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Topic: Mega Man 11

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Cobalt

@Yorumi

God, I found a normal person with an objective point of view. 100 % with you Yorumi.

Cobalt

meleebrawler

@AlternateButtons Never played a Megaman game before have you?

Try using the speed gear and special weapons to get past tough spots and enemies.

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BlueOcean

I never played Mega Man back in the day. Sometimes I try to play the first one, the Legacy collections are on Game Pass (Xbox One), but I am not able to make any progress. I think that if you have not played the NES games they are extremely difficult to play now. Mega Man 11 is much more "playable", at least.

BlueOcean

toiletduck

@AlternateButtons I'm with you here. It seems you have to use slide? I can't get the timing right though, even with the speed power, so I'm not able to test. It would be weird though, since slide is not mapped to any button by default. I deleted the demo already out of sheer frustration.

toiletduck

EvilLucario

@toiletduck The slide in Mega Man has always been down + B. You can still do the slide if you're moving too by just holding down while moving. I wouldn't map it to its own button anyway, I'd rather have the rapid fire mapped to A that lets me be like Bass from Mega Man & Bass.

But the death crushers that chase you aren't hard at all. Literally just move forward, destroy the blocks, slide. Although the slide does seem a bit nerfed in travel distance from past games.

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Yorumi

@BlueOcean try a different one. MM1 is one of the worst ones really. They refined a lot of mechanics in the sequels.

Yorumi

Nintendo Network ID: yorumi

BlueOcean

@Yorumi Which one should I start with and which ones can I skip apart from 1?

BlueOcean

Yorumi

@BlueOcean really anything past 1 is good. 2 has a few issues of needing foreknowledge but it’s not too bad. If you know timestopper is a good trick for quickman’s stage you should be able to do most of it pretty well. 3 is probably the best of the classic series. You should notice an obvious difference between 1 and the rest of the series,

Yorumi

Nintendo Network ID: yorumi

Cobalt

@Yorumi

Again we think the same. I ask myself if it's not because the two first Megaman don't use any mapper and from the 3rd to 6th, the MMC3 is used. It can be linked...

Cobalt

Seananigans

@meleebrawler I DID. Because of the momentum if the platform, I can't jump and shoot. Mega Man keeps hitting his head and getting caught in the same spot. It doesn't matter if I have speed gear or not. This is a design issue.

Seananigans

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Seananigans

@toiletduck The slide somewhat worked for me but it is touchy. Remapping buttons should never be a requirement. This game just feels clunky to me.

Seananigans

3DS Friend Code: 4983-5439-2641 | Nintendo Network ID: Guitardude7

Vee_Flames

Wow, that instadeath spiral. Figured out how to beat it, though. Jump at the moment the spiral hits the floor to prevent that (annoying) momentum loss. Then get through the first set of blocks. Pretty easy, actually. Unfortunately, I lost my last continue to the spiral (how ironic, huh?), but that was only because I forgot to jump before the spiral hits the floor. Before that though, I did beat the spiral easily, but like someone who hasn't played a Mario game ever, I shamelessly stumbled into a pit. I mean, I should probably just retire from gaming at that point lol.

Anyway, I'm really digging this game. It's just like I expected: a Mega Man game with a somewhat convoluted but still focused level design. The music and and the sharpness of the visuals/animations stand out as well; which did nothing but remind me that a lot of games look really sharp on the Switch's screen.

I did have to remap the controls, as the default ones aren't nearly as natural as I wanted them to be. Otherwise, what I played of the demo is pretty solid stuff.

Edited on by Vee_Flames

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redd214

@AlternateButtons honestly just seems you were having trouble with the timing of it. I got past that part on the 2nd try. Wasnt hard at all really. Sucks you didn't enjoy it.

redd214

bluemage1989

I downloaded the demo today and was pretty impressed. Really loving the art style and the whole game just seems enjoyable and smooth. Looking forward to the full release.

For anyone struggling just start out on the easiest mode to familarise with the controls and then try the harder modes.

