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Topic: IGN's Top 10 Nintendo 3DS Games

Posts 61 to 80 of 89

Mieu-Fire

super mario 3d land should not be on this list and wheres tales of the abyss also star foxx shouldnt be that high

MANGO

moomoo

I don't know about you guys, but as a fan of first person shooters on the DS, I found the controls in Kid Icarus Uprising to absolutely phenomenal.
I can assure you right now, the levels in the game would have had to be drastically changed to fit a dual-analog approach. Turning is unbelievably faster with KI:U, and there's just no way it would play the same with dual analog controls.
Now, it took me the entire game of Metroid Prime Hunters to get used to its controls. After that, I played through the game a second time in 3 hours.
Kid Icarus didn't have that problem with me, since I was immediately antiquated with the control set-up already.

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Bankai

I'm loving the irony in this thread: "Controls are so important in games (as evidenced by the common perception on this forum that touch screen-only games suck), unless it's a Nintendo game, in which case it's awesome, you just need to get used to it/ it's your fault if you don't like the game."

I've saved this thread for future touch-screen device debates. Thanks, Nintendo guys. ^_^

moomoo

@OlympicCho: People aren't saying the controls in Kid Icarus: Uprisingdon't matter. They're saying that they are very good and imparative to the game it is.
There was no adjustment period at all for me in the control department. Just saying.

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Hokori

OlympicCho wrote:

I'm loving the irony in this thread: "Controls are so important in games (as evidenced by the common perception on this forum that touch screen-only games suck), unless it's a Nintendo game, in which case it's awesome, you just need to get used to it/ it's your fault if you don't like the game."

I've saved this thread for future touch-screen device debates. Thanks, Nintendo guys. ^_^

Yeah because SM3D Land, MK7, OOT, NSMB2, SF64, Pushmo, Sakuari Samurai, KIU, FE Awakening, Mario Tennis and Pokemon are TOUCH only

Digitaloggery
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Bankai

LordOtakWiiU wrote:

OlympicCho wrote:

I'm loving the irony in this thread: "Controls are so important in games (as evidenced by the common perception on this forum that touch screen-only games suck), unless it's a Nintendo game, in which case it's awesome, you just need to get used to it/ it's your fault if you don't like the game."

I've saved this thread for future touch-screen device debates. Thanks, Nintendo guys. ^_^

[/div]

[/div]

Yeah because SM3D Land, MK7, OOT, NSMB2, SF64, Pushmo, Sakuari Samurai, KIU, FE Awakening, Mario Tennis and Pokemon are TOUCH only

[/div]

Congratulations on... completely... missing my point. :-/

@OlympicCho: People aren't saying the controls in Kid Icarus: Uprisingdon't matter. They're saying that they are very good and imparative to the game it is.
There was no adjustment period at all for me in the control department. Just saying.

Other people are telling the people who didn't like the KI controls that they should have gone through this "adjustment period" thing.

I had no adjustment period for touch-only games. Just sayin'

Edited on by Bankai

moomoo

LordOtakWiiU wrote:

OlympicCho wrote:

I'm loving the irony in this thread: "Controls are so important in games (as evidenced by the common perception on this forum that touch screen-only games suck), unless it's a Nintendo game, in which case it's awesome, you just need to get used to it/ it's your fault if you don't like the game."

I've saved this thread for future touch-screen device debates. Thanks, Nintendo guys. ^_^

[/div]

Yeah because SM3D Land, MK7, OOT, NSMB2, SF64, Pushmo, Sakuari Samurai, KIU, FE Awakening, Mario Tennis and Pokemon are TOUCH only

...Have you not read the past two pages of this thread?
Before posting a snappy response, make sure it's actually relevant.

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Hokori

About what? It just looks like people saying they don't agree with the list...
Im sorry but I'm really angry when people say Nintendo fans are baised just because the DS is touch based, it's compleatly different because most NINTENDO games don't use them, and Zelda on DS isn't as worthy as MM, OOT, WW, or SS

Edited on by Hokori

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moomoo

@OlympicCho: I had no such adjustment period.
For those who do, however, keep in mind that this game has an absolutely obscene amount of content. I doubt BenAV is lying about his 180 hours.
I think I should put it out there that there's a difference between crappy controls and controls with an adjustment period. There are a lot of people who can't get used to playing a First Person Shooter with a mouse. Does that mean that keyboard and mouse combinations for controls are crappy? No. It works for the style of game it is, and every genre has an adjustment period of sorts.
The first time I played Halo: Combat Evolved I sucked. It took me forever to get used to the controls for that game. But now dual stick shooting comes second nature to me. The same applies to Kid Icarus: Uprising.

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Bankai

moomoo wrote:

@OlympicCho: I had no such adjustment period.
For those who do, however, keep in mind that this game has an absolutely obscene amount of content. I doubt BenAV is lying about his 180 hours.
I think I should put it out there that there's a difference between crappy controls and controls with an adjustment period. There are a lot of people who can't get used to playing a First Person Shooter with a mouse. Does that mean that keyboard and mouse combinations for controls are crappy? No. It works for the style of game it is, and every genre has an adjustment period of sorts.
The first time I played Halo: Combat Evolved I sucked. It took me forever to get used to the controls for that game. But now dual stick shooting comes second nature to me. The same applies to Kid Icarus: Uprising.

