One day, a box showed up in front of Burujima (blue kangaroo with the bowtie)'s house. Inside, there was a small blue kangaroo, Papé! It seems that Papé cannot speak English, and speaks in some weird language Burujima can't understand. Meanwhile, lazy and merciless, Burujima could care less what happened to this young little kangaroo.
Will Papé be able to stick by Burujima's side and live in a home? or be kicked out into the streets? Hence starts Papé's story!
@STB Beat is actually getting really good now. From what I remember it was nearly impossible before. The 4th beat is still hard, because it can go to the middle or the bottom, and it's hard to react fast enough to tell which way it's going to bounce, especially with your right hand covering the screen. I think it would be better if you limited that 4th beat to one level and randomized the order the beats come in, because it would be easier to react to which level it was coming in on than trying to guess which way it's going to bounce at the last second. Also, if you could make the paddles slightly thicker, it would be easier to tap them. Anyway, good job. It looks really amazing!
Yay! =D I now know how the boss timer works and can make long games A normal boss game lasts 1 minute and 15 seconds If you set the counter to play at turtle speed rather than jet, it will last 15 minutes!
@turtlelink - i have tested that the time works, just, havent made a game with it yet, i'm not sure if i'll even attempt to make a 15 minute game but 1 minute 15 might just be alright. it's not a hack or cheat, well, i don't know how iphys got the whole orbulon game but it can be done without it, i don't think nintendo wanted us to though.
@Dragoon Have you added me? FC in signature. @iphys Thanks for the feedback. I'm making a new version with thicker paddles and randomized beats! @Wiiver Thanks for the feedback. Actually, I'm a righty too, but the paddle's on the left side in the game, so...yeah. Have you added my Wii code (in signature)?
I uploaded BEAT 2.2 just now. I only changed the color of the bouncing beat; I wanted the microgame to match the real game! I also considered changing the green flashing beat into a red beat, but I scrapped it. Anybody have any thoughts about that?
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