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Topic: The Legend of Zelda: Breath of the Wild

Posts 15,081 to 15,100 of 15,521

carlos82

@SKTTR yes it is lacking, 16 shrines and 1 new divine beast (I'm not calling them dungeons) is nothing. How the list is written is a bit disingenuous.

Master Sword is part of the game, unlocking its power should not be dlc.
Path of the Hero was always in the game, should not be paying to see it
13 new side quests? All consist of here is a chest go open it
24 new important items? Not a clue what you mean here
8 new enemies? Where I haven't seen them, there's 1 new boss
18 new armour items? Yes they're nice but Nintendo also give such things for free when it suits them.

Basically for my £20 I've had the privilege of
50 floors of enemy camps literally cut from the main map, powering up the Master Sword should not be dlc.
Some new costumes which I had to go fetch, disguised as side quests and aren't of any real use.
1 new weapon which gets taken away after you use it for a bit (ironic for this game).
16 new shrines which are very fun.
Lots of filler, for each of the new shrines (after the first 4) you need to do 3 tasks you've already done in the game and then your reward is to repeat the exact boss fights already in the game (these were poor the first time).
Then a new divine beast which borrows much from the existing 4.

My problem isn't the cost but just how disappointing it is, there was so much potential for the dlc but all we end up with is a lot of recycled material from the main game and a few short cut scenes which add very little to the already sparse story.

Seriously compare this to the Horizon Zero Dawn dlc which is cheaper but adds far more new content than this. I voted Zelda as my GOTY and still stand by that but this dlc is mediocre at best

carlos82

Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos

Agriculture

brickofthewild wrote:

@Agriculture

You know what, I actually expect them do bring out more dlc, this time probably with actual story content. For now, they have just released some new challenges (advertised as original story content). Guess, more challenges wouldnt sell. So if they bring out new dlc it will have some new locations (probably an island) and some story. Otherwise it wont sell.

The Bloodmoon expansion from Morrowind, or the Dragonborn expansion from Skyrim is still the best way of doing dlc in my opinion.

Edited on by Agriculture

Agriculture

-Green-

Despite myself enjoying DLC 2 a fair amount, like I said a while ago, I do feel that a good chunk of the whole pack felt like things that should have been in the main game from the beginning.

Like even Aunoma himself said that he planned to have a fair amount of content from DLC 1 in the game originally but couldn’t apparently figure a way to integrate it. It shows tbh, as a lot of the time it feels like stuff that was cut or something similar to that.

Oh and it’s beyond me why Nintendo thought having the bosses ragdoll would be a good idea, lol. Personally, I feel it ruins their intimidation when they do that jazz. I kind of just realized this after replaying the game..

Edited on by -Green-

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Spanjard

Okay so I really enjoyed that final dungeon. And it’s boss might be my favorite zelda boss till date. The cutscenes are great and they really do give the game a more complete picture.
I also just started with the master sword trials, which I’ve been enjoying a lot. I’m now at the 2nd trail.

After all that I’ll probably collect some custumes etc on my motorcycle, because that’s a thing.

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Dezzy

My god, the number of things I've discovered on my second playthrough that I missed on my first is absolutely extraodinary. Everyone needs to play this game several times, if they didn't 100% it the first time.
Just found the secret basement in the massive maze. Completely missed that on my first time.

brickofthewild wrote:

@Agriculture

You know what, I actually expect them do bring out more dlc, this time probably with actual story content. For now, they have just released some new challenges (advertised as original story content). Guess, more challenges wouldnt sell. So if they bring out new dlc it will have some new locations (probably an island) and some story. Otherwise it wont sell.

I suspect they'll probably just get working on the next Zelda so they can fit 2 into a generation.

Converted from Sony to Nintendo during 7th gen and never looked back.

gcunit

@Dezzy Fortunately I found that same place whilst playing last night, but I think there's probably plenty of people out there who would appreciate spoiler tags around mentions of things as cool as that. When I found it I was thinking "Woah! This is so creepy. How bad would it be if they all woke up?"

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

SKTTR

24 new items of the tab "important". No time to translate this right now, but here's the list in German, it's easy to figure out (I think).

01-03 - Zeichen von Mipha (x3)
04-06 - Zeichen von Revali (x3)
07-09 - Zeichen von Daruk (x3)
10-12 - Zeichen von Urbosa (x3)
13-16 - Zeichen der Bewährung (x4)
17 - Miphas Gebet +
18 - Revalis Sturm +
19 - Daruks Schirm +
20 - Urbosas Zorn +
21 - Antikes Zaumzeug
22 - Antiker Sattel
23 - Bild der Recken
24 - Teleport-Medaillon

1-23 are from DLC 2
24 is from DLC 1

Also, 5 of the new monsters are only available in Master Mode, the other 3 are only available in DLC 2.

backloggery.com/SKTTR

Octane

New enemies? I haven't heard anything about that before...

