@NintendoByNature It very much looks like Zelda and the exploration is very Zelda like. So far, I think it's 60% Zelda and 40% Necrodancer. I've only just started though. My opinion might change.
If you are someone who likes speedrunning or just replaying games in general, this game seems very replayable. Each playthrough should feel different thanks to the randomized layouts and the game also offers leaderboards for fastest completion and fewest steps taken. There seems to be a daily challenge as well. Haven't looked too much into them yet, I just noticed the leaderboards in the menu.
It's its, not it's.
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Yea, I would say this is more than half feeling like Zelda. I'm maybe a couple hours in and have about half the overworld explored. So far the dungeons I've delved have been short affairs, and I just got the item that shows me all the minibosses in the world. Just from looking at that, this isn't going to be a 10+ hour game for me, probably, but that's fine. I'm having a lot of fun, and it really does get better the more you practice. Reminds me of a lot of older games in that regard. Skill and quick decision-making are really the key factors, and you just have to keep dying and making mistakes to get better at those things.
So, it happened I had so much joy with a videogame I could not put that down and while I type this out, still humming the reworked Gerudo Valley theme. Since Cadence of Hyrule - Crypt of the Necrodancer feat. The Legend of Zelda comes at a hefty price, some of you might be wary, if it's worth the entry price and the answer is YES, without a doubt.
I bought Cadence of Hyrule - Crypt of the Necrodancer feat. The Legend of Zelda without prior knowledge of Crypt of the Necrodancer, but the premise had me so hooked and the art style and music did the rest to sell me. With a 100% the game file, meaning going after every upgrade, cleared every (micro) dungeon and hunted down items and I clocked in at about 10 hrs. I think it will be shorter, since I was sometimes having to much fun enjoying the music. So you will probably ask yourself, what kinda game it is, and my fair guess, after watching playthroughs of Crypt of the Necrodancer, that they took the best out of both IPs.
While yes the game is very short, due to it's rougelike nature you can go for different playthroughs, especially with some features added, but more on that later.
Upon creating a save file, there will be a overworld created, that while consits of some fixed rooms in terms of design, this won't change, unlike the dungeons. Upon death (or reentry in case of the main dungeons) they will be recreated from scratch. A funny tidbit, once cleared out, the overworld stays cleared out until death, so you can safely traverse and enjoy the music if you like, too. However the worldmap is different across multiple saves, going some other playthroughs Though traveling is not a hassle, part because of the amazing soundtrack and a clever inclusion, the Sheika stones, that partially work as a warp to quickly travel from destination to destination and partly, once you died, you can start from any of the stones, saving yourself some trouble in reatreading, in case you have died.
Unlike the original Crypt of the Necrodancer not every progression is gone, once you died. Cadence of Hyrule - Crypt of the Necrodancer feat. The Legend of Zelda has a story, progression items from the The Legend of Zelda IP and hearts that you got to keep. All you loose are rupees and items that have some form of durabilty and can be easily replaced. Also with each death, you will be able to spend diamonds on those durable items to quickly get you into the game. Diamonds are another currency that are either gained by clearing rooms of all the enemies (the better you do, the more you get), or can be found as rewards in chests or beakable walls. That is some sort of blessing and curse. Blessing is, that if you die due to a slip up, you won't feel cheated or frustrated to start over, a curse, since true to The Legend of Zelda, once you reached some form of progression (Hearts, Items), you can partially bruteforce your way through some fights, though I can attest that the final boss fight requires more than just brute force.
Another welcome addition is the drop-in and drop-out coop, so you can always quickly get a friend in the action and later carry on and this without the need to create different save files. Also you can - as seen in the trailer - Switch between Cadence, Link and Princess Zelda and each of them plays uniquely, with some weapons or items only available to some of the characters. This just adds to replaybility, especially once you hooked on a character asnd got used to, you migth find yourself hardpressed to find and with the short clearance time, you can easily justify to go for seconds.
