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Topic: Twilight Princess or Wind Waker

Posts 21 to 40 of 45

Flandy

TP as I havn't played WW
I'd get WW but I have no idea where to get it Quick question can GC have save files on Wii?

Flandy

The_Fox

I found Twilight Princess to be a huge bore. I would have liked Wind Waker, but they those sailing bits ruined it for me.

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

LuigiFreak

Wind Waker. I actually enjoyed the sailing. Plus I haven't actually played Twilight Princess yet.

LuigiFreak

Cryptonic

wind waker. stop hating on toon link!

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Bassman_Q

Wind Waker cuz of its greater emphasis on exploration, and its excellent graphics. But both deserve perfect scores imo.

Bassman_Q

Nintendo Network ID: QwikStix42

TLink9

@Flandy No you need a memory stick.
Also Wind Waker by far.

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I love both but definitely Wind Waker.

Nintendo really need to port it to 3DS with the cut dungeons intact.

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SilentJ

I loved everything about Wind Waker but Twilight Princess did nothing for me. I sold it soon after finishing it.

PSN ID : MrPink78

mastersworddude

Wind Waker, there's a lot of more exploration, and its cool to explore the ocean and find Islands and items, I didn't find the sailing tedious though, because it was so pretty to look at. Twilight Princess was cool, But I didn't like the dungeons as much, and it had some useless items that you didn't need outside of the dungeon. (The gear thing, the staff that brought statues to life.)

Playstation Network: Chaos2K10
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kevohki

Wind Waker. Twilight Princess was an embarrassment, especially compared with Okami which was superior in every way.

PSN ID: PhantomSauce
3DS Friend Code: 2105-8814-0225

Cia

mastersworddude wrote:

Wind Waker, there's a lot of more exploration, and its cool to explore the ocean and find Islands and items, I didn't find the sailing tedious though, because it was so pretty to look at. Twilight Princess was cool, But I didn't like the dungeons as much, and it had some useless items that you didn't need outside of the dungeon. (The gear thing, the staff that brought statues to life.)

Actually, that's not true. There was plenty of places outside dungeons where you could use those items. This leads me to doubt, whether people who claim this have even played the game, or are they just repeating an untrue phrase heard somewhere from the web.

Edited on by Cia

Cia

grenworthshero

kevohki wrote:

Wind Waker. Twilight Princess was an embarrassment, especially compared with Okami which was superior in every way.

I think everyone knows your opinion on that by now. No offense intended..

Edited on by grenworthshero

PSN ID: grenworthshero
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WiiU: grenworthshero
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NotEnoughGolds

Faron wrote:

mastersworddude wrote:

Wind Waker, there's a lot of more exploration, and its cool to explore the ocean and find Islands and items, I didn't find the sailing tedious though, because it was so pretty to look at. Twilight Princess was cool, But I didn't like the dungeons as much, and it had some useless items that you didn't need outside of the dungeon. (The gear thing, the staff that brought statues to life.)

Actually, that's not true. There was plenty of places outside dungeons where you could use those items. This leads me to doubt, whether people who claim this have even played the game, or are they just repeating an untrue phrase heard somewhere from the web.

I think there were one or two places you could use the spinner to grab a heart piece.
The Dominion Rod was only used to fill the Ancient Sky Book and to collect orange rupees.

I like Twilight Princess, but I definitely wish the Spinner was utilized more. Especially as a necessary item in one of the later temples.

NotEnoughGolds

Dony13

Twilight Princess, Windwaker too easy.

Dony13

Raylax

I think the problem with Twilight Princess's items (spinner, dominion rod etc) weren't that they were barely used outside of their dungeons (which is sort of semi-true), but that they were too specific-purpose. Bow and arrow, for example, you can use anywhere to shoot anything. Even if you're just messing around, you can loose a few arrows into a moblin as you ride across Hyrule Field. Bombs similarily have a more universal purpose. It's always fun trying to blow stuff up, and a core part of exploration in Zelda remains to be "bomb anything vaguely suspicious."
The spinner on the other hand requires those tracks to be of any use. It slows down to a halt too quickly to have any value elsewhere, and has no offensive capability. So unless you come across some tracks, there's no reason to use it. The Dominion Rod suffers more so, it's too specific. To use it you have to be next to an Owl Statue. And then the Owl Statues aren't exactly full of uses either once you've done the sky writing bit of storyline.
If the spinner didn't slow down, then it'd make a useful transport device slower than Epona but quicker to get on (sorta like the Bunny Hood). And similarily, if the Dominion Rod could be used to manipulate more things, or at least had some effect when fired at enemies, then that could be fun to use too.

Raylax

3DS Friend Code: 0173-1400-0117 | Nintendo Network ID: RaylaxKai

NotEnoughGolds

!agree with Raylax
Twilight Princess was still a great game though. I wasn't impressed with it the first time through, but had a great time with it the second time through.

Though the Goron Mines are still a pain in the ass due to Link moving sooooooo slowwwww when wearing the Iron Boots.

Edited on by NotEnoughGolds

NotEnoughGolds

Cia

NotEnoughGolds wrote:

Faron wrote:

mastersworddude wrote:

Wind Waker, there's a lot of more exploration, and its cool to explore the ocean and find Islands and items, I didn't find the sailing tedious though, because it was so pretty to look at. Twilight Princess was cool, But I didn't like the dungeons as much, and it had some useless items that you didn't need outside of the dungeon. (The gear thing, the staff that brought statues to life.)

Actually, that's not true. There was plenty of places outside dungeons where you could use those items. This leads me to doubt, whether people who claim this have even played the game, or are they just repeating an untrue phrase heard somewhere from the web.

I think there were one or two places you could use the spinner to grab a heart piece.
The Dominion Rod was only used to fill the Ancient Sky Book and to collect orange rupees.

I like Twilight Princess, but I definitely wish the Spinner was utilized more. Especially as a necessary item in one of the later temples.

There is at least 3 places in hyrule field where you use the spinner. You also use it after the desert prison in two temples: Temple of Time and the Sky Town. You're right about dominion rod, though, since it was not used outside of Temple of Time but in one fetch quest. There are more items in this game outside of Majora's Mask than any Zelda, so it's not so weird that all of them aren't constantly used. And Majora's Mask had plenty of masks which were used in just one place, and still no one whined about that. Which is fine, since it's such a masterpiece game.

Edited on by Cia

Cia

Ninten

I liked Wind Waker more mainly because I really like its cartoonish look.

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