Topic: Cadence of Hyrule

Posts 21 to 30 of 30


jump wrote:

There was a rumour floating about there was another 2D Zelda game besides Links Awakening coming out on the Switch, which I'm assuming is this but does anyone remember where that rumour originated from?

I said the same thing in another thread. I think this was that other 2d zelda in the works. I think Emily Rogers reported it but i could be wrong



Honestly the more I think about this game the more confused I am. Of all the indie games on switch that could've used a cross over. This is the last game I'd consider for a zelda crossover. Not saying it doesn't deserve it but it's completely out of left field. Maybe that's good though. I'm just still trying to understand.



AFAIK the developer had been wanting to make a sort of Zelda DLC for Crypt of the Necrodancer for the Switch version, Nintendo approved and then decided it should be its own game. Something like that is what I heard anyway. Which is surprising after Yacht Club games failed to get a Nintendo cameo after Sony and Microsoft lent them a cameo for those versions of Shovel Knight but then Shovel Knight was in Smash Bros so...yeah. Nintendo's kinda odd.

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
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Crypt of the NecroDancer is one of the very few games I downloaded for Switch. Weird coincidence.

But I'm always playing with the one character that can skip the beats, because the gameplay is faster and easier then. It's a randomly generated game, so there was not much use for the other characters.

But the Hyrule version is not randomly generated. A well-designed Hyrule has potential to bring me back to the rhythmic characters that Link and Zelda seem to be, because now we can have cool puzzles.


@SKTTR Where did you hear that it won't be randomly generated?

'Trans rights!' -Donkey Kong


@Dogorilla: I see that in the trailer. At least it seems that Hyrule (the overworld) is not randomly generated. Maybe the dungeons are.


@SKTTR ah ok, it would be good to see some Zelda-style puzzles in it so I hope you're right.

'Trans rights!' -Donkey Kong


"you’ll explore the randomly generated overworld and dungeons on a quest to save Hyrule"

Quoted directly from the Nintendo website.

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they seem to have a redesigned procedural level generator or pretty large set pieces for the overworld then.


unpopular opinion:
rouge-like games don't need unfair/masochistic levels of difficulty to be good.

I found Necrodancer pretty much unplayable due to the difficulty.
which is sad because I LOVE the concept.
I hope Hyrule bucks that trend, and provides difficulty options.

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