Octane

-Green-

Yeah what new enemies? Are you talking about the Gold Variants?

I only recall one new enemy.

Edited on by -Green-

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sidewinder572

Having finished the story part of the DLC the best analogy I have is, I liken it to a great great film that also has an extended version. The extended version enhances the film, but isn’t required.

sidewinder572

PikPi

Pretty much, if you already were in love with the game as it was, the DLC is for you. It's more of the same, which isn't bad.

For people that got burned out on the game before the end, chances are this DLC won't do much for you, as it hasn't for me. I loved the shrines, but after 120, the promise of more wasn't exactly the most thrilling thing.

Hopefully this marks the end of BOTW and they can get to work on another game in the franchise. 3D or 2D, whichever.

PikPi

-Green-

My dream wish would be that they take aspects from BotW and incorporate them into the standard formula. I like that they experimented with this one, and it would nice if they applied this to a more focused and 'traditional' Zelda game. Hopefully improving on it as well.

Edited on by -Green-

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carlos82

@SKTTR well I don't know who's counting them as 24 or important because that's nonsense, I mean at least 20 of them aren't even items. Once again what are these enemies? King Modulga? Who is identical to Modulga, different coloured skins don't count, nor do the identical "memory" bosses.

There is 1 new enemy in the entire dlc pass, 2 useful items that arguably should have been in the game anyway and a bit of bonus stuff.

Don't get me wrong the new cut scenes and Shrines are better than those in the main game and I've not yet done the last divine beast but apparently the boss is fun and there's a nice surprise after. However there is no getting away from the fact that probably around 90% of the dlc is recycled from the main game which any other dev would be called out on but Nintendo always get a free pass on such things.

It just feels like the dlc is just trying to fix the game's story rather than being its own thing. The ending of the main game offered so much potential for dlc that this comes nowhere near close to realising.

carlos82

Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos

-Green-

The DLC boss and Divine Beast are probably the best in the game in all honesty.

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carlos82

@-Green- I hope so, that's the only thing keeping me going through repeating tasks I've already done. The bosses in the base game were all pretty poor so I'm looking forward to this one

carlos82

Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos

-Green-

Yeah they were tad too repetitious and easy to be really good bosses. Liked them a fair bit but didn't quite hit the mark on what I would like from a real boss battle. Although I will say, I do prefer this style over the type of bosses commonly done in other Zelda games, where they're almost entirely just puzzles that are solved instantly by the Dungeon's item.

Albeit, the fact that the bosses are susceptible to the Champion Powers and Slates make them a cake walk. This game did really poorly with its balance.

Edited on by -Green-

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meleebrawler

@-Green- We're playing as a guy who, in his prime and with nothing but an unupgraded Champion's Tunic and unpowered Master Sword, took out two or more Lynels and a whole swarm of Bokoblins all at once, and was only mildly injured after the fact. Not to mention the untold amount of Guardians he likely put out of commission before ultimately succumbing to his injuries... really, stamina seems to be Link's only limitation. Is it any surprise that when he returns to what he was and then some with all his new powers and gear, he can take on pretty much anything while barely breaking a sweat?

I too would have liked to see what happens after the end, but in hindsight it probably would not make for engaging gameplay since it probably just entails walking from kingdom to kingdom and talking with people there, with the only threat remaining being the occasional monster or Yiga attack.

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carlos82

@-Green- I'll admit I'm the opposite, I really enjoyed the boss battles in past Zelda games. Yes the dungeon item gave away how to beat them but that at least gave us around 10 unique boss battles rather than shoot its eye 3 times and beat it to death with a sword. Weirdly I thought the Yiga boss showed the potential for bosses with these mechanics but it never really happened.

Ultimately I think they still need to marry this gameplay with some of the classic Zelda formula. I think the game is great but it's not even close to being the best Zelda game for me. Majoras Mask showed how they could mix up the formula whilst retaining the essence of what makes these games unique

carlos82

Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos

-Green-

@meleebrawler It may make sense story wise, but the boss battles are still lacking regardless. Realistically speaking, these guys are supposed to be parts of Ganon, it doesn't show well when they themselves go down so easily.

@carlos82 They could have done better with the bosses tbh. While they had unique aspects, they were pretty one note and after you solved their trick they were basically done. One could also could just bash them into submission with little repercussion a lot of the time.

I think games in the SoulsBorne series do these types of bosses generally well (not all are good) and implement interesting settings and battles. Albeit those games are more combat focused and demanding.

Edit: Personally, I'd prefer if the dungeon itself mainly tested your knowledge and understanding of the dungeon/game's mechanics while the bosses focused more on one's combat ability.

Edited on by -Green-

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kyleforrester87

Hyped to start playing this game at Christmas. Want to try and get the bulk of Xenoblade wrapped up first...

kyleforrester87

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