So we agree then? Cool.

CanisWolfred

moomoo wrote:

The first time I played Halo: Combat Evolved I sucked. It took me forever to get used to the controls for that game.

Didn't take me very long when I found the options menu...just like how PC controls can adjusted to something that works for you...Just saying.

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Wolfrun?

moomoo

Mickeymac wrote:

moomoo wrote:

The first time I played Halo: Combat Evolved I sucked. It took me forever to get used to the controls for that game.

[/div]

Didn't take me very long when I found the options menu...just like how PC controls can adjusted to something that works for you...Just saying.

It wasn't as much that as it was the concept of using two stick simultaneously whilst also using the triggers to shoot and getting down the concept of reloading and jumping, etc.
Heck the first time I took a look at the controller, it took me a while to understand what was there and what everything did.
The controls in any game have an adjustment period the first time a concept is givin out. Even in something as simple as Doodle Jump, people won't be good at it until they get a few go's at it.

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CanisWolfred

Yeah, I don't see how that's a difficult concept to process, I mean heck, the Xbox' triggers look like gun triggers (kinda), so it was obvious those were for shooting. I can understand aiming with the stick being a problem, but again, that's why I immediately went to the options menu (and I do this for every shooter from now on) and adjusted the settings. I'm pretty sure reloading was automatic in Halo. I got the bunny jump down as soon as I found the jump button. Really, Halo's controls were intuitive and the key to the game's success in the mass market. It's just...there are things that you could simply work out logically. (I still think KI:U's controls aren't one of them, though, if we're still talking about that)

Edited on by theblackdragon

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Wolfrun?

moomoo

I get what you mean, but it's just that the controls in Kid Icarus are intuitive. Just as intuitive as other games.
The only other games out there that utilize the control set-up that KI:U uses are FPS games on the DS. Metroid Prime Hunters, Moon, and Dementium 2 were praised by quite a few despite having a hefty adjustment period.
Look at TWEWY and its control scheme. It was incredibly hard to get a good understanding of how that game worked, and yet it has one of the most rabid fanbases of any game I've ever seen (myself being a proud member of such). You've got people left and right saying that Kid Icarus: Uprising is amazing despite the fact that it can give you hand cramps. That's got to count for something.
It may take a while to get to grips with it, but there's a good reason it utilizes the set-up it uses: it simply wouldn't be the same experience without it. Play the game on higher difficulties and you'll understand. The intensity it brings simply wouldn't work with a set-up that most would already know.
And dude, controls in FPS games are complicated. There is a huge adjustment period for the games. If you've never played a first person shooter before, then it'll take a good amount of time to fully get to grips with what you can do. KI:U utilizes a completely different set-up from other games, so that adjustment period is going to happen unless if you've played games like it.

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CanisWolfred

moomoo wrote:

Look at TWEWY and its control scheme. It was incredibly hard to get a good understanding of how that game worked, and yet it has one of the most rabid fanbases of any game I've ever seen (myself being a proud member of such). You've got people left and right saying that Kid Icarus: Uprising is amazing despite the fact that it can give you hand cramps. That's got to count for something.

Not in my book, and for the record, I don't understand why people like TWEWY, either, and not just because of the controls (KI:U would be a crappy game even if it did have good controls, too, IMO).

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Wolfrun?

moomoo

@Mickeymac I'd be all up on the whole "crap" thing, but opinions are what they are. I thought Nier was a straight-up bad game, but there's at least one person out there who seems to almost worship the game, who's name shall remain anonymous.

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Bankai

moomoo wrote:

@Mickeymac I'd be all up on the whole "crap" thing, but opinions are what they are. I thought Nier was a straight-up bad game, but there's at least one person out there who seems to almost worship the game, who's name shall remain anonymous.

[/div]

I'm going to deflate you, you stupid puffer fish. :3 (jokes and all that. I mean, I am going to deflate you, but I don't think you're stupid).

And it's not "almost" - I do worship this game as a paragon of intelligent game design and interactive artistry. Nier is singlehandedly the reason the Wii is inferior.

Edited on by Bankai

Terave

Mickeymac wrote:

moomoo wrote:

Look at TWEWY and its control scheme. It was incredibly hard to get a good understanding of how that game worked, and yet it has one of the most rabid fanbases of any game I've ever seen (myself being a proud member of such). You've got people left and right saying that Kid Icarus: Uprising is amazing despite the fact that it can give you hand cramps. That's got to count for something.

[/div]

Not in my book, and for the record, I don't understand why people like TWEWY, either, and not just because of the controls (KI:U would be a crappy game even if it did have good controls, too, IMO).

I can understand that some people don't like the concept, the art style or the music from TWEWY. However, the controls, even though they took some more time, arent broken. I think the whole 'look at 2 screen and battle at the same time' might be weird for some people. It was for me as well in the beginning. However, I kept playing the nonetheless, and absolutley mastered the controls later. If the controls were broken, this happns rarely.

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FonistofCruxis

Starfox 643D is too high and Super Mario 3D land definitely does not deserve to be in the top spot, that game is so overrated. I would also replace SSFIV with Dead or Alive: Dimensions. Also, Tales of the Abyss isn't on the list which is not only, easily the best game on the console but also the second best game ever!

Hokori

Wait I played TWEWY just fine without looking at both screens! You don't have to look at both

Digitaloggery
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