Played through Megaman 5 again recently, and while I stand by my point about it being the low points in the NES series (but seriously, all 6 of them were great games on their own right), I really found myself appreciating all those assets I overlooked when I first played it. The spritework, and even most of the level design were ace. You had unique stages such as Gravity man's where the central theme focuses around shifting gravity or Wave man where the latter half of the stage has you plowing through enemies with a battle jet ski. I really feel silly for dismissing this game, maybe because the weapons weren't overpowered or maybe because I was zoned out of the Nes games after playing 4 of the in one sitting.
Loved the Dark man Stages though, I even find this to be one of the best fortress stages in the series excluding 9 and 10 which I have yet to tackle.





