Showing 621 to 640 of 1,282
621. Posted: Sat 9th Jul 2011 00:35 BST
Well....I finished up Mega Man 5 last night, while rocking an 80's get up haha. I'm crazy. Anyways, after the experience was over.........I was actually a bit dissapointed, I mean I guess it was alright but it just didn't feel like the same Mega Man I grew up with regarding MM1, MM2(especially) and MM3. MM4 for me was the starting point of Mega Man getting stale, while I had some pretty sweet memories of 5 growing up with my best friend. Blasting through Crystal man's stage, or plowing through Gravity man's unique gravity based stage or blowing down Robo chickens in Gyro man's air stage ect ect.
I mean here's the thing, i really like most of the organic and outside stages in MM5. Gyro, Napahlm, Star and probably Crystal had the best stages. There were those unique spin platforms that would spin MM around which was new to the franchise, and Gravity man's stage was creative all on it's own. But for the most part, the stage design wasn't exactly genious or that creative, it all felt rather bland and sub par.
But yup! There are 2 or 3 glaring flaws or things i had a problem with MM5. Which caused me to play a bit sloppy, careless and leading to boredum mid way through. The challenge just isn't really there....The fact that you're thrown 1-ups and E & M tanks at you like pennies was ridiculous. The boss battles annoyed me, not only because they were so easy but because MM5's bosses are configured or based around Mega Man's super buster shot.....In MM1, 2, 3, 9 and 10 each tiny pea shooter shot would take one little snippet of damage off of the boss's health meter which not only felt satisfying to do, but uh....It made sense!
In MM5 however, that doesn't happen.....If you blasted 5 pea shooter shots rapidly and hit the robot master with all of them, it would only register 1 hit, while the Robot Master starts flashing waiting to recover. It's total BS. So you're forced to use the Buster shot.
The same deal goes for the stages, since many of the enemies aren't 1 shot kills like in the older MM games, forcing you 'again' to use your buster shot....Which i stilll rarely used. That aside, the music was just weak....It all started to sound the same. Gyro's sounded almost the same as Napahlms, i couldn't tell them appart in the beginning.lol None of it has that upbeat amazing catchy ness of 2, 9 and even 3 or 1. It's not up to MM standards at all and most of it sounds fitting for a space themed stage. The stand out for me was Wily's Castle theme. Plus i kind of fug Concrete, Star and maybe Gravity man's. None of it was bad perse, it was just....well, passive.
Wily's Castle however i found to be pretty solid, and i enjoyed the bosses as welll.. Although Wily's final form was too easy....Hell, that's MM5's biggest problem, it's just TOO bloody easy, the music is spacey and mostly forgettable, the stages don't exactly have their own unique set of enemies as they're seen in many of the other stages which makes the game seem jumbled and rushed. When you face off against the RM's for a 2nd time in Wily's Castle, you're instead sent back to their levels boss room instead of Wily's Castle room? Maybe it was totaly intentional, but it seemed due to being rushed.
Mind you, i hardly used the Buster Shot and i made the experience slower and more tedious and difficult....MM5 is based around the Buster shot, at least the bosses are for the most part, and i didn't roll with it, as to why i'm going to start up another game tonight and play it properly. PLUS i was getting a bit tired and bored with it, and took the whimp route and used a bunch of e-tanks instead of mastering the later bosses patterns, which is so unlike me. AND i missed the 'G' in Mega Man.
I'm sure I'll have a better time with it tonight, but based on this playthrough i found it to be just decent, AND the easiest MM game I've ever skimmed through period.
Edited on Sat 9th July, 2011 @ 00:37 by WaveBoy
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622. Posted: Sat 9th Jul 2011 04:37 BST
@Waveboy: Nice summary there and you pretty much now know what we were all talking about. I agree with your wall of text lol and while Megaman 5 isnt the worst (that would be Megaman 8) but its certainly not the best. I too thought that it just felt rushed compare to the other Megaman games. The one thing I didnt like also was Protomans castle boy was that horrible. Congratulations on beating it though.
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623. Posted: Sat 9th Jul 2011 12:36 BST
Congrats on beating MM5? I'm sure my little sister could even do it, that's if i had a little sister.lol
But Yup! I finished it again last night, and while I kind of enjoyed the experience a bit more, since i put the Buster shot to actual use, collected all of the Letters to get Beat, and didn't bother using any of the E or M tanks. But i'm still left feeling unsatisfied and ho-hum about the entire experience....And is it me or does the game rock a lot of purple(especially) and orange with it's color choices? I think it's actually pretty cool, as this is easily one of the most vibrant and colorful MM games out there. Naphalm man's stage alone is just beautiful, especially once you get in those colorful purple caves.
