So I'm assuming that the GB/GBC was an 8-bit system, and the GBA 16-bit. But what does that make the DS? Is it 32-bit? Or 64-bit? Or is it just not classified with bits anymore?
A NES is an 8 bit, and a SNES is a 16 bit. The GBA is just as powerful as a SNES so its a 16 bit. The NDS can play Nintendo 64 games so it makes it 64 bits or higher. (and the GB/GBC is probaly 8 bit, not to sure though. But they have the same "bits" its just that gbc has colour.)
insert witty text here i would normally write something funny, but i feel like a nublet here.
The Nintendo DS uses two CPUs: One 32-bit ARM9 CPU and one 32-bit ARM7 CPU. So as far as processor instruction sets go, it's a 32-bit system. http://en.wikipedia.org/wiki/Nintendo_DS
Well your question needs to be more accurate, what i mean is do you mean Color or Frames or Graphics proccesors? Well anyway we all know what your talking about while i do know that GBA is 32-Bit tech When Xbox came out they didn't use Bit tech anymore so Technicly The Bit Wars is over as for what i think well DS looks better then the N64 but Gamecube looks better so it's between the two in terms of Graphics.
Bplus would have us rate the Wii as 128-bit. If they ever decide to embarrass themselves with a sequel on DSiWare, you'll get their answer regard that system as well.
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As a professional software engineer with a strong bent toward computer science who's attempted to clarify the "bitness" of systems a number of times in the past; I can say this beyond a shadow of a doubt:
I don't know whether to laugh or cry about this thread....
(For the record, "bits" was never a proper category for classification. It was simply convenient during a period of incredible hardware advances.)
I think DS is a bit more than 64-bit, the character models and enviorments are a lot more detailed than the N64 just more pixely. (Look at SM64 DS the character models and emviorments are way better than SM64 on N64 just more pixely.
what motherboard does the dsi have? i know the dsi would be more epic with a ASUS MOTHERBOARD.
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Now it's time to leave the capsule if you dare
I think DS is a bit more than 64-bit, the character models and enviorments are a lot more detailed than the N64 just more pixely. (Look at SM64 DS the character models and emviorments are way better than SM64 on N64 just more pixely.
GB/GBC: 8 bit GBA: 32 bit DS: 32 bit DSi: 32 bit Wii: 32 bit XBox 360: 64 bit PS3: 64 bit
Sensing a pattern? The only thing that "bits" refers to is the size of the number that can be computed. Once we got to 32-bit, things were "good enough". 64-bit is about as far as anyone wants to waste the silicon on. Anything more is just a useless overkill. (+/- specialized tasks like scientific work and SIMD processing.)
(Note that the 360 and PS3 might actually be considered 32-bit. But I'm tired at the moment and don't have the energy to go track down the specs to verify if they're using 32-bit or 64-bit PowerPC cores. )
A NES is an 8 bit, and a SNES is a 16 bit. The GBA is just as powerful as a SNES so its a 16 bit. The NDS can play Nintendo 64 games so it makes it 64 bits or higher. (and the GB/GBC is probaly 8 bit, not to sure though. But they have the same "bits" its just that gbc has colour.)
How does the DS play N64 games? Is it really 7 times more powerful?
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Topic: How many bits is the DS?
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