Speaking of replaybility, not only the changing overworld, but also other items might want you just to restart the next save file. There is a permadeath option for those seeking a truly unique challenge. Leaderboards that count your time and steps will be a blessing for speedrunners, especially since you can tackle the dungeons in any order (apart from the final one, duh) you like, as there are no unique dungeon treasures (in the dungeon you can choose from three treasures, you will usually find in a The Legend of Zelda dungeon, like the hookshot, or will find those items on the way in unique treasure chests).
Now some of you might worry to be left out, especially those who might not be able to keep up with the rythm, but here Cadence of Hyrule - Crypt of the Necrodancer feat. The Legend of Zelda got you covered as well. If you miss the beat too many times, or just through the settings, you can get a more mystery dungeon feel, negating the requirement to (be forced to) move to the rythm, but rather the game world revolves around you makeing steps. So do the enemies. Though I have to admit, it is much more rewarding to move to the rythm, especially once you are in the zone and you can feel the beat going through your body.
This game is also a great on the go. True to all the titles designed for the Switch, you can save mostly anywhere (though it's only save and quit), so if you just want some cool beats, but worry about you not be able to progress, worry not
In conclusion, while short for a true The Legend of Zelda entry, Cadence of Hyrule - Crypt of the Necrodancer feat. The Legend of Zelda does transform the series and breathes something fresh into the tried and true IP, apart from story cues. It also used the most memorable and nostalgic setpieces and tracks from the franchise, so you will find yourself at home right from the get go.
In short, even with a hefty price tag, you can safely grab this and once you are in the zone, you won't probably put it down... Cadence of Hyrule - Crypt of the Necrodancer feat. The Legend of Zelda, even for such a small title, is so unique and was able to give some from of nostalgia and fun, while on the same time not overwhelming me with a lot of investments. With the different options to play the game it is accessible for everyone without leaving those behind wanting a challenge or those that just want to jam out and unwind...
@NintendoByNature It very much looks like Zelda and the exploration is very Zelda like. So far, I think it's 60% Zelda and 40% Necrodancer. I've only just started though. My opinion might change.
If you are someone who likes speedrunning or just replaying games in general, this game seems very replayable. Each playthrough should feel different thanks to the randomized layouts and the game also offers leaderboards for fastest completion and fewest steps taken. There seems to be a daily challenge as well. Haven't looked too much into them yet, I just noticed the leaderboards in the menu.
Nice I'm so close to buying it. Like 97% there lol. I just bought mana though which bogged me down cost wise
I want to buy this game because i love Zelda games. But it's so different from what i usually buy i'm going to wait and see if it gets a demo. If it's as good as most/some people are saying a demo would/could sway the people that are on the fence about.(IMO)
Man, the more I play this, the more I freakin' love it.
It's tough to get the songs and movement out of my head/hands, though lol I find myself going to type or play other games while sticking to a beat haha
Seriously, though, awesome 25 bucks spent. I was a little skeptical at first, but this thing rewards you when you start getting good.
Yea so I can confirm that the first couple to 3 hours are brutal when youre learning and building up your inventory/ health. But once you get the rhythm and gameplay down, it's quickly becomes one of the best indie titles I've played on switch. Its up there with some of the smaller zelda outings. It really feels like a zelda game should. Same familiar sounds, items etc. Not for one second did I feel like I was playing s crypt game ( mainly because i never played the 1st nor have I used cadence yet lol. Saving her for my 3rd playthrough). The rhythm aspect is no different than the shrinking aspect in minish cap, the wall painting in ALBW, touch controls in the ds zelda games etc. It just feels like a zelda game that has a different "gimmick" if you will. All i have left is death mountain and hyrule castle. Can't wait to see how it unfolds! 😁
Played Crypt of the necrodancer for a bit, and man is that game hard. I can't even get past the first zone. I'll still buy Cadence someday though, I heard its more forgiving.
Just beat the game. And for me, the mark of an excellent game was there: I immediately dove back into my save file to get everything I missed. Best money spent on a game in recent memory, no question. I'll probably do a couple more playthroughs until Mario Maker 2 next week.
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