But again, I can't get over how silly-easy this game is....It feels like a Mega Man game designed for the casual in mind. It's like a slap to the face really.lol Anyways, I'm not too sure weather i like 4 or 5 more, they both have their ups and downs....But at least 4 has some pretty killer challenge and the music is actually pretty decent. I think i need to give 4 another shot some time in the future to refresh my memory...Because for now, I'd have to give it the edge, plus it feels more in tune to previous MM games unlike 5 which just felt....well, not so Mega Man-ish. It almost felt like Inafune wasn't even involved and handed the project entirely to somebody else.
Anyways, can't wait for MM6!....Centura man looks awesome and is easily one of the most unique and standout RM's period out of most of the uninspired crummy robots that are in MM6 haha. Wind man looks like a piece of junk, Plant man gets too much heat, Knight man seems pretty rad and there hasn't been a medieval take on a RM before, Flame man's rockin a turbin, while Blizzard man is basically a goofy snowman on Skii's and Tomohawk and Yamato man have to be thee dumbest RM's in Mega Man history.....I can't believe they let those 2 slide.
Anyways here's how i stand with the franchise, not including 6 and 7....
2 > 9 > 3 > 1 > 4 > 10 > 5 > 8
Edited on Sat 9th July, 2011 @ 12:44 by WaveBoy
624. Posted: Sat 9th Jul 2011 20:55 BST
@Waveboy: I thought MM6 was a step in the right direction. Still not as good as 2, 3, or even 4 but it was better IMO than 5.
Personally I liked Tomohawkman and Yamatoman myself lol there stages were really nice and I though their stages had some of the best music in the game.
You might as well go back and play MM4 again knowing Capcom and Nintendo it will probably be while till we see MM6 on the VC.
625. Posted: Sat 9th Jul 2011 21:53 BST
Ya, no kidding....But since the Wii U is hitting in little over a year, you'd think Capcom would squeez in MM6, MM7 and MM8(for WiiWare) during the time before the Wii U is actually released. They could balance it out and release them 4 or so months apart from each other, but that's wishful thinking.
Anyways, I haven't heard much of the music from MM6, but flame man's track seems pretty solid, along with Centuars...I definitly find some of it more tolerable and more in tune to the previous MM titles before 5. Anyways, out of the classic 8-bit nes games i think it's safe to say that MM5 is the weakest, for me at least.
And I hate having to wait this long to get my mega mits on 6 and 7. Oh well, I'm going to play through MM4 maybe towads the end of the month. Next up, I have a date with Zelda: Link's Awakening DX for the 3DS. finally
Edited on Sat 9th July, 2011 @ 21:55 by WaveBoy
626. Posted: Sat 9th Jul 2011 22:59 BST
@TasukiYa, no kidding....But since the Wii U is hitting in little over a year, you'd think Capcom would squeez in MM6, MM7 and MM8(for WiiWare) during the time before the Wii U is actually released. They could balance it out and release them 4 or so months apart from each other, but that's wishful thinking.Anyways, I haven't heard much of the music from MM6, but flame man's track seems pretty solid, along with Centuars...I definitly find some of it more tolerable and more in tune to the previous MM titles before 5. Anyways, out of the classic 8-bit nes games i think it's safe to say that MM5 is the weakest, for me at least.And I hate having to wait this long to get my mega mits on 6 and 7. Oh well, I'm going to play through MM4 maybe towads the end of the month. Next up, I have a date with Zelda: Link's Awakening DX for the 3DS. finally
I doubt we will ever see Megaman 8 on a Nintendo based system unless you get the AC on Gamecube . Just the fact that it wasnt popular probably will keep it from coming to the Wii or WiiU and the fact that it wasnt original released for a Nintendo console.
627. Posted: Sat 9th Jul 2011 23:26 BST
Well, i had it back on the PS1 and i don't think I'll ever play it again. The music and voice for Mega Man, along with those depressing horrible gloomy 'dark' cut scenes made the experience pretty damn annoying. MM8 needs an 8-bit remake.
628. Posted: Sat 9th Jul 2011 23:39 BST
Lets not forget Jump Jump Slide Slide.
The only thing I really liked about MM8 was the stage select music.
Edited on Sat 9th July, 2011 @ 23:41 by Tasuki
629. Posted: Sun 10th Jul 2011 00:36 BST
Mega Man 8 can't be any worse than Mega Man or Mega Man 3 for DOS. If you thought that any of the Mega Man 1-10 games were the worst, then you haven't seen nothing yet. Here's a gameplay video to prove my point.
Don't you just love that classic Mega Man music?
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630. Posted: Sun 10th Jul 2011 01:46 BST
I like Mega Man X. It's my favorite. Thank you for listening. Have a nice day.
