother and I play together.

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Wolfrun?

The_Ink_Pit_Ox

I agree that multiplayer might be a bit chaotic if you don't get the right people. The four Links makes it more challenging, and I like that (provided it's not mind-boggling like Majora's Mask).

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