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Topic: Mega Man 11

Posts 61 to 80 of 120

JaxonH

@NintendoPete
Right on.

Sometimes it can be a little more expensive to import but, since it's not that many games "percentage-wise" in the grand scheme of things, it's usually not that big of a deal to me.

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Snaplocket

To be honest. This game sounds good, but I'm not crazy about it. I've already played a ton of 2D platformers (just played Half Genie Hero) and I was just never crazy about Megaman esque games like Shovel Knight (bar the Legends series).

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NintendoPete

JaxonH wrote:

@NintendoPete
Right on.

Sometimes it can be a little more expensive to import but, since it's not that many games "percentage-wise" in the grand scheme of things, it's usually not that big of a deal to me.

the only downside is that I probably can't play it on release date. And I won't get the new amiibo, but that is okay I'd rather prefer a Protoman amiibo anyway

NintendoPete

SwitchForce

NintendoPete wrote:

the only downside is that I probably can't play it on release date. And I won't get the new amiibo, but that is okay I'd rather prefer a Protoman amiibo anyway

What do you mean not on release date? Those who advocate they won't get the Amiibo are saying they want it. If one didn't want the Amiibo package and in US they they can order the standard version 11 without evening mentioning wanting the Amiibo. I ordered the 11 with Amiibo it cost more but then again you will pay Scalpers the next time around to get the Amiibo. Nintendo Amiibo are hot ticket items and those in demand will take $$ and even then if your building the collection like me and others be ready to spend $$ on Amiibos. I don't use all the Amiibo but knowing I have them and should I ever use some of them I have that option.

Edited on by SwitchForce

SwitchForce

Knuckles-Fajita

This just occurred to me but do we know what the Mega Man 11 amiibo even does?

If it's anything substantial then that screws European players out of content.

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NintendoPete

SwitchForce wrote:

What do you mean not on release date?

Because I have to import the physical edition which takes time. Btw: Now Amazon.com ships to Germany. So I canceled my pre-order at play asia and ordered it at Amazon.com . It is a couple of € cheaper and shipping is presumably faster

NintendoPete

jtmnm

Demo coming September 4.

Gematsu wrote:

A demo for Mega Man 11 will launch on September 4, a listing for the “Mega Man 11 Demo Version” on the Xbox Games Store reveals.

The demo will allow players to “take on all kinds of enemies and traps in the Block Man stage” and “use the new Double Gear system to slow down time or power up your shots and take down that boss.”

Mega Man 11 is due out worldwide for PlayStation 4, Xbox One, Switch, and PC on October 2.

Read more at https://gematsu.com/2018/08/mega-man-11-demo-launches-septemb...

jtmnm

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Moroboshi876

So no physical edition for Europe... but we get a physical for Xbox One. Usually it's the other way around.

I'll have to import or buy it for One, which is really cheap. 25 euros.

By the way, where can people preorder an amiibo american edition right now? In Play Asia there is just the japanese edition.

Anyway, I'm worried about the low starting price. It looks like even them don't expect much of the game, right?

Edited on by Moroboshi876

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toiletduck

Moroboshi876 wrote:

Anyway, I'm worried about the low starting price. It looks like even them don't expect much of the game, right?

I feel like they realise that at a premium price point they can't compete with current gen AAA 3D platformers and other 'development-heavy' games. And honestly, I feel like that's a good call. At this pricetag, I'll probably pick it up if I run out of games to play.

toiletduck

EvilLucario

Demo is out now and I gave it a try.

Overall as someone who is actually fairly lukewarm to Mega Man and Mega Man X, I really really enjoyed this demo. It just feels so much better than any Mega Man game I've played, and although I never used the Double Gear system all that much it's fun to use. The streamlined controls for rapid-fire and even easier weapon swapping is also awesome.

I still don't know if I'm going to get it, but at least I know that it will definitely be a fantastic game. This might be the game that will finally make me a Mega Man fan.

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JaxonH

@EvilLucario
Yes, The old method of opening up the menu and manually selecting the robot master weapon you wanted to use and then closing the menu just to shoot one enemy and then going back in the menu in manually selecting the power buster again and then closing the menu... oh my goodness. You got really super efficient and fast going into that menu and swapping powers but it was such a pain.

Toggling powers with ZL/ZR is the single best change brought to the series.

Game is near flawless by the way. This is the one I've been waiting for

PLAYING
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X1X: Star Wars: Jedi Fallen Order

MOST EXCITED FOR
NS: Metroid Prime 4, Zelda BotW 2, Xenoblade, Trials of Mana, Bayonetta 3
PS4: FFVII Remake
X1: Cyberpunk 2077

Jesus is Lord.

jtmnm

JaxonH is right. This is the one Mega Man fans have been waiting for. Admittedly, my love for Mega Man began during the X series, but I've been hooked ever since. This lives up to my expectations as a true return for the Blue Bomber.

I'd like to add on to how well this game controls. Everything is so tight and intuitive. I was surprised at how well the quick-swap menu works. The gear system, while feeling like putting the game on easy mode, is pretty cool nonetheless.

The gameplay and visuals totally rock, man. My only gripe is the music for Block Man's stage. I hope there's more versatility in the coming tracks. I'm a fan of the trailer's tune, so I'm optimistic.

Curious . . . anyone actually prefer the English voices over Japanese? I can't say I'm a fan of Mega's English voice.

Edited on by jtmnm

jtmnm

Switch Friend Code: SW-4706-4065-3902

EvilLucario

@jtmnm Yeah I didn't like the music either. It just didn't grab my attention. It isn't horrible but it's still forgettable imo.

The English voice was fine though. I generally never prefer Japanese voices because I can't understand them and they tend to sound overacted anyway.

Everything else is fantastic though. I really think if I play any Mega Man game, it'll be this one over the other eleven (don't forget about Mega Man & Bass).

Edited on by EvilLucario

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KaiserGX

@Snaplocket Seem, I played the demo and I thought it was alright but I am definitely glad I didn't pre-order it now. Before that Prime thing ended. Kind of happy though because there's a lot of other games that I think are coming in that Direct that I'm gonna want, like Civ.

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Grumblevolcano

The demo is very good though I'm still not sure. I really don't like how Capcom handled the physical version situation (i.e. no physical version in Europe) and £25 seems pretty expensive for a digital version.

Edited on by Grumblevolcano

Grumblevolcano

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BanjoPickles

The game is fun, but---god, the voicework is awful!

BanjoPickles

Seananigans

The demo was fun until the instant death spiral. Couldn't figure out how to get past the blocks, I was just endlessly shooting through them. On top of that, I kept hitting my head in the narrow paths and wasnt able to shoot correctly. Tried it again about 5 times. Gave up. I hate level design that fights against the player and their momentum. Not going to waste $30 on this. Ridiculous.

Seananigans

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Yorumi

The gameplay in the demo is ok but god the art style and animation is painful. It just does not blend well together and does not look natural at all. I've seen similar in other games and I really have to wonder who in the world greenlights this stuff?

Yorumi

Nintendo Network ID: yorumi

redd214

Really enjoyed the demo, thought the graphics and gameplay were both solid. Was planning on getting it at launch but haven't even finished the X collection yet so will probably hold off until early next year. Seems really promising though,hope the full game is just as good!

redd214

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