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631. Posted: Sun 10th Jul 2011 05:10 BST
Mega Man 8 can't be any worse than Mega Man or Mega Man 3 for DOS. If you thought that any of the Mega Man 1-10 games were the worst, then you haven't seen nothing yet. Here's a gameplay video to prove my point.Don't you just love that classic Mega Man music?
While that almost looks fan made, it's not as bad as Mega Man 2 for the iPhone, IMO. Now that was terrible.
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632. Posted: Sun 10th Jul 2011 05:36 BST
Yeah, a friend of mine had the demo for MM2 on his iPhone. It didn't even look like the game would allow you to shoot and move at the same time.
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633. Posted: Sun 10th Jul 2011 08:24 BST
Yikes....That Dos MM title left me barfing in my mega tube socks. That was hideous!
So....Out of pure randomness, which Mega Man Zero title of the 4 do you guys like the most?And which Mega Man X title do you like out of 1, 2 and 3?
Personally I've only played and beaten the first MM Zero and I loved it. It offered some of the most polished and tightest gameplay Mega Man has ever seen, and the boss battles were brilliant. Yet Zero 2 seems to be the fan favorite
634. Posted: Sun 10th Jul 2011 08:33 BST
I have never played the Zero series so I cant give an opinion on those.
As far as the Megaman X games go I only played the first one years ago on the SNES and I just couldnt get into it like I could the NES games. One of these days I am going to have to get it on VC and give it another shot.
635. Posted: Sun 10th Jul 2011 08:46 BST
Yikes....That Dos MM title left me barfing in my mega tube socks. That was hideous!So....Out of pure randomness, which Mega Man Zero title of the 4 do you guys like the most?And which Mega Man X title do you like out of 1, 2 and 3? Personally I've only played and beaten the first MM Zero and I loved it. It offered some of the most polished and tightest gameplay Mega Man has ever seen, and the boss battles were brilliant. Yet Zero 2 seems to be the fan favorite
I've only played up to 2, but out of the two Megaman Zero 2 is my favorite. I just think it's a better game. Crazy ending and even better boss battles. And out of Those 3 Megaman X I would say x1. I've never played any of them, but from what I've seen of it I like it the best.
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636. Posted: Sun 10th Jul 2011 08:52 BST
I must be some sort of Mega man super fan. I've played and beat all the sidescrollers. From classic through X and the zero series. Even ZX and Advent.My least favorites are MM 6,8 and MM & Bass. They really had lousy forgettable music and terrible bosses. Centaur man are you serious? MMX 1-4 were good but after that things went down hill. MMX6 was bad but X7 oh god did that ever suck. At least X8 was an improvement.Zero 2 is my favorite of that series and honestly another ZX would be welcome.
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637. Posted: Sun 10th Jul 2011 21:34 BST
I've always loved MMX since the SNES days, but recently i found out that the game get's completely bogus as soon as you get the X Armor. Your health becomes 50 percent increased and makes plowing through the robot master stages, along with robot masters all too easy. While the X-Helmet is practically useless.
By no means do I like X as much as either 9 or 2 in the classic mega man franchise, but it's still one of the greats. X2 seems a lot more funky, colorful and creative than the first. I definitly wan't to check that one out as soon as it hits the VC, and I'm not even going to bother getting those Dr.Light X Capsule abilities which are hidden in each stage aside from the leg dash which is required....Anyways, The X armor turns the normal difficulty into super easy mode, and I can't have that bs.
As for MM & Bass I actually enjoyed that one, and it was hands down the hardest MM game i've played through period. Kings's Stage 2 boss was a freaking nightmare. While Burner and Magic man were torture, while the same can kind of be said for Dynamo man. MM & Bass beats MM5 and MM4 imo.
Anyways, MM & Bass's music wasn't sho hot for the most part, it had a few solid tracks and it definitly beats the garbage in MM8....but eh.
Edited on Sun 10th July, 2011 @ 21:38 by WaveBoy
638. Posted: Sun 10th Jul 2011 21:48 BST
I'm having a lot of fun with Mega Man 5. Great level design, perfect balance of challenge, fun weapons (except for the Power Stone)... the only thing I'm not really liking is the music. It's good, mind, but nowhere near as catchy as other games' themes.
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639. Posted: Sun 10th Jul 2011 22:00 BST
What's even worse for the Dos Megaman game are the controls. Good luck trying to play with a keyboard. Trying to jump and shoot while moving is the most uncomfortable thing ever. Why Capcom let Hi-Tech Expressions make this garbage is beyond me.
640. Posted: Sun 10th Jul 2011 22:26 BST
I always thought Wave man's theme in Mega man 5 was really catchy. Probably my favorite bit of music in the game.Charge man's was good too. Just listen and tell me you're not humming along.I love the part that starts at 44 seconds!
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