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Topic: Twilight Princess or Wind Waker

Posts 21 to 40 of 48

SuperMarioFan1995

vio wrote:

If you never played The Wind Waker back on the Gamecube, please go buy a copy on eBay(or wherever) to play on your Wii.

Thanks. I have Twilight Princess for Wii, and I'm still thinking about getting The Wind Waker which plays on Wii.

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SuperPeach

Wind Waker for sure.

SuperPeach

Flandy

TP as I havn't played WW
I'd get WW but I have no idea where to get it Quick question can GC have save files on Wii?

Flandy

The_Fox

I found Twilight Princess to be a huge bore. I would have liked Wind Waker, but they those sailing bits ruined it for me.

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LuigiFreak

Wind Waker. I actually enjoyed the sailing. Plus I haven't actually played Twilight Princess yet.

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Cryptonic

wind waker. stop hating on toon link!

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Bassman_Q

Wind Waker cuz of its greater emphasis on exploration, and its excellent graphics. But both deserve perfect scores imo.

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TLink9

@Flandy No you need a memory stick.
Also Wind Waker by far.

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Gavintendo

I love both but definitely Wind Waker.

Nintendo really need to port it to 3DS with the cut dungeons intact.

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Link-Hero

Hmm, kind of a tough question. I really like both games, but I would probably go with Wind Waker. It has a bit more charm to it, has nearly timeless graphics, and I like sailing around a boat freely a bit more then horse riding. Though I would still suggest on getting both, they are pretty good games in my book, and it's hard for me to choose one over another. You can get both games at a pretty cheap price, especially when they are used. Try Gamestop or your local video game store that sells old games. If you can't find them, then try web sites like Ebay or Amazon.

@Flandy

You need Gamecube memory cards in order to save your progress with Gamecube games.

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SilentJ

I loved everything about Wind Waker but Twilight Princess did nothing for me. I sold it soon after finishing it.

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mastersworddude

Wind Waker, there's a lot of more exploration, and its cool to explore the ocean and find Islands and items, I didn't find the sailing tedious though, because it was so pretty to look at. Twilight Princess was cool, But I didn't like the dungeons as much, and it had some useless items that you didn't need outside of the dungeon. (The gear thing, the staff that brought statues to life.)

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kevohki

Wind Waker. Twilight Princess was an embarrassment, especially compared with Okami which was superior in every way.

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Cia

mastersworddude wrote:

Wind Waker, there's a lot of more exploration, and its cool to explore the ocean and find Islands and items, I didn't find the sailing tedious though, because it was so pretty to look at. Twilight Princess was cool, But I didn't like the dungeons as much, and it had some useless items that you didn't need outside of the dungeon. (The gear thing, the staff that brought statues to life.)

Actually, that's not true. There was plenty of places outside dungeons where you could use those items. This leads me to doubt, whether people who claim this have even played the game, or are they just repeating an untrue phrase heard somewhere from the web.

Edited on by Cia

Cia

NotEnoughGolds

Faron wrote:

mastersworddude wrote:

Wind Waker, there's a lot of more exploration, and its cool to explore the ocean and find Islands and items, I didn't find the sailing tedious though, because it was so pretty to look at. Twilight Princess was cool, But I didn't like the dungeons as much, and it had some useless items that you didn't need outside of the dungeon. (The gear thing, the staff that brought statues to life.)

Actually, that's not true. There was plenty of places outside dungeons where you could use those items. This leads me to doubt, whether people who claim this have even played the game, or are they just repeating an untrue phrase heard somewhere from the web.

I think there were one or two places you could use the spinner to grab a heart piece.
The Dominion Rod was only used to fill the Ancient Sky Book and to collect orange rupees.

I like Twilight Princess, but I definitely wish the Spinner was utilized more. Especially as a necessary item in one of the later temples.

NotEnoughGolds

Dony13

Twilight Princess, Windwaker too easy.

Dony13

Raylax

I think the problem with Twilight Princess's items (spinner, dominion rod etc) weren't that they were barely used outside of their dungeons (which is sort of semi-true), but that they were too specific-purpose. Bow and arrow, for example, you can use anywhere to shoot anything. Even if you're just messing around, you can loose a few arrows into a moblin as you ride across Hyrule Field. Bombs similarily have a more universal purpose. It's always fun trying to blow stuff up, and a core part of exploration in Zelda remains to be "bomb anything vaguely suspicious."
The spinner on the other hand requires those tracks to be of any use. It slows down to a halt too quickly to have any value elsewhere, and has no offensive capability. So unless you come across some tracks, there's no reason to use it. The Dominion Rod suffers more so, it's too specific. To use it you have to be next to an Owl Statue. And then the Owl Statues aren't exactly full of uses either once you've done the sky writing bit of storyline.
If the spinner didn't slow down, then it'd make a useful transport device slower than Epona but quicker to get on (sorta like the Bunny Hood). And similarily, if the Dominion Rod could be used to manipulate more things, or at least had some effect when fired at enemies, then that could be fun to use too.

Raylax

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