@NintendoPete The Switch listing is almost certainly based on the rumour going around last year, which has since been proved to be false. Don't expect this game to ever come to Switch.
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You never know... but I am not waiting - never played the first one - even though I bought a used copy of the Gamecube version O.o Tried it out and didn't really like what I've played. Have to admit that I played for only 20 min and didn't give it a fair chance.
That being said, the version of Unreal Engine 4 that supports the Switch is actually a version that’s higher than what Dragon Quest XI was built on, so that means we need to upgrade the engine and that comes with a slew of issues.
Behold - Nintendo is using middleware that is current, as opposed to outdated (Which developers used to complain about) and Epic Games (The developers of Unreal) are not obligated nor inclined to add support for a system into an older version of an engine, nor is ANY middleware developer.
Yet people still blame the Switch for this?
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
@Spoony_Tech Aaannnndddd that's where I draw the line.
I dont know how much changed between UE4.whatever Square is using and UE4.11 that introduced Switch support in MAY 2017!!!!, as I only used 4.10 and onwards, but it's not as drastic as going from UE4 to a hypothetical UE5, for instance. Things change between iterations yes, usually some modifications to workflow or some features, but nothing that demands the game be REBUILT!
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
@Tsurii I kept saying, Square is having issues because its an older version of UE4, which makes no sense as when Nintendo NOW does something current, its a problem, but if its not current, its a problem, but because it's also something Epic would have told them about most likely before the public release of UE4.11 in May 2017.
Plus, up-porting a game, whatever changes were made, is most likely not that hard, but again, it's SquareEnix, lord knows you can't expect them organise a party in a brewery.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
All From_SOftware is saying is "Various Reasons" which is as non-specific as you can get.
People were playing it at PAX. You were saying, hey, its coming May 25th, look how well it runs. People were coming away impressed...and now this? WHY?
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
Maybe the paid online service is the cause of the delay? After all, with some definitions of Summer most of September counts as Summer and Dark Souls Remastered has online multiplayer.
@Grumblevolcano I swear to God if it gets pushed to September -.-
This is what sucks the most. Nintendo focused marketing. Nintendo announced it. Loads of focus on it at PAX. We actually could have had a third party game day and date that wasn't an absolute mess for the first time in what may actually be years...
But I guess that's the downside of owning a Nintendo system. You get it late but its worth it.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
Well I'm really ticked off because it was literally the first retail Switch game I was picking up this year. Now who knows when Wolfenstein 2 will have a date either. I'm going to start pulling the trigger on a few lesser games that I want soon now because of this.
@YummyHappy Pills. Ive actually heard some people saying the frame rate on DS was still not great at PAX East. I'm wondering if they heard this a lot and decided to keep working on the frame rate a bit longer.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
They must have really bad frame rates in order to care, considering that Souls games are known for releasing with mediocre to bad frame rates. Perhaps it’s not a fair comparison, but games like Bloodborne and Dark Souls 3 have their notable issues.
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