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Topic: 10 Ways to Improve Ocarina of Time on the 3DS.

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Sylverstone

http://shufflingdead.com/articles/games/10-ways-to-improve-th...

If you were lazy enough to not read the article, then here's the list:

1. Modernize the menus
2. Fix the damn Water Temple
3. Increase the framerate, smooth out the animations
4. Fix and finish the sidequests, then add more
5. Give us the Bomber’s Notebook!
6. Greater rewards for greater tasks
7. Add more hidden areas
8. One more collect-a-thon for good measure
9. The extra content from the 64DD version
10. Include a second quest!

So what do you think?

Edited on by Sylverstone

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Macaronius

Superb, Sylverstone, those were my thoughts exactly.

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Ravage

What is so bad with the menus? And what is wrong with the water temple?

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AllstarsforVC

Perfect

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Ravage

Sylverstone wrote:

Ravage wrote:

What is so bad with the menus? And what is wrong with the water temple?

.....

Read the article and you'll see exactly why.

I suppose radial menus could be added as an option, but I can`t imagine it would take a lot of effort switch equipment when you can just touch it... Also, the article says nothing about what is wrong with the water temple, just that it was difficult for many people. Is that explained sufficiently?

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.
Just Say No To Toast!

Aviator

On the improve frame rate statement, Nintendo said that when it was not in 3D, some of the games would look jagged.

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Marvelousmoo

#4 is the one I agree with the most. The world of Ocarina of Time was pretty vast, but also pretty empty. I needed more to do--well, wanted more to do.

Marvelousmoo

Joeynator3000

I've never ran into problems with the temple, but I agree with the Iron Boots thing, that was kinda annoying. And just flat out get rid of Navi, lol.

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Sylverstone

Ravage wrote:

Sylverstone wrote:

Ravage wrote:

What is so bad with the menus? And what is wrong with the water temple?

.....

Read the article and you'll see exactly why.

I suppose radial menus could be added as an option, but I can`t imagine it would take a lot of effort switch equipment when you can just touch it... Also, the article says nothing about what is wrong with the water temple, just that it was difficult for many people. Is that explained sufficiently?

Ravage, the Water Temple of OoT has gone down as one of THE hardest temples EVER in the Zelda series. Even Eiji Aonuma apologized for its difficulty, mainly with the switching of the iron boots.

Edited on by Sylverstone

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Ravage

It may well be the hardest; to some. Also, many Zelda dungeons are fairly easy in the first case.

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.
Just Say No To Toast!

Ico

It doesn't need improving. It's one of, if not THE, greatest game of all time. The gameplay better be exactly the same.

Ico

Joeynator3000

Well they said they'll be making some changes to gameplay to add motion controls in, its still gonna be the same I mean. But small changes, like...I'm hoping that motion will be used to control the Bombchus, since they were a pain to deal with at times, lol.

insert reason for avi change here
YES I MAKE STUPID MISTAKES CONSTANTLY, LEAVE ME ALONE!!!
ZOMG YOUTUBE!!!
TUMBLR!!!
A totally safe and not random link.
Lzeon's name is here because he's a big meanie poopy head, and Megumi is smexy.

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HueyPNewton

I have not played the original, so boy am i in for a treat. This makes me happy I missed out on some N64 games, because now I will be able to play them and experience them as brand new.

To each his own.

warioswoods

Actually, Navi's enthusiastic interjections could be limited to the bottom screen, without pausing play on the upper screen and thereby leaving it optional to stop and read her latest statement of the obvious.

Also, I want to see the ghosts in the forest temple in 3D.

Edited on by warioswoods

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grenworthshero

Sylverstone wrote:

Ravage wrote:

Sylverstone wrote:

Ravage wrote:

What is so bad with the menus? And what is wrong with the water temple?

.....

Read the article and you'll see exactly why.

I suppose radial menus could be added as an option, but I can`t imagine it would take a lot of effort switch equipment when you can just touch it... Also, the article says nothing about what is wrong with the water temple, just that it was difficult for many people. Is that explained sufficiently?

Ravage, the Water Temple of OoT has gone down as one of THE hardest temples EVER in the Zelda series. Even Eiji Aonuma apologized for its difficulty, mainly with the switching of the iron boots.

It really isn't as tough as its reputation. I remember the game came out when I was 10 and yeah, the Water Temple was tough, but it's not impossible. You just have to explore everything. There aren't any places you can use a key wrong an get trapped forever or anything. I don't want the Water Temple "dumbed down" just because it's notoriously tough. Just make the iron boots easier to equip, and everything will be fine. If anything, make it tougher. That's right, I said it: make the Water Temple even harder. It's a remake, not a cliffsnotes version of the original.

Edited on by grenworthshero

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warioswoods

The bit about the Water Temple has nothing to do with its difficulty in the gaming sense; Aonuma was referring to the agonizing tedium of going through the inventory screen every time you wanted to change boots, an action often required several times in the same room. The remake will be able to address that by having the inventory screen easily accessible on the bottom screen, with presumably a quick tap on the boots to switch them, or something of that nature.

It wasn't too difficult, it was too awkward and repetitive due to control limitations.

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KidRad

The frame rate definitly comes to mind...

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