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_aitchFactor

So, here are my thoughts. Sorry about the essay-length post.
**TL;DR**: Great gameplay, mediocre aesthetics. Gameplay is important, but if it was literally everything you might as well stare at moving rectangles.
Here are my opinions on the demo.
I think the gameplay is great. Capcom really nailed that Mega Man feel, right down to that crushing difficulty that kicks you back to the title screen when you run out of lives, but makes it feel all the more satisfying to beat. The controls are responsive and instantly familiar to anyone who's ever played a Mega Man game, and the Gear System is really an excellent addition to Mega Man's moveset, with heaps of potential to make the game even more diverse. I thought the Speed Gear would make the game too easy, but boy was I wrong when Block Man kicked my ass over and over again. But I really gotta say, pretty much everything else feels cheap. Now, none of the things I'm going to pull apart are actually 'bad' or 'game-breaking'. They're…fine…but I think they could be hugely improved.
The music is catchy, but the instrumentation is bland. The sound effects lack that sense of impact against the crisp NES sound effects. And to be brutally honest, Mega Man's voice is kinda annoying.
The art style feels almost too simplistic, like Capcom were trying to copy the strengths of the 8-bit style directly into 3D. There's a distinct lack of shiny texture in a game dominated by metallic objects, which makes a lot of things feel flat, even in spite of the cartoony designs. And while it is important that the background doesn't overtake the on-screen action, the textures and geometry just don't feel detailed enough to convey a sense of depth, like the New Super Mario Bros. series, or the Donkey Kong Country games by Retro. And that's not even getting into the animation.
Even though he moves more fluidly than the previous instalment, he feels lifeless, even as a robot. Mega Man's walk cycle in this game could just as easily be applied to any other generic hero, which is disappointing coming from Capcom. His motions are too relaxed to convey any believable sense of weight, and his key poses aren't strong enough to give Mega Man any impact like the 8-bit games. To be fair, Block Man is a little better in this regard, but considering that the player will be looking at Mega Man for the whole game, and Block Man only for his stage and the inevitable boss rematch towards the endgame.
Sure, it's Capcom's first 3D mainline Mega Man game, but it isn't their first foray into 3D animation, and games like Street Fighter and Ace Attorney have serviceable 3D animation, so I'm not sure what happened here. Even Nintendo made a great 3D Mega Man model from Super Smash Bros, that had suitably robotic animations, strong key poses and a metallic sheen absent from Mega Man 11.
In the grand scheme of things, my complaints are relatively small nitpicks, but they're nitpicks that I feel detract from the game. Not everyone is going to agree with me on these thoughts, and that's okay. And even though gameplay is definitely the most important aspect of a game, it isn't everything. It might be a little extreme, but if aesthetics didn't matter, Mega Man would be a controllable rectangle on a black screen that produces little rectangles to make other rectangles disappear. I'm glad that Capcom is really trying to focus on the core gameplay more than anything else, but they shouldn't just forget about everything else completely.

Once again, sorry for the long read. Feel free to give me a piece of your mind.

You say "H" without the "h".

BlueOcean

@subpopz I love when a knowledgeable fan talks about a new game in a series, like me talking about a Rare game.

I haven't played any Mega Man game yet. I have Legacy and Legacy 2 on Xbox One, I have tried MM1 but it's impossible, should probably skip it and go to 2 as someone suggested me? I downloaded 11 demo too.

BlueOcean

Lemmy_the_Koopa

I will soon join the Mega Man 11 by getting a japanese physical edition sent by a friend ^-^

Lemmy_the_Koopa

BlueOcean

The Mega Man 11 demo is nice, I will get the game after I beat the older games.

Just a reminder for multiplatform gamers. The Switch version of Legacy Collection had a rewind feature since it was released and that rewind feature was added to the Xbox One version too at the end of 2018 (it was delayed but finally released!).

BlueOcean

linq

^Great news, Mrtoad. Thanks for posting this. I was really hoping it would do well. It’s a legit continuation of the Mega Man series.

linq

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