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Topic: Super Mario Maker 2

Posts 81 to 91 of 91

Joeynator3000

Grumblevolcano wrote:

@SKTTR I figured it was just a general case of all focus going to Switch, not necessarily because of specific games existing on Switch. Wii U was quite the desert after June 2016.

I think Nintendo supports their games with DLC for about a year before moving on, dunno about Xenoblade 2 or Splatoon 2, but didn't their big DLC show up around a year or something?

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SKTTR

Joeynator3000 wrote:

Grumblevolcano wrote:

@SKTTR I figured it was just a general case of all focus going to Switch, not necessarily because of specific games existing on Switch. Wii U was quite the desert after June 2016.

I think Nintendo supports their games with DLC for about a year before moving on, dunno about Xenoblade 2 or Splatoon 2, but didn't their big DLC show up around a year or something?

From my experience, when updates and DLC stop, then a new game is in the works. Happened to Mario Kart 8, Splatoon, Smash, and now Mario Maker.

The same appears to be happening to Zelda: BotW. It's likely we get a sequel, much like Majora's Mask back then.

Edited on by SKTTR

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iKhan

Honestly, the only way I can see myself buying this game is if they remove the timer. There are so many more possibilities for level creation if you aren't being restricted by a pesky timer.

Currently Playing: Pokemon Crystal, The Legend of Zelda: Majora's Mask, Super Smash Bros: Ultimate, Daemon X Machina Prototype Missions

the8thark

iKhan wrote:

Honestly, the only way I can see myself buying this game is if they remove the timer. There are so many more possibilities for level creation if you aren't being restricted by a pesky timer.

You will only buy Super Mario Maker 2 when it stops being a Mario Maker game?
Well looks like you'll never get it as the timer is core to what a 2D Mario game is.

the8thark

roadrunner343

the8thark wrote:

iKhan wrote:

Honestly, the only way I can see myself buying this game is if they remove the timer. There are so many more possibilities for level creation if you aren't being restricted by a pesky timer.

You will only buy Super Mario Maker 2 when it stops being a Mario Maker game?
Well looks like you'll never get it as the timer is core to what a 2D Mario game is.

Because surely, Nintendo giving the creator the ability to set their own timer (Or remove it) would be out of the question.

roadrunner343

ReaderRagfish

Didn't the first one allow you to adjust the timer? Or am I remembering it wrong?

Still waiting for Atlus to make Snowboard Kids 3

Joeynator3000

I don't know about getting rid of it completely, but, yeah you could customize it.

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JayKayIsMyName

Honestly, anyone who used the 10 sec timer was either a troll or a super flashy auto.

JayKayIsMyName

My Nintendo: JayKay | Nintendo Network ID: JayKay2002 | Twitter:

Daloblast

I never lowered it under 100, Don't get making a 10 sec mario level.

Daloblast

My Nintendo: Daloblast

PROX

One thing that could be cool with a timer would be to collect clocks like in the most recent Mario games. It would be a cool gimmick in a level. Also my personal hopes for SMM2 are bowser statues (shake them up and get laser statues, hopping statues, or all 3 when you shake), night themes for each theme (which are hinted, but not confirmed), chargin' chucks, fuzzies, new suits, cooligans, boss bass(which could be the SMB3 porcu-puffer variant), nippers, fliprus, more bosses, spike, and just other enemies that appeared in past games. It doesn't really make sense to have themes, and not give us access to the assets that were in those games. Also I'm pretty sure vertical levels will be a thing, so I'm not too concerned about that. More sections would be nice as well, but I can understand the limitations because players don't want to play levels that are too long. That being said, checkpoints could easily make up for it since there would be a checkpoint for each section. OH and world map design would be amazing as well.

Edited on by PROX

PROX

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