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Topic: The Mega Man Fan Club

Showing 1,021 to 1,040 of 1,569

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Retro_on_theGo

1,021. Posted:

I like Axl. He's pretty cool, it's just unfortunate he was introduced so late and on a bad-ish game.

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Megajack

1,022. Posted:

I'm not into the X's... how far has it gone?

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sykotek

1,023. Posted:

From what I remember hearing long ago, X5 was supposed to be the last X game before moving on to the Zero series, so everything X after that was just cashing in.

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Megajack

1,024. Posted:

Oh okay. Thanks for answering. @sykotek

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sykotek

1,025. Posted:

@mega: Oh, for your question, X8 was the last numbered entry in the X series I think. There was X, X2, X3, X4, X5, X6, X7, X8, X Command Mission, Xtreme, Xtreme2, X Collection, and Maverick Hunter X, but not necessarily in that order. ...pretty sure I'm not missing anything important.

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Megajack

1,026. Posted:

Oh. Xtreme seems good. I read about it on the playback section of NintendoPower. It says it has 4 bosses from X then 4 from X2. I may get it but it looks very difficult considering the small screen. X2 was hard enough.

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Retro_on_theGo

1,027. Posted:

Xtreme is ok. I think it only has bosses from X though. Unless I'm mistaken it's Xtreme2 that has bosses from X and X2. I remember Xtreme being nothing more than a rehash with a different story and completely unnecessary if you already have X. Xtreme 2 actually had an original story and other things that made it a worthwhile purchase. I hope we see it on VC someday.

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Megajack

1,028. Posted:

That would be nice. :D But I dout we will ever see it on 3DSVC. @Retro_on_theGo

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MikeDanger

1,029. Posted:

he's talking about Wii I think

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CanisWolfred

1,030. Posted:

Neither Xtremes were very good, IMO. Dashing was assigned to double tapping the d-pad, which is a lot less convenient and made it impossible to dash off walls (I think) and really just made you much more likely to screw things up since the whole game is still designed around dashing. They had a lot of slowdown, too, IIRC.

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MikeDanger

1,031. Posted:

Is there any game that you do like? you can talk about them you know.

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CanisWolfred

1,032. Posted:

Yes, there are games I do like, but I'm not talking about them at this time.
watch the temper, that was uncalled for — TBD

EDIT: Fine, but if anyone says it again, I'm quitting the internet for good, but not before I put that person through the ringer...

Edited on by CanisWolfred

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Retro_on_theGo

1,033. Posted:

Is there anything new on that iOS Megaman game that I may have missed? I just can't come to accept this is what Capcom thinks is good for a huge anniversary. I want the game to be good but in the end I just can't care since there are at least 2 other Megaman games that need a sequel that would have made a better anniversary game. If you're going to do a huge Megaman crossover at least go all out with it, not some iPad game. Not that those are bad it's just I don't like gaming on the iPad or iPhone for some reason. No stupid fanboy reasons, I just irrationally don't.

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CanisWolfred

1,034. Posted:

Retro_on_theGo wrote:

If you're going to do a huge Megaman crossover at least go all out with it, not some iPad game. Not that those are bad it's just I don't like gaming on the iPad or iPhone for some reason. No stupid fanboy reasons, I just irrationally don't.

It's not like it's a platformer.

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Karakato

1,035. Posted:

Meet The New Megaman, Over-1

Untitled

Apparently, Over-1 is an New Reploid(what?) built by Dr. Light and Dr. Cossack. He has a special ability to use the Battle Memory ability to save the present and future. This new megaman is looking swag, if you know what I'm talking about. Maybe this social megaman game wont be so bad if the battle memory customization was substantial, and that's a big maybe.

Edited on by Karakato

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GuardianKing

1,036. Posted:

Mickeymac wrote:

Retro_on_theGo wrote:

If you're going to do a huge Megaman crossover at least go all out with it, not some iPad game. Not that those are bad it's just I don't like gaming on the iPad or iPhone for some reason. No stupid fanboy reasons, I just irrationally don't.

It's not like it's a platformer.

Touch screen controls ruin the fun, especially for a hardcore platformer like Megaman. Your fingers are already hiding part of the screen, then you have to slide them and stuff. It kinda sucks.

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Retro_on_theGo

1,037. Posted:

Mickeymac wrote:

Retro_on_theGo wrote:

If you're going to do a huge Megaman crossover at least go all out with it, not some iPad game. Not that those are bad it's just I don't like gaming on the iPad or iPhone for some reason. No stupid fanboy reasons, I just irrationally don't.

It's not like it's a platformer.

Yeah, I know. Like I said. My dislike of playing any game on the iPad is irrational.

@GuardianKing He just said this Megaman game won't be a plat former...

@Karakato well he looks...not stupid I guess. lol @ the guy's reaction to his creation. It's a crossover game. It'll most likely be non canon and make no sense just for the heck of it.

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MikeDanger

1,038. Posted:

@MickeyMac Good thing I didn't read what you originally posted. But calm down man I didn't mean it as an insult nor anything. But yeah, putting me in the ringer? I got better things to do then fight over the internet on a nintendo site.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

But back on topic, I sort of wonder how the multiplayer will turn out to be. Like how are we going to differ from player to player and stuff like that. I also wonder why they chose to do this over Mega Man Legends 3 or Mega Man Universe since this obviously has had waaaaaay less hype than those two.

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sykotek

1,039. Posted:

MikeDanger1 wrote:

I also wonder why they chose to do this over Mega Man Legends 3 or Mega Man Universe since this obviously has had waaaaaay less hype than those two.

Probably because it's far cheaper to develop compared to a full fledged game for 3DS or PS3 where gamers expect a certain level of quality. Even if it could be severely lacking in quality, iOS users will probably see "Mega Man" for probably $4.99 and figure "Why the hell not, it's Mega Man and for the iPhone, great! I've heard of Mega Man, he was in that cartoon when I was a kid" and enough suckers will buy it and if it sucks not even care in the end because it was only a dollar. It's not like it really drags the Mega Man brand through the mud any further than it already has been either, nobody really expects too much from an iOS game. In short, it's a good way to make quick money.

Edit: Sorry, some quick fact changes, average price of Capcom apps are $4.99

Edited on by sykotek

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MikeDanger

1,040. Posted:

@sykotek yeah I know what you mean man. They are just not taking any more risks with the franchise and just settle with the quick and easy cash in.

In my opinion, I think Capcom should just reboot the series like how Konami has rebooted Castlevania with Lords of Shadow. They just don't know what to do with the series anymore. But Capcom is just too stubborn to listen.

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